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Blue Skooma Roleplayers

RP Department Task

24 posts · started by 13448084441612174104 on Jul 16, 2014 · 1007 views · in Officer's Forum
@DaedratJul 16, 2014
Jul 16, 2014 at 12:30 PM #1
As acting RP Master! :P

I need a RP Officer that is willing to write a BB Code forum post briefly detailing why we are in S'ren-ja as well as what each building is for. This will require screenshots of each building and of the map.

Here is an example of the old one I made for Woodhearth: http://teso-rp.com/forum/m/9324623/viewthread/13243669-naad-blue-skooma-roleplay-heavy-rp

Please post here if you intend to take up this task and when you will have it done by.
GallantJul 16, 2014
Jul 16, 2014 at 04:20 PM #2
Sure.

I'll put this on my to-do list.

That's quite a lot of writing, tho.

Edited Jul 16, 2014 at 04:22 PM by 0

@DaedratJul 16, 2014
Jul 16, 2014 at 08:02 PM #3
I am sure someone else will volunteer to help.
TryynityJul 16, 2014
Jul 16, 2014 at 08:25 PM #4
What is a BB code forum?

Edited Jul 16, 2014 at 08:26 PM by 0

MoonsongJul 16, 2014
Jul 16, 2014 at 09:05 PM #5
Ansaari can help if you would like, she is pretty creative sometimes


speaking of which I have a great idea! blame it all on magnets, no one can explain how they work, so it is the perfect scapegoat!


Magnets!

Edited Jul 16, 2014 at 09:08 PM by 0

@DaedratJul 16, 2014
Jul 16, 2014 at 09:18 PM #6
Tryynity wrote
What is a BB code forum?


Posts to the forum are in BB Code.
GallantJul 16, 2014
Jul 16, 2014 at 10:07 PM #7
Could you get me the Coded version of that post you linked earlier?
TryynityJul 21, 2014
Jul 21, 2014 at 12:18 AM #8
DRAFT ONLYStarted working on this:- Edit at your will :D



Setting & Organizations
While the city of Sren'ja ......

Welcome to Sren'ja


image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915316.jpg[/img]


Sugar-Claw Clan
The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Many assassins, thieves, and pleasures fill its ranks.

Recently:
Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership.

Current Traits
Independent of Dominion
Illegal organization based on Khajiit tradition
Power-driven; relentless
Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.

The Merchants
The Merchants are a newer group of artisans and traders that broke away from The Broken, agreeing to put aside their differences with the Clan for the common benefit of its members.

Recently:
Current Traits
Aldmeri Dominion aligned
Legal company with Dominion ties
Profit-driven; greedy
Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.

Stalkers
Spies, Assassins & Thieves

Swords
Warriors, and protectors of Sren'ja

Courtesans
Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it.

Edited Jul 21, 2014 at 12:39 PM by 0

@DaedratJul 21, 2014
Jul 21, 2014 at 11:41 AM #9
I should clarify that I am looking for the Roleplay Setting portion only! This should serve as a guide on our website that all new members are forwarded to so they understand the settings of our guild story.




[center][img w="420" h="236"]http://i.imgur.com/AffP9n3.jpg[/img][/center]



A group known as the Broken Bottle Merchants are an assortment of lawful citizens and mercenaries that have banded together to maintain order in Woodhearth during this difficult time.





[center][img w="420" h="236"]http://i.imgur.com/P3cPQAE.jpg[/img]



[img w="420" h="236"]http://i.imgur.com/7PcUbiz.jpg[/img][/center]



However, Corrupt Dominion officials have not made this easy; allowing illegal operation of the notorious Sugar-Claw Clan to conduct its Skooma trade through the port-city.





[center][img w="420" h="236"]http://i.imgur.com/7oEQ27n.jpg[/img]



[img w="420" h="236"]http://i.imgur.com/0HZfc9o.jpg[/img][/center]



Whether you seek coin, pleasure, or power - you are likely to find it in Woodhearth.





[center][img w="420" h="236"]http://i.imgur.com/YNwqQYh.jpg[/img] [img w="420" h="236"]http://i.imgur.com/xaaZvwW.jpg[/img][/center]





[center][i][size=5]Welcome to Woodhearth[/size][/i][/center]



A group known as the Broken Bottle Merchants are an assortment of lawful citizens and mercenaries that have banded together to maintain order in Woodhearth during this difficult time.




