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UNOFFICIAL, IDEA ONLY!, Direction the guild needs to go.

10 posts · started by Shotmagnet on Jun 26, 2014 · 347 views · in Officer's Forum
MoonsongJun 26, 2014
Jun 26, 2014 at 05:09 AM #1
BIG OOC: The direction we need to move this guild is to unify ourselves. The split faction guild was a trial, it did not work. Now we need to unify the guild again, without drastically altering people's characters, or killing them off. Ideally this should be done in character.

THIS IS JUST AN IDEA AT THIS POINT

No one is going to tell another how to play their character. I am attempting to keep this as basic as possible in idea it would be up to the directly involved characters on how to reach the end goals.

To this end. The basic Idea is we need an "outside unifying force." Our current problem is our main "enemy" is a player character in general, and our GM in specific. This cannot be. We need to move our enemy focus to an outside "off screen" enemy. A rival drug runner/smuggler group, a vampire coven, some other group out in the world that is not in guild.

The current popular idea is a vampire clan near woodhearth.

We need to redeem Ri'sari, without changing his character (we like the angry kitteh). To this end he needs to be the leader he is supposed to be, and to become an "Anti-hero"

By anti-hero, it is meant that he takes charge and wins the day for a goal that is not easily seen as a gain for him or may not be a gain for him at all. His personality does not change, but he still does good, just this once.

We also need to break up the "peace-keeper" faction forming around the character of Ni'Saba, who is supposed to be neutral.

Ni'Saba, while an important character, was not meant to be a pivotal character. (so far as I know)

To this end, an "evil" outside enemy kidnapping Ni'Saba would remove Ni'Saba from play temporarily. Take away her leadership for her group. At the same time, being an evil group, only the "darker" resources someone like Ri'sari can bring to bare would allow Ni'saba to be found and rescued. This would give reason for everyone to stand behind Ri'sari, as he is the only one that could save Ni'Saba. And give Ri'sari the chance to be the anti-hero, giving some redemption to him, at least on the surface.

This needs to be something that takes time, we will not have the kidnapping on day one, and 2 hours later have the rescue completed.

This is something that should ideally take a couple real life weeks, giving time for the entire guild to come together. More importantly giving time for Ri'sari to become the leader of the whole guild.
@DaedratJun 26, 2014
Jun 26, 2014 at 05:20 AM #2
Good idea but it should maybe be a Daedric cult because there are Vampires in the guild. I do want to change his character through the son stuff but this can be added to that. I am hesitant to do something like this because it still puts all the focus on my character. But we can do a storyline like this and then things can stabilize for awhile.
MoonsongJun 26, 2014
Jun 26, 2014 at 05:23 AM #3
That is why it should take time to happen, it give time for things to settle down while still moving things forward.

Another thing, we are going to "IC" do what we can to emphasize that no one should be stirring trouble by spying, or attacking players etc.

Edited Jun 26, 2014 at 05:24 AM by 0

LyrroJun 26, 2014
Jun 26, 2014 at 05:37 AM #4
We need people looking at Ri'Sari if we want to salvage without killing off characters or put up a stern ooc hand. If we don't get people looking and watching Ri'Sari, they're just going to overlook the fact that he's trying to change. As it is, the majority of opinion is that Ri'Sari is this god awful, cynical, guy who needs to die but obviously that's not what was intended and definitely not what we want. We need to get people looking at him and realizing that he does have this moral dilemma going on and that he is slowly changing. The only real way to do that is to give him the opportunity to show the guild that he's changing and the only real way to do that is to give him a scenario where people can see him be the good guy for a change and do the right thing without looking like he's gaining anything personally by doing so. I do agree though that we need to find a way to do so where members are not focused solely on him.

As far as vampires go, the reason we decided on vampires was because there was a vampire nest in Greenshade, which means we can actively roleplay this scenario in game and have something visible and interactive for the members involved. The idea is that the new Peacekeepers would make life for that particular vampire cult very difficult, and given that vampires do not all follow the same master (meaning that vampire guildies do not have to be associated with this particular cult) this would be a very viable means at it. We could work with Daedra, but we would need to find a suitable location for the actual roleplay when the time comes to confront the chosen antagonists.

Edited Jun 26, 2014 at 05:42 AM by 0

MoonsongJun 26, 2014
Jun 26, 2014 at 05:54 AM #5
Agreed, Ri'sari would need to put himself in the limelight somehow, but that is up to Ri'sari to figure out how to get focus, it is his character after all :)
TryynityJun 26, 2014
Jun 26, 2014 at 06:08 AM #6
Ri'sari the point of the exercise is to diffuse the built up tension against your character - I would rather talk to you in chat about this as it is very hard via post but I will try.

