ElridgeJul 19, 2014Jul 19, 2014 at 04:09 AM
#1
Brian Wheeler - Lead PvP Designer
Imperial City
Imperial city includes Unique bosses and minibosses, Repeatable quests with high gold and xp rewards, and craftable Imperial Daedric gear (available in the market district while your alliance owns it)
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Rich Lambert - Lead Content Designer
Grouping Updates - 5 Initiatives underway to improve grouping
Dungeons
Dungeon Repeatability
Expanding the undaunted skill lines, obtaining special keys to open unique treasure chests inside the undaunted headquarters in the alliance capitals, containing powerful items
Craglorn
Dragonstar arena
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Jesse McIntyre - Lead Client Programmer
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Paul Sage - Creative Director
Veteran System
Veteran point system taken out and now has 1 overall experience system, note that there are still veteran ranks. However before when you hit the veteran ranks, you started getting “veteran points” rather then “experience points” and different types of things some things gave you veteran points but not experience and some things gave you experience but not veteran points, so they have merged the two to make a single experience system.
Passives include things like:
Blade Expert – Increase base damage any player can do with a blade, it does not increase any “extra” damage from damage types on blades
Tenacity – Increase total stamina regen by a percentage
Shock boost – Increase damage done by shock and increase resistance to shock
Precise strikes – Increase the percentage on the weapon critical derives stat
The more points you spend into a single constellation will unlock special abilities such as:
10points Impatiance – Significant increase to success at forcing locks
30 points Fortune Hunter – Gold found in chests is increased
50 points Deflection – blocking now returns a percentage of the damage onto the attacker
100 points CounterStrike A successful block at lower then 10% health has a percentage chance to prevent and return 100% of the damage back at the attacker. 10Min cooldown
New Gear
New gear, continuous seasonal weapons and armor, constant gear chase.
Justice System
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Nick Konkle - Lead Gameplay Designer
Spellcraftinging[/u]
More abilities for werewolves! as well!
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Jared Carr Art Director
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Imperial City
- Unlocked by Cyrodiil keep ownership
- Rid the city of Molag Bal's Planemeld
- Clear out enemy players
- Capture and hold different districts of the city (able to respawn in district your alliance owns)
Imperial city includes Unique bosses and minibosses, Repeatable quests with high gold and xp rewards, and craftable Imperial Daedric gear (available in the market district while your alliance owns it)
Imperial City Images
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image no longer hosted — http://i.imgur.com/SGk8ELv.jpg[/img]What Lurks beneath the Imperial City?
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Rich Lambert - Lead Content Designer
Grouping Updates - 5 Initiatives underway to improve grouping
- Fix quests so players aren't seperated so often
- More quests have shared advancement
- You will always be able to sync with your group
- Journal and quest tracker to show common quests (and how far ahead or behind you are in the quest)
- Confirmation for quest sharing (success or fail)
Dungeons
- City of Ash Vet rank dungeon being worked on
- Dungeons scale level to the group leader (including monsters, items, xp and gold)
- Solo instance difficulty will scale to you
Dungeon Repeatability
- Daily dungeon runs
- Leverage the undaunted
- New Passive skills
- Daily rewards through Undaunted “pledges”
Expanding the undaunted skill lines, obtaining special keys to open unique treasure chests inside the undaunted headquarters in the alliance capitals, containing powerful items
Craglorn
- All new crafting trait
- New 12 person trial
New part of Craglorn
Dragonstar arena
- Four person group mini Trials
- Progressively more difficult timed PvE
- Leaderboards
- Two Difficulty modes
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Jesse McIntyre - Lead Client Programmer
- Facial animations
- Adding more “bones” into the NPC faces
Facial Animations
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Paul Sage - Creative Director
Paul Sage's Work
Veteran System
Veteran point system taken out and now has 1 overall experience system, note that there are still veteran ranks. However before when you hit the veteran ranks, you started getting “veteran points” rather then “experience points” and different types of things some things gave you veteran points but not experience and some things gave you experience but not veteran points, so they have merged the two to make a single experience system.
- Reduced difficulty in veteran zone
- “rest experience” where players that are logged out for a long time will come back with a boost to experience, that way it is easier to catch up to your friends that play often
- Champion system: Constellations are back! This time in the form of a “legacy” system where you could purchase passives that work on all of your characters
Passives include things like:
Blade Expert – Increase base damage any player can do with a blade, it does not increase any “extra” damage from damage types on blades
Tenacity – Increase total stamina regen by a percentage
Shock boost – Increase damage done by shock and increase resistance to shock
Precise strikes – Increase the percentage on the weapon critical derives stat
The more points you spend into a single constellation will unlock special abilities such as:
10points Impatiance – Significant increase to success at forcing locks
30 points Fortune Hunter – Gold found in chests is increased
50 points Deflection – blocking now returns a percentage of the damage onto the attacker
100 points CounterStrike A successful block at lower then 10% health has a percentage chance to prevent and return 100% of the damage back at the attacker. 10Min cooldown
New Gear
New gear, continuous seasonal weapons and armor, constant gear chase.
Justice System
- Must sell stolen items from fences
- Avoid guards! They will catch you if you are caught stealing
- ability to kill NPCs in the cities
- Other players could act as guards and collect bounties on criminals
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Nick Konkle - Lead Gameplay Designer
Spellcraftinging[/u]
- Ability to craft your own spells (within bounderies set in place to balance the game)
- Discovery of “new” types of magic
- Finding new magic spells ancient classrooms around the world
- Create tablets that change the spells that you find in the classroom (picture) then consume to permanently learn the spell
- Can trade or sell the tablets that you create
- spells from the schools of magic like conjuration, alteration, and illusion are back!
Spellcrafting
More abilities for werewolves! as well!
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Jared Carr Art Director
- Working on combat/button responsiveness
- Improving audio feedback for actions such as depleting magicka and stamina
- Fixing bugs such as nightblade abilities abilities locking out
- better tools for QA to analyze unexpected behavior with abilities and animations
- Smoothing out the animations so they feel more fluid
- Tighter and faster use of Staffs
- Allocating more PFX budget to particle effects
- Added more robust PFX priority culling rules
- Added a effects slider with a radius in which you want to see them
- Weapon swapping now instant and overrides all other combat actions
- New Adventure Zone Mirkmire
- New Solo PvE Zone Wrothegar (any alliance)
Undaunted now are hunting bosses... to skin them and wear them (Concept Art)
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image no longer hosted — http://i.imgur.com/CgbBhDU.jpg[/img]Dark Brotherhood Weapons and Armor
Glass Weapons and Armor
PvP Alliance Themed Armor (Ebonheart Pact)
Kothringi Weapons and Armor
Morag Tong Weapons and Armor
Thieves Guild Weapons and Armor
Undaunted Armor
Edited Jul 19, 2014 at 04:27 AM by 0

























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