However, Corrupt Dominion officials have not made this easy; allowing illegal operation of the notorious Sugar-Claw Clan to conduct its Skooma trade through the port-city.




Whether you seek coin, pleasure, or power - you are likely to find it in Woodhearth.





Welcome to Woodhearth

[/code]

Edited Jul 21, 2014 at 11:54 AM by 0

TryynityJul 21, 2014
Jul 21, 2014 at 12:28 PM #10
Okay Ive left just the bits you want fixed... is that part what you meant?
@DaedratJul 21, 2014
Jul 21, 2014 at 01:20 PM #11
Tryynity wrote
Okay Ive left just the bits you want fixed... is that part what you meant?


I am really looking for officers from the RP Department to step up and do this, but you have a great start, Sylva and thank you. :)
TryynityJul 22, 2014
Jul 22, 2014 at 12:11 AM #12
Yep - I know I was hoping they might jump in now after I kicked it off a bit
ElsyJul 22, 2014
Jul 22, 2014 at 12:15 AM #13
I'd gladly take over, though with me being out of town and not able to get to my own computer, I may not have screenshots until Sunday. If this is no problem, I'll help with the writing and the code. c:
TryynityJul 22, 2014
Jul 22, 2014 at 12:21 AM #14
I did some screenshots if you want to use them for now - I was hoping to write it in the forum here copy it and paste it to where ever it has to go. You can format your posts but using navs above

Edited Jul 22, 2014 at 12:23 AM by 0

ElsyJul 22, 2014
Jul 22, 2014 at 01:20 AM #15
Ok, thanks. I'll continue what's been started.
ElsyJul 22, 2014
Jul 22, 2014 at 03:17 AM #16
Draft 1
DRAFT-Feel free to edit, ask questions, suggest things, etc, as seen fit. My comments are in this yellow color. I do have a few questions down below if anyone could answer it.

Setting & Organizations


Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch...

[INSERT SCREENSHOTS HERE]

The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or at least for now.

[INSERT SCREENSHOTS HERE]

Sren'ja has a handful of buildings, each with their own purpose.

[INSERT MAP(S) HERE]

Welcome to Sren'ja


Sugar-Claw Clan
The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Many assassins, thieves, and pleasures fill its ranks.

Recently:
Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground.

Current Traits
-Independent of Dominion
-Illegal organization based on Khajiiti tradition
-Power-driven; relentless
-Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.

The Merchants
The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.

Recently: [Er, what do I put here? ._. ]

Current Traits
-Aldmeri Dominion aligned
-Legal company with Dominion ties
-Profit-driven; greedy
-Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.

[Are the following a part of The Merchants, or general titles people can have?]

Stalkers
Spies, Assassins & Thieves

Swords
Warriors, and protectors of Sren'ja

Courtesans
Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it.

Edited Jul 23, 2014 at 04:40 AM by 0

ElsyJul 22, 2014
Jul 22, 2014 at 03:19 AM #17
The Code for quicker editing.

Draft 2 - Code Here
[color=#ddd123][u]DRAFT 2[/u]-Feel free to edit, ask questions, suggest things, etc, as seen fit. My comments are in this yellow color. I do have a few questions down below if anyone could answer it.[/color]



[center][size=5][color=#b1dcf3]Setting & Organizations[/color][/size]

[/center]



Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch...



[color=#ddd123][INSERT SCREENSHOTS HERE][/color]



The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or at least for now.



[color=#ddd123][INSERT SCREENSHOTS HERE][/color]



Sren'ja has a handful of buildings, each with their own purpose.



[color=#ddd123][INSERT MAP(S) HERE][/color]



[center][i][size=5]Welcome to Sren'ja[/size][/i]

[/center]



[b][size=5]Sugar-Claw Clan[/size][/b]

The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Many assassins, thieves, and pleasures fill its ranks.



[b]Recently:[/b]

Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground.



[b]Current Traits[/b]

-Independent of Dominion

-Illegal organization based on Khajiiti tradition

-Power-driven; relentless

-Any means necessary; immoral

Your character does not necessarily have to posses any of these traits.