ICs are all pent up aggro against Ri'sari like a fuel bomb waiting to be exploded. My understanding about what happened today is this:

* Ri'sari wanted to appeal to ppl who still want to make coin.
* When Sylva gathered the Clan members he was overheard and the non-clan came to hear what Ri'sari was up to, just to listen.
* Ri'sari addressed the crowd and made statements along the lines of "There are ppl who oppose us, we have to stop them resist them" and you ripped up a flyer.
* The crowd saw this. Clan Mother saw this and IC made a conclusion that Ri'sari was talking war (RP mistake it happens) She made the stance of Peace (as she has always)
* J'vani then IC began to rally the crowd in some fashion (not clear on how yet - too many voices) but hair was exchanged (LOL wat?) and apparently this is a Khajiit clan thing. (RP mistake going in this direction)

This is how the divide happened quite innocently, the agenda was peaceful but was very quickly moved to an unpeaceful solution based on Ri'sari's statement. (fueled very easily by past actions by Ri'sari - there have been alot of changes and acts of aggression by Ri'sari that characters still have not worked through yet.)

I think I was the only one that noticed Ri'sari tear up when he first saw his son. Before that all the crowd knows about you is:

1. You burned Qa'han = many want justice/revenge for that.
2. You took the Clan Mother after first threatening her at knife point.
3. You then cut off her tail.

Now hear me out, yes you want to go another direction and you were trying to do that tonight but you have to pour a bucket of water over the masses first I & others think to calm the situation down.

In vent today Ansaari came up with the above plan to redeem Ri'saari in the eyes of the masses to cool them off. Which falls inline with the fact you have met your son and are beginning to change.

I gave firm instructions to everyone present that the Guild Officers & in character leaders must push towards unity and peace however their character can. Discipline those that fall outside of that mandate as IC leaders. Like Sylva did with Kazzah and Vin.

When RI'sari said "Do not harm anyone. Sylva just obeyed." All characters need to fall into line with their IC leaders or like IRL they would suffer consequences to their choices. e.g Mo'haji was banished.

I tried to take the focus off Ri'sari by insisting Characters do not approach RI'sari other than by invitation. How many Lords, Kings, Dictators, Rulers do you know where you can just wander up and whisper in their ear.

I am further promoting people to create sub-groups and plots that will still connect them to the others. But give them a reason to RP in game other than when Ri'sari appears.

We are still pushing towards agreeing to disagree as a township, maybe we can also unite under the common banner of COIN making about some NPC organisation that threatens to take over our trade routes.

The abduction is all NPC and off stage/screen, RI'sari disappears or uses his connections (Sylva & Sumar have many associates that can assist) find her and rescue - the outcome we are working for is everyone being gobsmacked and lead towards believeing that Ri'sari wants to be a different guy, maybe regretting some of his past and overtime making amends.

The only other way is to just kill the prick and be done with it ;) :D Come back as your son, Ja'amore

Edited Jun 26, 2014 at 06:16 AM by 0

GallantJun 26, 2014
Jun 26, 2014 at 07:45 PM #7
I like the idea of the focus/hate going somewhere outside of the guild.

This seems as good a place as any to say this, but I finally rolled an alt/NPC; Lord Vorian Stormor, a Thalmor recently arrived in the Embassy.

It's presently my intention to set him up as a persistent "enemy". Like that bothersome, pesky officer that comes into an already-bought district and begins staring very uncomfortably at it, with the associated paperwork. It's my hope that a few other officers will make alts and we can play cowboys and indians without disrupting the unity of the guild (and hopefully fostering it, as Ansaari and Sylva mentioned).

At this moment I'm still thinking up how to introduce him, but it might involve the 'misplaced' Skooma, and Ni'Saba reaching out to community leaders. From there, it can probably springboard, and since we're talking about Ni'Saba disappearing... why not start with an arrest?

Gives a good reason for people to turn to Ri'sari. After all, like has been noted earlier in this thread, he's the criminal mastermind, here; the good people wouldn't be able to do much of anything 'in good conscience' so this is a perfect opportunity. Or at least, a very good one.

What do you think?

