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Blue Skooma Roleplayers

Adventure Zone groups.

8 posts · started by 13743743441762528627 on Apr 19, 2014 · 3374 views · in General Discussion
That Damn Elf.Apr 19, 2014
Apr 19, 2014 at 03:56 AM #1
Do'Raun has not seen many note worthy warriors since he has been here. You think this one is wrong, yes? Come and prove it to him. Every place of business at times will send caravans or ship their goods at one time or another. Do'Rauns plan is to make sure we have the Khajiiti power to defend our good wherever they may travel.

This one believes the best way to learn is from exprience. Come and travel with Do'Raun across Tamriel. There are many oppertunies along the road to find new customers. There will be plenty of bandits along the way to sharpen your skills and possibly die as well. Good thrills, No? This one does not jest when he warns you that you may not come back in one piece, or even alive. This is a time on Nirn when one must be strong, after Do'Raun is done with you, you will be glad to guard Caravans and travel aboard ships.

(Basicly, recruiting for a adventure zone team. Possibly more than one if we have the people. RP will not be required but be prepared to tolerate it. Warning: A spot on my team, or anyone else's team is NOT Guaranteed. This is somthing you should expect to have to compete for as I am sure the adventure zone will be hard. If you are interested in hosting your own team reply here, make your own thread or whisper me ingame. I do plan to research, have strats for bosses etc. Come prepared. also note being good at your role does not guarantee you a place either, I want a team that works well together even if one of its members isnt as good as the others. Thanks for reading! and as always.)

This one wishes you well. -That Damn Cat. aka ThatDamnBosmer.
Tumjuk / KrulkarApr 22, 2014
Apr 22, 2014 at 07:47 PM #2
I've heard of this 'Adventure Zone' mentioned before, but, what IS it?
RyuunaApr 23, 2014
Apr 23, 2014 at 03:37 AM #3
I am working on a healing/dps templar and would be very interested in these when we have enough people to complete them. so count me in.
That Damn Elf.Apr 23, 2014
Apr 23, 2014 at 07:11 PM #4
Very well, Send me a Friend Request in Game. @ThatDamnBosmer. and I and a few other get to 50 we will test our resolve.

The first adventure zone is Craglore. From what i understand AZs are lvl 50 end game content for a group of 4 or more people, they will feature quest and lots of bosses with loot and exp for veteran ranked peeps. I am not sure if it will come with its own group/public dungeons but whatever awaits us we should prepare now!
Tumjuk / KrulkarApr 23, 2014
Apr 23, 2014 at 07:57 PM #5
That sounds like an amazingly good time. I'll be all over this.
VarelsaApr 24, 2014
Apr 24, 2014 at 08:54 AM #6
My understanding of Craglorn is that the quests and exploration content in the zone are tuned for groups of four players. "Delves" are instanced for four players and take the place of public dungeons, they will have trash mobs, bosses, and a skyshard. Adventure zones also contain "Trials" ESOs version of "raid content" instanced for groups of twelve. They are timed, and offer a limited pool of resurrections shared by the group. Clear times go on a leaderboard with additional gear available based on score.

I am very much looking forward to both adventure zones and trials. Anyone interested in beating the rush is welcomed to drop me a line, I'm happy to group for world bosses, public dungeons, and instances, I think they would be great for developing the kind of coordination that will be needed down the road. If folks are at different levels atm we can always group for Cyrodill public dungeons, where everyone's stats are bumped up to level 50 equivalents.

V.

Edited Apr 24, 2014 at 08:56 AM by 0

RyuunaApr 25, 2014
Apr 25, 2014 at 09:06 AM #7
Just reached Vet rank 1 on my templar. *Roars* lets do this!
Tumjuk / KrulkarApr 28, 2014
Apr 28, 2014 at 03:57 PM #8
Just wanted to put up the link to the Craglorn Overview Video: http://elderscrollsonline.com/en/game-guide/adventure-zones/craglorn