[b][size=5]The Merchants[/size][/b]

The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.



[b]Recently:[/b]

[color=#ddd123][Er, what do I put here? I tried...][/color] Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed.



[b]Current Traits[/b]

-Aldmeri Dominion aligned

-Legal company with Dominion ties

-Profit-driven; greedy

-Against criminal activity; moral

Your character does not necessarily have to posses any of these traits.



[color=#ddd123][Are the following a part of The Merchants, or general titles people can have?][/color]



Stalkers

Spies, Assassins & Thieves



Swords

Warriors, and protectors of Sren'ja



Courtesans

Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it.
DRAFT 2-Feel free to edit, ask questions, suggest things, etc, as seen fit. My comments are in this yellow color. I do have a few questions down below if anyone could answer it.

Setting & Organizations


Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch...

[INSERT SCREENSHOTS HERE]

The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or at least for now.

[INSERT SCREENSHOTS HERE]

Sren'ja has a handful of buildings, each with their own purpose.

[INSERT MAP(S) HERE]

Welcome to Sren'ja


Sugar-Claw Clan
The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Many assassins, thieves, and pleasures fill its ranks.

Recently:
Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground.

Current Traits
-Independent of Dominion
-Illegal organization based on Khajiiti tradition
-Power-driven; relentless
-Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.

The Merchants
The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.

Recently:
[Er, what do I put here? I tried...] Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed.

Current Traits
-Aldmeri Dominion aligned
-Legal company with Dominion ties
-Profit-driven; greedy
-Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.

[Are the following a part of The Merchants, or general titles people can have?]

Stalkers
Spies, Assassins & Thieves

Swords
Warriors, and protectors of Sren'ja

Courtesans
Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it.[/code]

Edited Jul 23, 2014 at 04:41 AM by 0

ElsyJul 23, 2014
Jul 23, 2014 at 04:39 AM #18
DRAFT 2-Feel free to edit, ask questions, suggest things, etc, as seen fit. My comments are in this yellow color. I do have a few questions down below if anyone could answer it.

Setting & Organizations


Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch...

[INSERT SCREENSHOTS HERE]

The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or at least for now.

[INSERT SCREENSHOTS HERE]

Sren'ja has a handful of buildings, each with their own purpose.

[INSERT MAP(S) HERE]

Welcome to Sren'ja


Sugar-Claw Clan
The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Many assassins, thieves, and pleasures fill its ranks.

Recently:
Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground.

Current Traits
-Independent of Dominion
-Illegal organization based on Khajiiti tradition
-Power-driven; relentless
-Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.

The Merchants
The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.

Recently:
[Er, what do I put here? I tried...] Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed.

Current Traits
-Aldmeri Dominion aligned
-Legal company with Dominion ties
-Profit-driven; greedy
-Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.

[Are the following a part of The Merchants, or general titles people can have?]

Stalkers
Spies, Assassins & Thieves

Swords
Warriors, and protectors of Sren'ja

Courtesans
Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it.
@DaedratJul 23, 2014
Jul 23, 2014 at 05:15 AM #19
Looking for something that represents the current setting. Neutral clan, Thalmor threat, etc. I will work on writing it myself after the RP tomorrow.
ElsyJul 23, 2014
Jul 23, 2014 at 05:18 AM #20
Alright, thanks! I was having a bit of trouble as I wasn't entirely sure what exactly to write, even with the Woodhearth example. ^-^;

Really bummed I don't get back til Sunday, I hate missing the guild events.

Edited Jul 23, 2014 at 05:20 AM by 0

ElsyAug 13, 2014
Aug 13, 2014 at 08:18 AM #21
DRAFT 3-Feel free to edit, ask questions, suggest things, etc, as seen fit.


Setting & Organizations


Roleplay in Blue Skooma will never require your character to be of a certain alignment or organization. These choices are for you, the player, to decide for your character. It is for this reason that Roleplay in our guild is centered on a place rather than an In-Character organization. This place is S'ren-ja.

image no longer hosted — http://i.imgur.com/11SNtjz.jpg[/img]

Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch... Sren'ja is a town of many traditions, characters, and secrets and no one knows them all.

image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915317.jpg[/img]

The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or so they hope.