Edited Jun 26, 2014 at 07:50 PM by 0

BERGRIMJun 27, 2014
Jun 27, 2014 at 03:13 AM #8
One easy way of diffusing tension is to have your character point one finger at the White Gold tower and say "All a Tamriel is at war, and out plane of existence is being dragged into another! And you worry about one man being not so nice to a Clan-Mother?" Because when its all said and done, the things Ri'sari has done though vicious and obviously self centered, are not the worst thing to happen to the world.

I had Said this last night about my idea for an outside force as I agree with Ri'sari about the vampires. IF we are rallying ourselves against vampires, even if they are ones that aren't allied to us. An obvious battle cry will be "Kill Vampires, they are evil." which might be something that few are looking for, but I believe it would pollute what little tolerance we would have for their kind, wining the guild.

My Idea for the outside force was not to also involve the Thalmor due to their supposed lawful background, I wouldn't believe they are a fitting group to oppose. I believe the most obvious choice would be to have perhaps a tainted official, under the influence of Molag-bal use his position to try and subtly rid Woodearth of any valuable force that could oppose his Deadera's rein. He/she could perhaps do so vial tainted skooma that would allow choice members of our guild to either become mindless drones, be crippled by sickness, or even turned against others due to this mind enslaving, truly evil product.

We could have these rolls be filled by officer creating Alt characters that could be used to personally interact with the guild. Thus providing the evil figurehead that Ri'sari might thwart. Ri'sari in this situation would have something to gain, which I believe some of you oppose the idea of, but who wouldn't benefit from the elimination of such a thing.
GallantJun 27, 2014
Jun 27, 2014 at 04:08 AM #9
Cults are always fun.

It's beginning to feel like, from reading this thread, that we're planning on putting real attention to not just playing alts or creating outside organizations, but maybe making the city of Woodhearth feel a little more alive. That's actually very fucking awesome.
RedJun 27, 2014
Jun 27, 2014 at 08:41 AM #10
Hi guys, Quartoth, aka Servus here, newly minted Officer.

While I missed RP tonight that apparently set up some future stories, I was there the night that the proverbial fecal matter hit the rotating metal object. I mention that because, in the desire for full disclosure and transparency, I was one of those who stood firmly against Ri'sari, largely for the reasons Sylva mentioned in his summation of what happened. I don't say that to rehash old issues, just for the sake of clarity.

I like some of the ideas folks have, the Vampire Coven is a good idea for a few reasons: because in ESO there are good and evil Vamps (there are quests dedicated to proving that point); because there are NPCs that would allow us to actually interact with our foes; and, perhaps most of all, because this would be an area in which some of our more "Lawfu/Good (LG)" members can participate. I know there are a few of us and while playing guards for people is nice, it will be good to maybe have a bit of a role that isn't "Stand Still Look Menacing." :) Not anyone's fault, just a fact.

I would like to second, third, and fiftieth the idea that this must take time. I really cannot stress this enough, but I don't think I need to because it seems you all get it. I think, ideally, this should take weeks, and have several parts; investigations, rumors, accusations, even a trial to clear Ri'sari's name, his son stepping up and becoming known, his struggle becoming known and, frankly, the non-dill-hole part of Ri'Sari becoming known because for a lot of us, that's all we know. My only exposures to Ri'Sari have been Neurtal Evil at best. Overcoming that kind of reputation takes time, chapters of a book (if not entire series of books). I know we don't have endless amounts of time, nor does Ri'Sari want to wait (which I understand, who wants to play a character they no longer enjoy?) but the length of time is two fold in purpose; first, to be realistic-people aren't going to suspect vamps right away, I don't care if they leave a video diary documenting their crime, folks will suspect Ri'Sari to have been involved at the least, especially if he's the "only way we can save her" (I mean, that's like a B-Movie twist right? The "Savior" was the perp the whole time? :) ), so time to show he was not involved was good. But second, and more importantly for the guild, is to let people know what's going on and to be involved. We're all aware that one of the big problems the other night was that most of us didn't know what the intent was so we went with what we knew, it happens, but if we take time, we can naturally arc the story the way we want it to go. :) (Okay, perhaps I can stress it enough, sorry.)

I would also like to say I love the idea of encouraging mini-groups forming that will be doing things DURING this larger story. (For instance I'm toying with the idea of creating an "Aberration Hunters" group that works in conjunction with the Fighter's Guild to hunt down Daedra and Evil Vamps/WWs. :) ).

Lastly, I'd like to echo J'vani's comment about how awesome it is that we could be making Woodhearth feel more alive. I'd love to see that. :)

Anywhodle, this is my first post as an officer, hope it wasn't deplorable.

Love yo faces.