[color=#ddd123][u]DRAFT 3[/u]-Feel free to edit, ask questions, suggest things, etc, as seen fit.[/color]
[center][size=5][color=#b1dcf3]Setting & Organizations[/color][/size]
[/center]
Roleplay in Blue Skooma will never require your character to be of a certain alignment or organization. These choices are for you, the player, to decide for your character. It is for this reason that Roleplay in our guild is centered on a place rather than an In-Character organization. This place is S'ren-ja.
[img w="420" h="236"]http://i.imgur.com/11SNtjz.jpg[/img]
Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch... Sren'ja is a town of many traditions, characters, and secrets and no one knows them all.
[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915317.jpg[/img]
The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or so they hope.
[b]Sren'ja has a handful of buildings, each with their own special purpose.[/b]
[img w="420" h="236"]http://i.imgur.com/KJWcVCU.jpg[/img]
[b]The Clan House[/b]
Sometimes referred to as the Clan Mother's House, or simply as the Clan Mother's, the seat of power in S'ren-ja is here in this house. It is from here that the Sugar-Claw govern over the small town. Meetings between the Clan and other higher ranking members occur here. If an issue or idea should arise, take them to the officers that can typically be found here. Many pillows lay around the inside where only those of the clan are permitted to sleep.
[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1936324.jpg[/img]
[b]The Greedy Goblet Tavern[/b]
This tavern is housed within the Clan House on the first floor, to the left upon entering. It is open to all that have the coin and can handle the moon sugar packed beverages. Feel free to bring your own food and drink[s], or even skooma[/s]. This is the place for any wary traveler, merchant, or adventurer. If you seek conversation and company, head to the tavern, as this is where most congregate. It is very rare that you should find it empty.
[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915318.jpg[/img]
[b]The Thinking Tree[/b]
This large tree is at the heart of the town. Many residents, traders, and adventurers take refuge under the cool shade of the Thinking Tree during the hot Elsweyr days. In the evenings, gatherings of all sorts take place here. Due to its central location, notices are often hammered in to the Thinking Tree for all to see, in addition to announcements and gatherings/meetings that occur here.
[img w="420" h="236"]http://i.imgur.com/uuDrEBy.jpg[/img]
[b]The Guard House[/b]
Sitting on the outskirts of Sren'ja, it is removed from the city for sanctuary. In addition to guard barracks, this building is where criminals are housed. Even if they escape, they only have two choices. Try to sneak through the guards in the town, or take their chances with the enormous crocodiles in the swamp.
[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915315.jpg[/img]
[b]Sugar Cane Fields[/b]
Delicious moon sugar is harvested from the fields that dot the surrounding area. Be wary of skeevers.
[img w="420" h="236"]http://i.imgur.com/z68WpG4.jpg[/img]
[b]The White-Ice Brewery[/b]
The White-Ice Brewery specializes in creating cool ale, beer and wine of the highest quality. As is typical of many Khajiit brew, moon sugar is an important ingredient of most of the drinks. Run by an independent of the clan, the brewery offers work to those who are able and brings in coin to S'ren-ja.
[img w="420" h="236"]http://i.imgur.com/rZWXJW4.jpg[/img]
[b]The Friend House[/b]
This building is for all visiting or living in the town to call home. In true Khajiit fashion, it is open to anyone that can claim a bed, or pillows on the floor, first.
[img w="420" h="236"]http://i.imgur.com/koe0WkB.jpg[/img]
[b]The Store House[/b]
There are many crates and carts for all kinds of traders. Carts move through daily on the way to the popular trade hub of Rawl'Kha. If you wish to donate supplies, or are looking to purchase some for yourself, this is the place to go.
[img w="420" h="236"]http://i.imgur.com/wAqWAqX.jpg[/img]
[b]The Old Building[/b]
This building is haunted and usually only for secret dealings. Complete with a secret room, it is a nice place to sit quietly, if you can get past the ghostly screaming that is.
[img w="420" h="236"]http://i.imgur.com/S8z0ZTa.jpg[/img]
[b]Sewers[/b]
It is rumored that some still produce a potent liquid variant of skooma known as Blue Skooma deep beneath the city. Despite the efforts of the guard, no entrance or hard evidence has been found.