Sren'ja has a handful of buildings, each with their own special purpose.

image no longer hosted — http://i.imgur.com/KJWcVCU.jpg[/img]
The Clan House
Sometimes referred to as the Clan Mother's House, or simply as the Clan Mother's, the seat of power in S'ren-ja is here in this house. It is from here that the Sugar-Claw govern over the small town. Meetings between the Clan and other higher ranking members occur here. If an issue or idea should arise, take them to the officers that can typically be found here. Many pillows lay around the inside where only those of the clan are permitted to sleep.


image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1936324.jpg[/img]
The Greedy Goblet Tavern
This tavern is housed within the Clan House on the first floor, to the left upon entering. It is open to all that have the coin and can handle the moon sugar packed beverages. Feel free to bring your own food and drink, or even skooma. This is the place for any wary traveler, merchant, or adventurer. If you seek conversation and company, head to the tavern, as this is where most congregate. It is very rare that you should find it empty.


image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915318.jpg[/img]
The Thinking Tree
This large tree is at the heart of the town. Many residents, traders, and adventurers take refuge under the cool shade of the Thinking Tree during the hot Elsweyr days. In the evenings, gatherings of all sorts take place here. Due to its central location, notices are often hammered in to the Thinking Tree for all to see, in addition to announcements and gatherings/meetings that occur here.


image no longer hosted — http://i.imgur.com/uuDrEBy.jpg[/img]
The Guard House
Sitting on the outskirts of Sren'ja, it is removed from the city for sanctuary. In addition to guard barracks, this building is where criminals are housed. Even if they escape, they only have two choices. Try to sneak through the guards in the town, or take their chances with the enormous crocodiles in the swamp.


image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915315.jpg[/img]
Sugar Cane Fields
Delicious moon sugar is harvested from the fields that dot the surrounding area. Be wary of skeevers.


image no longer hosted — http://i.imgur.com/z68WpG4.jpg[/img]
The White-Ice Brewery
The White-Ice Brewery specializes in creating cool ale, beer and wine of the highest quality. As is typical of many Khajiit brew, moon sugar is an important ingredient of most of the drinks. Run by an independent of the clan, the brewery offers work to those who are able and brings in coin to S'ren-ja.


image no longer hosted — http://i.imgur.com/rZWXJW4.jpg[/img]
The Friend House
This building is for all visiting or living in the town to call home. In true Khajiit fashion, it is open to anyone that can claim a bed, or pillows on the floor, first.


image no longer hosted — http://i.imgur.com/koe0WkB.jpg[/img]
The Store House
There are many crates and carts for all kinds of traders. Carts move through daily on the way to the popular trade hub of Rawl'Kha. If you wish to donate supplies, or are looking to purchase some for yourself, this is the place to go.


image no longer hosted — http://i.imgur.com/wAqWAqX.jpg[/img]
The Old Building
This building is haunted and usually only for secret dealings. Complete with a secret room, it is a nice place to sit quietly, if you can get past the ghostly screaming that is.


image no longer hosted — http://i.imgur.com/S8z0ZTa.jpg[/img]
Sewers
It is rumored that some still produce a potent liquid variant of skooma known as Blue Skooma deep beneath the city. Despite the efforts of the guard, no entrance or hard evidence has been found.



Welcome to Sren'ja


Sugar-Claw Clan
The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Because of such strong Khajiiti roots, many of the Clan are Khajiit, though the Clan accepts members of any race into its ranks. Many assassins, thieves, and pleasurers are among the Clan.

Recently:
Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground. After a ceremony, many have tried to go back to their normal lives. While attempting to continue to make a profit for themselves, the Clan has to be ever-wary of the threat of the Thalmor, and even a few Thalmor who have turned to daedra worship. In junction with the Merchants, the new Sren'ja Guard has been created to prevent any further issues with the Thalmor.

Current Traits
-Independent of Dominion
-Illegal organization based on Khajiiti tradition
-Power-driven; relentless
-Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.



The Merchants
The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.

Recently:
Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed. While still looking to do honest work, many of the sellswords and mercenaries of the Merchants have joined with the Clan to create the new Sren'ja Guard. All hope that this will keep the Thalmor, and daedra worshippers, away.

