Milo HilltopJun 29, 2014Jun 29, 2014 at 02:54 AM
#1
Sometimes when you are RPing in Elder Scrolls, your character comes into a physical (or magical) confrontation with another character. It is important to remember that the other character involved is played by another human being, maybe even a guild member, whose character story and awesomeness are just as important to them as your character is to you. To help keep both players happy, there is a simple system that you may find useful. This is not a rule that you must follow, but you may find it very helpful to your enjoyment of the game and your relationships with the game's community of roleplayers.
This is copied in part from a freeform roleplaying website.
Combat, the subtle dance between two or more people in a roleplay setting. A dance, when well choreographed, can leave one character pummeled to tiny bits at the feet of another. A dance full of excitement, not to mention a test to one's typing skills and vocabulary all rolled up into one. Unfortunately, one bad sentence can suddenly swing what is supposed to be fun, into frustrating and hostile OOC environments.
Fighting is simple if everyone remembers the golden rule.
Golden Rule: Attacker declares the action; defender declares the result.
That golden rule is the standard in many free form role playing sites.
The success or failure of an attack is not the same as the result. The following information will help illustrate the difference.
PUTTING THIS INTO ACTION
Taking Turns
Combat is divided into turns. The attacker goes, then the defender. Then rolls are reversed.
-Broman attacks Lolcat, aiming the club at her head.
-Lolcat hisses as the club smacks into her shoulder.
-Lolcat turns around and tries to sweep kick Broman.
-Broman jumps up over her leg, laughing, "Not this time, witch!!"
See how that went? Broman started the attack, Lolcat got to defend, then Lolcat attacked and Broman got to defend.
It is not fair to another player if you make an attack and declare an auto-hit. An auto-hit looks like this:
-Broman attacks Lolcat, hitting her in the head with his club.
In this case, the attacker (Broman) did not separate his attack from the result. The result is always the defender's choice.
CHARACTER DEATH
Lastly, because we're talking about combat we should also touch on character death and its place in game.
Take into account that the other players in ESO have spent a long time designing the look of their characters, writing their backstories, and probably have spent hours and hours roleplaying, building an identity and connections in-game. The ending of that character in a random roleplaying combat is usually COMPLETELY UNACCEPTABLE. Regardless of your character's motivations or your intent for the direction of your story, you need to have the other player's permission before attempting to kill another character. Do not pressure another player to let you kill their character.
Ideally, permission is asked for before combat even starts. It can actually be a lot of fun planning a fitting and dramatic end to a good character with the player(s) who are involved. It is also likely going to be very rare that you receive permission, so be a good sport and leave the opponent an exit. That can take many forms: You might walk out and leave them bleeding on the floor, let them jump out a window, teleport, etc.
I hope this helps people have more satisfying combats. Cheers!
-Milo Hilltop
This is copied in part from a freeform roleplaying website.
Combat, the subtle dance between two or more people in a roleplay setting. A dance, when well choreographed, can leave one character pummeled to tiny bits at the feet of another. A dance full of excitement, not to mention a test to one's typing skills and vocabulary all rolled up into one. Unfortunately, one bad sentence can suddenly swing what is supposed to be fun, into frustrating and hostile OOC environments.
Fighting is simple if everyone remembers the golden rule.
Golden Rule: Attacker declares the action; defender declares the result.
That golden rule is the standard in many free form role playing sites.
The success or failure of an attack is not the same as the result. The following information will help illustrate the difference.
PUTTING THIS INTO ACTION
Taking Turns
Combat is divided into turns. The attacker goes, then the defender. Then rolls are reversed.
-Broman attacks Lolcat, aiming the club at her head.
-Lolcat hisses as the club smacks into her shoulder.
-Lolcat turns around and tries to sweep kick Broman.
-Broman jumps up over her leg, laughing, "Not this time, witch!!"
See how that went? Broman started the attack, Lolcat got to defend, then Lolcat attacked and Broman got to defend.
It is not fair to another player if you make an attack and declare an auto-hit. An auto-hit looks like this:
-Broman attacks Lolcat, hitting her in the head with his club.
In this case, the attacker (Broman) did not separate his attack from the result. The result is always the defender's choice.
CHARACTER DEATH
Lastly, because we're talking about combat we should also touch on character death and its place in game.
Take into account that the other players in ESO have spent a long time designing the look of their characters, writing their backstories, and probably have spent hours and hours roleplaying, building an identity and connections in-game. The ending of that character in a random roleplaying combat is usually COMPLETELY UNACCEPTABLE. Regardless of your character's motivations or your intent for the direction of your story, you need to have the other player's permission before attempting to kill another character. Do not pressure another player to let you kill their character.
Ideally, permission is asked for before combat even starts. It can actually be a lot of fun planning a fitting and dramatic end to a good character with the player(s) who are involved. It is also likely going to be very rare that you receive permission, so be a good sport and leave the opponent an exit. That can take many forms: You might walk out and leave them bleeding on the floor, let them jump out a window, teleport, etc.
I hope this helps people have more satisfying combats. Cheers!
-Milo Hilltop
Edited Oct 14, 2014 at 04:41 PM by 0

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