[center][i][size=5]Welcome to Sren'ja[/size][/i]
[/center]
[b][size=5]Sugar-Claw Clan[/size][/b]
The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Because of such strong Khajiiti roots, many of the Clan are Khajiit, though the Clan accepts members of any race into its ranks. Many assassins, thieves, and pleasurers are among the Clan.
[b]Recently:[/b]
Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground. After a ceremony, many have tried to go back to their normal lives. While attempting to continue to make a profit for themselves, the Clan has to be ever-wary of the threat of the Thalmor, and even a few Thalmor who have turned to daedra worship. In junction with the Merchants, the new Sren'ja Guard has been created to prevent any further issues with the Thalmor.
[b]Current Traits[/b]
-Independent of Dominion
-Illegal organization based on Khajiiti tradition
-Power-driven; relentless
-Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.
[b][size=5]The Merchants[/size][/b]
The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.
[b]Recently:[/b]
Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed. While still looking to do honest work, many of the sellswords and mercenaries of the Merchants have joined with the Clan to create the new Sren'ja Guard. All hope that this will keep the Thalmor, and daedra worshippers, away.
[b]Current Traits[/b]
-Aldmeri Dominion aligned
-Legal company with Dominion ties
-Profit-driven; greedy
-Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.
[size=5][b]Town Guard[/b][/size]
Comprised of clan members, residents, and mercenaries, the Town Guard maintain order in S'ren-ja. The Town Guard is made up of both Clan and Merchant members, and therefore, you can be of either group and still join the Town Guard. You can also join if you are not associated with either, as long as you can prove yourself a friend to those residing in Sren'ja.
The Town Guard enforce the following rules:
-Skooma in liquid or crystal form is illegal.
-Moon Sugar is perfectly legal.
-"Stealing" is a debatable offense.
-Banishment from the town is considered a greater punishment than execution. Banishment often offered as an alternative punishment.
-A challenge to unnarmed combat is legal and cannot be stopped as long as both are unnarmed.
-Necromancy is illegal.
Find the perfect niche for your character! Roles/professions include but are not limited to:
-Stalkers: Spies, Assassins & Thieves
-Swords: Warriors, and protectors of Sren'ja including the newly formed Sren'ja Guard
-Courtesans: Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it
DRAFT 3-Feel free to edit, ask questions, suggest things, etc, as seen fit.Setting & Organizations
Roleplay in Blue Skooma will never require your character to be of a certain alignment or organization. These choices are for you, the player, to decide for your character. It is for this reason that Roleplay in our guild is centered on a place rather than an In-Character organization. This place is S'ren-ja.
image no longer hosted — http://i.imgur.com/11SNtjz.jpg[/img]
Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch... Sren'ja is a town of many traditions, characters, and secrets and no one knows them all.
image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915317.jpg[/img]
The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or so they hope.
Sren'ja has a handful of buildings, each with their own special purpose.
image no longer hosted — http://i.imgur.com/KJWcVCU.jpg[/img]
The Clan HouseSometimes referred to as the Clan Mother's House, or simply as the Clan Mother's, the seat of power in S'ren-ja is here in this house. It is from here that the Sugar-Claw govern over the small town. Meetings between the Clan and other higher ranking members occur here. If an issue or idea should arise, take them to the officers that can typically be found here. Many pillows lay around the inside where only those of the clan are permitted to sleep.
image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1936324.jpg[/img]
The Greedy Goblet TavernThis tavern is housed within the Clan House on the first floor, to the left upon entering. It is open to all that have the coin and can handle the moon sugar packed beverages. Feel free to bring your own food and drink
, or even skooma. This is the place for any wary traveler, merchant, or adventurer. If you seek conversation and company, head to the tavern, as this is where most congregate. It is very rare that you should find it empty.
image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915318.jpg[/img]
The Thinking TreeThis large tree is at the heart of the town. Many residents, traders, and adventurers take refuge under the cool shade of the Thinking Tree during the hot Elsweyr days. In the evenings, gatherings of all sorts take place here. Due to its central location, notices are often hammered in to the Thinking Tree for all to see, in addition to announcements and gatherings/meetings that occur here.