Current Traits
-Aldmeri Dominion aligned
-Legal company with Dominion ties
-Profit-driven; greedy
-Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.



Town Guard
Comprised of clan members, residents, and mercenaries, the Town Guard maintain order in S'ren-ja. The Town Guard is made up of both Clan and Merchant members, and therefore, you can be of either group and still join the Town Guard. You can also join if you are not associated with either, as long as you can prove yourself a friend to those residing in Sren'ja.

The Town Guard enforce the following rules:

-Skooma in liquid or crystal form is illegal.
-Moon Sugar is perfectly legal.
-"Stealing" is a debatable offense.
-Banishment from the town is considered a greater punishment than execution. Banishment often offered as an alternative punishment.
-A challenge to unnarmed combat is legal and cannot be stopped as long as both are unnarmed.
-Necromancy is illegal.




Find the perfect niche for your character! Roles/professions include but are not limited to:

-Stalkers: Spies, Assassins & Thieves
-Swords: Warriors, and protectors of Sren'ja including the newly formed Sren'ja Guard
-Courtesans: Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it

Edited Aug 13, 2014 at 04:25 PM by 0

ElsyAug 13, 2014
Aug 13, 2014 at 08:21 AM #22
And the code for Draft 3:
Woo Code!

[color=#ddd123][u]DRAFT 3[/u]-Feel free to edit, ask questions, suggest things, etc, as seen fit.[/color]





[center][size=5][color=#b1dcf3]Setting & Organizations[/color][/size]

[/center]



Roleplay in Blue Skooma will never require your character to be of a certain alignment or organization. These choices are for you, the player, to decide for your character. It is for this reason that Roleplay in our guild is centered on a place rather than an In-Character organization. This place is S'ren-ja.



[img w="420" h="236"]http://i.imgur.com/11SNtjz.jpg[/img]



Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch... Sren'ja is a town of many traditions, characters, and secrets and no one knows them all.



[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915317.jpg[/img]



The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or so they hope.







[b]Sren'ja has a handful of buildings, each with their own special purpose.[/b]



[img w="420" h="236"]http://i.imgur.com/KJWcVCU.jpg[/img]

[b]The Clan House[/b]

Sometimes referred to as the Clan Mother's House, or simply as the Clan Mother's, the seat of power in S'ren-ja is here in this house. It is from here that the Sugar-Claw govern over the small town. Meetings between the Clan and other higher ranking members occur here. If an issue or idea should arise, take them to the officers that can typically be found here. Many pillows lay around the inside where only those of the clan are permitted to sleep.





[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1936324.jpg[/img]

[b]The Greedy Goblet Tavern[/b]

This tavern is housed within the Clan House on the first floor, to the left upon entering. It is open to all that have the coin and can handle the moon sugar packed beverages. Feel free to bring your own food and drink[s], or even skooma[/s]. This is the place for any wary traveler, merchant, or adventurer. If you seek conversation and company, head to the tavern, as this is where most congregate. It is very rare that you should find it empty.





[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915318.jpg[/img]

[b]The Thinking Tree[/b]

This large tree is at the heart of the town. Many residents, traders, and adventurers take refuge under the cool shade of the Thinking Tree during the hot Elsweyr days. In the evenings, gatherings of all sorts take place here. Due to its central location, notices are often hammered in to the Thinking Tree for all to see, in addition to announcements and gatherings/meetings that occur here.





[img w="420" h="236"]http://i.imgur.com/uuDrEBy.jpg[/img]

[b]The Guard House[/b]

Sitting on the outskirts of Sren'ja, it is removed from the city for sanctuary. In addition to guard barracks, this building is where criminals are housed. Even if they escape, they only have two choices. Try to sneak through the guards in the town, or take their chances with the enormous crocodiles in the swamp.





[img]http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915315.jpg[/img]

[b]Sugar Cane Fields[/b]

Delicious moon sugar is harvested from the fields that dot the surrounding area. Be wary of skeevers.





[img w="420" h="236"]http://i.imgur.com/z68WpG4.jpg[/img]

[b]The White-Ice Brewery[/b]

The White-Ice Brewery specializes in creating cool ale, beer and wine of the highest quality. As is typical of many Khajiit brew, moon sugar is an important ingredient of most of the drinks. Run by an independent of the clan, the brewery offers work to those who are able and brings in coin to S'ren-ja.





