May 05, 2014 at 07:16 PM
#13
@Gabion:
With my main being a V1 Temp/Tank and primary alt 31 Temp/Healer I can try to answer a few of your questions though I will not even attempt to say that I have all the answers. Apologies if my answers seem too long or short - just going from what I have personally observed works and what doesn't.
Who can raid?
As far as I'm concerned anyone who is level appropriate for what we are running. If we have a few higher end characters in the group the lower cap can be blurred more - but generally the suggested in game levels are a good base point dependant on skill, experience, and ability to listen to those that do have experience.
Who decides what builds are ok?
In a 4-man it is fairly safe to say that you should have a dedicated tank, dedicated healer, and two dps types. I place emphasis on dedicated tank and healer because these are the two who are going to ideally keep the aggro and keep said aggro magnet alive long enough to make it work. As a tank I'll personally choose a light armor healer over any other regardless of class/race, likewise as a healer I will choose a sword/board heavy armor tank over others. With dps I, again personally, am a bit more loose as extra healing or off-tanking can always be helpful. In short, so long as you fill your role well the details are just lubrication in the engine.
Who can be turned away or kicked?
Very rarely have I ever turned away or kicked anyone who was level appropriate. More than your ability and skill the big offenses are an unwillingness to listen to those more experienced and a general bad attitude. Trying to loot every single heavy sack or chest w/o consent of the group are also big offenders in my eyes as these vanish after looted and for the chests can offer experience. (Even if you just pick it and leave the loot.) Play nice and generally you're welcome.
Who gets loot?
I've been in parties where they allowed me to take all the heavy sacks if I didn't touch the chests, and I've been in groups that have meticulously divided the loot as well. Generally though I personally see any dungeon delve or group event as an opportunity for group growth. If I loot a staff from whatever source that I cannot use I'll ask the group. With a group of this "share" mentality things tend to be a lot smoother as it's more for the experience than trying to put yourself above your peers. If there is a member of the group that must have everything divided equally that can be done, but I try to avoid that as it leads to more conflict than just enjoying the experience.
How will conflicts be resolved?
If it is a guild event, assuming it would be, conflicts would be handled by the senior member that was present during the event. Even grouping with people I did not know these have been few and far between so really I'm of the thought that if someone is intentionally trying to cause conflict they may need to rethink their approach. At the end of the day this is a game, there is no loot worth everyone getting their feelings hurt. This is especially true when considering that more often than not crafted gear will be better than anything you pick up as loot (aside from drop-only sets).
Side bar:
Due to the nature of Blue Skooma Co. being primarily an RP guild I don't anticipate nor would I be comfortable with elitist mentality going into PvE events. Even I try to avoid commentary along the lines of this is what you should do and instead say this is what I would do when asked. For me the fun comes from going through and doing these activities with friendly others and the satisfaction upon completion. ((Side, side bar: I'm still looking forward to running a group through EH where not one person dies in the last room. >_>)) Just last night a few of the members and I went through Wayrest and despite them not being quite at level I feel we all had a good time. I hope this has answered your questions and hopefully my thoughts are in line with the general population of Blue Skooma.
Edited May 05, 2014 at 07:17 PM by 0