image no longer hosted — http://i.imgur.com/uuDrEBy.jpg[/img]
The Guard HouseSitting on the outskirts of Sren'ja, it is removed from the city for sanctuary. In addition to guard barracks, this building is where criminals are housed. Even if they escape, they only have two choices. Try to sneak through the guards in the town, or take their chances with the enormous crocodiles in the swamp.
image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915315.jpg[/img]
Sugar Cane FieldsDelicious moon sugar is harvested from the fields that dot the surrounding area. Be wary of skeevers.
image no longer hosted — http://i.imgur.com/z68WpG4.jpg[/img]
The White-Ice BreweryThe White-Ice Brewery specializes in creating cool ale, beer and wine of the highest quality. As is typical of many Khajiit brew, moon sugar is an important ingredient of most of the drinks. Run by an independent of the clan, the brewery offers work to those who are able and brings in coin to S'ren-ja.
image no longer hosted — http://i.imgur.com/rZWXJW4.jpg[/img]
The Friend HouseThis building is for all visiting or living in the town to call home. In true Khajiit fashion, it is open to anyone that can claim a bed, or pillows on the floor, first.
image no longer hosted — http://i.imgur.com/koe0WkB.jpg[/img]
The Store HouseThere are many crates and carts for all kinds of traders. Carts move through daily on the way to the popular trade hub of Rawl'Kha. If you wish to donate supplies, or are looking to purchase some for yourself, this is the place to go.
image no longer hosted — http://i.imgur.com/wAqWAqX.jpg[/img]
The Old BuildingThis building is haunted and usually only for secret dealings. Complete with a secret room, it is a nice place to sit quietly, if you can get past the ghostly screaming that is.
image no longer hosted — http://i.imgur.com/S8z0ZTa.jpg[/img]
SewersIt is rumored that some still produce a potent liquid variant of skooma known as Blue Skooma deep beneath the city. Despite the efforts of the guard, no entrance or hard evidence has been found.
Welcome to Sren'ja
Sugar-Claw ClanThe Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Because of such strong Khajiiti roots, many of the Clan are Khajiit, though the Clan accepts members of any race into its ranks. Many assassins, thieves, and pleasurers are among the Clan.
Recently:Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground. After a ceremony, many have tried to go back to their normal lives. While attempting to continue to make a profit for themselves, the Clan has to be ever-wary of the threat of the Thalmor, and even a few Thalmor who have turned to daedra worship. In junction with the Merchants, the new Sren'ja Guard has been created to prevent any further issues with the Thalmor.
Current Traits-Independent of Dominion
-Illegal organization based on Khajiiti tradition
-Power-driven; relentless
-Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.
The MerchantsThe Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.
Recently:Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed. While still looking to do honest work, many of the sellswords and mercenaries of the Merchants have joined with the Clan to create the new Sren'ja Guard. All hope that this will keep the Thalmor, and daedra worshippers, away.
Current Traits-Aldmeri Dominion aligned
-Legal company with Dominion ties
-Profit-driven; greedy
-Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.
Town GuardComprised of clan members, residents, and mercenaries, the Town Guard maintain order in S'ren-ja. The Town Guard is made up of both Clan and Merchant members, and therefore, you can be of either group and still join the Town Guard. You can also join if you are not associated with either, as long as you can prove yourself a friend to those residing in Sren'ja.
The Town Guard enforce the following rules:
-Skooma in liquid or crystal form is illegal.
-Moon Sugar is perfectly legal.
-"Stealing" is a debatable offense.
-Banishment from the town is considered a greater punishment than execution. Banishment often offered as an alternative punishment.
-A challenge to unnarmed combat is legal and cannot be stopped as long as both are unnarmed.
-Necromancy is illegal.
Find the perfect niche for your character! Roles/professions include but are not limited to:
-Stalkers: Spies, Assassins & Thieves
-Swords: Warriors, and protectors of Sren'ja including the newly formed Sren'ja Guard
-Courtesans: Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it[/code]