[img w="420" h="236"]http://i.imgur.com/rZWXJW4.jpg[/img]

[b]The Friend House[/b]

This building is for all visiting or living in the town to call home. In true Khajiit fashion, it is open to anyone that can claim a bed, or pillows on the floor, first.





[img w="420" h="236"]http://i.imgur.com/koe0WkB.jpg[/img]

[b]The Store House[/b]

There are many crates and carts for all kinds of traders. Carts move through daily on the way to the popular trade hub of Rawl'Kha. If you wish to donate supplies, or are looking to purchase some for yourself, this is the place to go.





[img w="420" h="236"]http://i.imgur.com/wAqWAqX.jpg[/img]

[b]The Old Building[/b]

This building is haunted and usually only for secret dealings. Complete with a secret room, it is a nice place to sit quietly, if you can get past the ghostly screaming that is.





[img w="420" h="236"]http://i.imgur.com/S8z0ZTa.jpg[/img]

[b]Sewers[/b]

It is rumored that some still produce a potent liquid variant of skooma known as Blue Skooma deep beneath the city. Despite the efforts of the guard, no entrance or hard evidence has been found.







[center][i][size=5]Welcome to Sren'ja[/size][/i]

[/center]



[b][size=5]Sugar-Claw Clan[/size][/b]

The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Because of such strong Khajiiti roots, many of the Clan are Khajiit, though the Clan accepts members of any race into its ranks. Many assassins, thieves, and pleasurers are among the Clan.



[b]Recently:[/b]

Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground. After a ceremony, many have tried to go back to their normal lives. While attempting to continue to make a profit for themselves, the Clan has to be ever-wary of the threat of the Thalmor, and even a few Thalmor who have turned to daedra worship. In junction with the Merchants, the new Sren'ja Guard has been created to prevent any further issues with the Thalmor.



[b]Current Traits[/b]

-Independent of Dominion

-Illegal organization based on Khajiiti tradition

-Power-driven; relentless

-Any means necessary; immoral

Your character does not necessarily have to posses any of these traits.







[b][size=5]The Merchants[/size][/b]

The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.



[b]Recently:[/b]

Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed. While still looking to do honest work, many of the sellswords and mercenaries of the Merchants have joined with the Clan to create the new Sren'ja Guard. All hope that this will keep the Thalmor, and daedra worshippers, away.



[b]Current Traits[/b]

-Aldmeri Dominion aligned

-Legal company with Dominion ties

-Profit-driven; greedy

-Against criminal activity; moral

Your character does not necessarily have to posses any of these traits.







[size=5][b]Town Guard[/b][/size]

Comprised of clan members, residents, and mercenaries, the Town Guard maintain order in S'ren-ja. The Town Guard is made up of both Clan and Merchant members, and therefore, you can be of either group and still join the Town Guard. You can also join if you are not associated with either, as long as you can prove yourself a friend to those residing in Sren'ja.



The Town Guard enforce the following rules:



-Skooma in liquid or crystal form is illegal.

-Moon Sugar is perfectly legal.

-"Stealing" is a debatable offense.

-Banishment from the town is considered a greater punishment than execution. Banishment often offered as an alternative punishment.

-A challenge to unnarmed combat is legal and cannot be stopped as long as both are unnarmed.

-Necromancy is illegal.









Find the perfect niche for your character! Roles/professions include but are not limited to:



-Stalkers: Spies, Assassins & Thieves

-Swords: Warriors, and protectors of Sren'ja including the newly formed Sren'ja Guard

-Courtesans: Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it
DRAFT 3-Feel free to edit, ask questions, suggest things, etc, as seen fit.


