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Blue Skooma Roleplayers

Stabilizing the Roleplay

2 posts · started by 13448084441612174104 on Jun 07, 2014 · 48 views · in Officer's Forum
@DaedratJun 07, 2014
Jun 07, 2014 at 01:30 PM #1
The end goal should be to have our two factions inhabit the same city; both operating very differently IC but not in a state of open conflict. I compare this to gangs in the 1920's prohibition era were Skooma would be what is prohibited. The Merchant's Commune works with Dominion support and "polices" things in the city and represents "moral" characters that work within those morals to fulfill their agenda. The Sugar-Tooth Clan is more likely to have "immoral" characters part of the criminal element that will likely be fewer in number, but do whatever they have to to get what they want.

I am the biggest fan of fluid and unscripted RP that you will find but I recognize that we need to settle in to these roles quickly to avoid confusion among our members after things have been shifting so much already for the past two weeks.

I have been working on the site quite a bit to prepare our OOC infrastructure to make things as clear as possible. You can see the important stuff at BlueSkooma.com/communes

Merchant's commune traits:
Aldmeri Dominion aligned
Legal company with Dominion ties
Profit-driven; greedy
Against criminal activity; moral


Sugar-Tooth Clan traits:
Independent of Dominion
Illegal organization based on Khajiit tradition
Power-driven; relentless
Any means necessary; immoral

Edited Jun 07, 2014 at 03:19 PM by 0

Asaahna'daarnuJun 07, 2014
Jun 07, 2014 at 07:22 PM #2
This looks very good Ri'sari!