Setting & Organizations


Roleplay in Blue Skooma will never require your character to be of a certain alignment or organization. These choices are for you, the player, to decide for your character. It is for this reason that Roleplay in our guild is centered on a place rather than an In-Character organization. This place is S'ren-ja.

image no longer hosted — http://i.imgur.com/11SNtjz.jpg[/img]

Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth, though not entirely out of the Thalmor's touch... Sren'ja is a town of many traditions, characters, and secrets and no one knows them all.

image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915317.jpg[/img]

The recent rift between the Sugar-Claw Clan, a group infamous for illegal Skooma trade, and the Broken Bottle Merchants, a group of lawful citizens and sellswords looking to make honest coin, seems to have been mended by joining against the common enemy, the Thalmor. Now coexisting relatively peacefully in their new home of Sren'ja, the two groups can operate away from the Thalmor, or so they hope.



Sren'ja has a handful of buildings, each with their own special purpose.

image no longer hosted — http://i.imgur.com/KJWcVCU.jpg[/img]
The Clan House
Sometimes referred to as the Clan Mother's House, or simply as the Clan Mother's, the seat of power in S'ren-ja is here in this house. It is from here that the Sugar-Claw govern over the small town. Meetings between the Clan and other higher ranking members occur here. If an issue or idea should arise, take them to the officers that can typically be found here. Many pillows lay around the inside where only those of the clan are permitted to sleep.


image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1936324.jpg[/img]
The Greedy Goblet Tavern
This tavern is housed within the Clan House on the first floor, to the left upon entering. It is open to all that have the coin and can handle the moon sugar packed beverages. Feel free to bring your own food and drink, or even skooma. This is the place for any wary traveler, merchant, or adventurer. If you seek conversation and company, head to the tavern, as this is where most congregate. It is very rare that you should find it empty.


image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915318.jpg[/img]
The Thinking Tree
This large tree is at the heart of the town. Many residents, traders, and adventurers take refuge under the cool shade of the Thinking Tree during the hot Elsweyr days. In the evenings, gatherings of all sorts take place here. Due to its central location, notices are often hammered in to the Thinking Tree for all to see, in addition to announcements and gatherings/meetings that occur here.


image no longer hosted — http://i.imgur.com/uuDrEBy.jpg[/img]
The Guard House
Sitting on the outskirts of Sren'ja, it is removed from the city for sanctuary. In addition to guard barracks, this building is where criminals are housed. Even if they escape, they only have two choices. Try to sneak through the guards in the town, or take their chances with the enormous crocodiles in the swamp.


image no longer hosted — http://files.enjin.com.s3.amazonaws.com/704449/module_gallery/original/1915315.jpg[/img]
Sugar Cane Fields
Delicious moon sugar is harvested from the fields that dot the surrounding area. Be wary of skeevers.


image no longer hosted — http://i.imgur.com/z68WpG4.jpg[/img]
The White-Ice Brewery
The White-Ice Brewery specializes in creating cool ale, beer and wine of the highest quality. As is typical of many Khajiit brew, moon sugar is an important ingredient of most of the drinks. Run by an independent of the clan, the brewery offers work to those who are able and brings in coin to S'ren-ja.


image no longer hosted — http://i.imgur.com/rZWXJW4.jpg[/img]
The Friend House
This building is for all visiting or living in the town to call home. In true Khajiit fashion, it is open to anyone that can claim a bed, or pillows on the floor, first.


image no longer hosted — http://i.imgur.com/koe0WkB.jpg[/img]
The Store House
There are many crates and carts for all kinds of traders. Carts move through daily on the way to the popular trade hub of Rawl'Kha. If you wish to donate supplies, or are looking to purchase some for yourself, this is the place to go.


image no longer hosted — http://i.imgur.com/wAqWAqX.jpg[/img]
The Old Building
This building is haunted and usually only for secret dealings. Complete with a secret room, it is a nice place to sit quietly, if you can get past the ghostly screaming that is.


image no longer hosted — http://i.imgur.com/S8z0ZTa.jpg[/img]
Sewers
It is rumored that some still produce a potent liquid variant of skooma known as Blue Skooma deep beneath the city. Despite the efforts of the guard, no entrance or hard evidence has been found.



Welcome to Sren'ja


Sugar-Claw Clan
The Sugar-Claw Clan's history is one forged in blood. Denied clanship by the Clan Mothers of Elsweyr for defiance of the Mane, they brought death and dissolution to many; taking sugar farms and villages by force and coercion. Those in the clan operate under Khajiit traditions with ruthless ambition where every member of the family must prove themselves worthy of the title Clan-Brother or Clan-Sister. Because of such strong Khajiiti roots, many of the Clan are Khajiit, though the Clan accepts members of any race into its ranks. Many assassins, thieves, and pleasurers are among the Clan.

Recently:
Fleeing Woodhearth to escape the Thalmor the Clan has settled in Sren'ja. The Sugar Claws have taken over the town and have claimed leadership. All was well until a Thalmor assassin and agent were found in Sren'ja. While the assassin was quickly taken care of, and the agent thoroughly made a fool and sent on a brief trip to Oblivion, it was not before these two were able to poison a barrel of moon sugar. Intended for the Clan's leader, the tainted moon sugar was ingested by the leader's son, who died almost immediately after. In a fit of rage, the leader burned the moon sugar and Skooma lab to the ground. After a ceremony, many have tried to go back to their normal lives. While attempting to continue to make a profit for themselves, the Clan has to be ever-wary of the threat of the Thalmor, and even a few Thalmor who have turned to daedra worship. In junction with the Merchants, the new Sren'ja Guard has been created to prevent any further issues with the Thalmor.

Current Traits
-Independent of Dominion
-Illegal organization based on Khajiiti tradition
-Power-driven; relentless
-Any means necessary; immoral
Your character does not necessarily have to posses any of these traits.



The Merchants
The Merchants are a newer group of artisans and traders, as well as some sellswords, that broke away from The Broken Bottle Merchants, agreeing to put aside their differences with the Clan for the common benefit of its members. The members of The Merchants seek to make as much coin as honestly as possible, and operate within the laws and boundaries set by the Dominion.

Recently:
Recently breaking off from the Broken Bottle Merchants when accompanying the Sugar-Claw Clan to their new home of Sren'ja, things are still feeling a bit strange. Many are now attempting to live peacefully and share space with the very same people they once felt distrust and even disdain for. However, recent appearances by the Thalmor have pushed them work together with the Clan to eradicate any Thalmor that may continue to have presence in Sren'ja. Watching the death of the Clan leader's son has also pulled them a bit closesr to the Clan, and even more so when the Skooma lab and moon sugar was destroyed. While still looking to do honest work, many of the sellswords and mercenaries of the Merchants have joined with the Clan to create the new Sren'ja Guard. All hope that this will keep the Thalmor, and daedra worshippers, away.

Current Traits
-Aldmeri Dominion aligned
-Legal company with Dominion ties
-Profit-driven; greedy
-Against criminal activity; moral
Your character does not necessarily have to posses any of these traits.



Town Guard
Comprised of clan members, residents, and mercenaries, the Town Guard maintain order in S'ren-ja. The Town Guard is made up of both Clan and Merchant members, and therefore, you can be of either group and still join the Town Guard. You can also join if you are not associated with either, as long as you can prove yourself a friend to those residing in Sren'ja.

The Town Guard enforce the following rules:

-Skooma in liquid or crystal form is illegal.
-Moon Sugar is perfectly legal.
-"Stealing" is a debatable offense.
-Banishment from the town is considered a greater punishment than execution. Banishment often offered as an alternative punishment.
-A challenge to unnarmed combat is legal and cannot be stopped as long as both are unnarmed.
-Necromancy is illegal.




Find the perfect niche for your character! Roles/professions include but are not limited to:

-Stalkers: Spies, Assassins & Thieves
-Swords: Warriors, and protectors of Sren'ja including the newly formed Sren'ja Guard
-Courtesans: Manage the Tavern/Brothel and provide pleasure to all with the means to pay for it[/code]

Edited Aug 13, 2014 at 04:26 PM by 0

Mo'jahi Ice-EyeAug 13, 2014
Aug 13, 2014 at 03:46 PM #23
I only have one change to not for the brewery. Here is my description of it.

The White-Ice Brewery specializes in creating cool ale, beer and wine of the highest quality. As is typical of many Khajiit brew, moon sugar is an important ingredient of most of the drinks. Run by an independent of the clan, the brewery offers work to those who are able and brings in coin to S'ren-ja.

If you want you can edit this a little but I think it sounds good.
ElsyAug 13, 2014
Aug 13, 2014 at 04:24 PM #24
Thanks! Made the edit. c: