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Blue Skooma Roleplayers

QuakeCon Recap!

6 posts · started by 13896805001911597499 on Jul 19, 2014 · 6221 views · in General Discussion
ElridgeJul 19, 2014
Jul 19, 2014 at 04:09 AM #1
Brian Wheeler - Lead PvP Designer

Imperial City

  • Unlocked by Cyrodiil keep ownership
  • Rid the city of Molag Bal's Planemeld
  • Clear out enemy players
  • Capture and hold different districts of the city (able to respawn in district your alliance owns)


Imperial city includes Unique bosses and minibosses, Repeatable quests with high gold and xp rewards, and craftable Imperial Daedric gear (available in the market district while your alliance owns it)

Imperial City Images


What Lurks beneath the Imperial City?


____________________________________________________________________________________________

Rich Lambert - Lead Content Designer

Grouping Updates - 5 Initiatives underway to improve grouping

  • Fix quests so players aren't seperated so often
  • More quests have shared advancement
  • You will always be able to sync with your group
  • Journal and quest tracker to show common quests (and how far ahead or behind you are in the quest)
  • Confirmation for quest sharing (success or fail)


Dungeons
  • City of Ash Vet rank dungeon being worked on
  • Dungeons scale level to the group leader (including monsters, items, xp and gold)
  • Solo instance difficulty will scale to you


Dungeon Repeatability
  • Daily dungeon runs
  • Leverage the undaunted
  • New Passive skills
  • Daily rewards through Undaunted “pledges”


Expanding the undaunted skill lines, obtaining special keys to open unique treasure chests inside the undaunted headquarters in the alliance capitals, containing powerful items

Craglorn
  • All new crafting trait
  • New 12 person trial


New part of Craglorn


Dragonstar arena
  • Four person group mini Trials
  • Progressively more difficult timed PvE
  • Leaderboards
  • Two Difficulty modes


____________________________________________________________________________________________

Jesse McIntyre - Lead Client Programmer

  • Facial animations
  • Adding more “bones” into the NPC faces


Facial Animations



____________________________________________________________________________________________


Paul Sage - Creative Director
Paul Sage's Work


Veteran System
Veteran point system taken out and now has 1 overall experience system, note that there are still veteran ranks. However before when you hit the veteran ranks, you started getting “veteran points” rather then “experience points” and different types of things some things gave you veteran points but not experience and some things gave you experience but not veteran points, so they have merged the two to make a single experience system.

  • Reduced difficulty in veteran zone


  • “rest experience” where players that are logged out for a long time will come back with a boost to experience, that way it is easier to catch up to your friends that play often


  • Champion system: Constellations are back! This time in the form of a “legacy” system where you could purchase passives that work on all of your characters


Passives include things like:
Blade Expert – Increase base damage any player can do with a blade, it does not increase any “extra” damage from damage types on blades

Tenacity – Increase total stamina regen by a percentage

Shock boost – Increase damage done by shock and increase resistance to shock

Precise strikes – Increase the percentage on the weapon critical derives stat

The more points you spend into a single constellation will unlock special abilities such as:

10points Impatiance – Significant increase to success at forcing locks

30 points Fortune Hunter – Gold found in chests is increased

50 points Deflection – blocking now returns a percentage of the damage onto the attacker

100 points CounterStrike A successful block at lower then 10% health has a percentage chance to prevent and return 100% of the damage back at the attacker. 10Min cooldown


New Gear
New gear, continuous seasonal weapons and armor, constant gear chase.

Justice System
  • Must sell stolen items from fences
  • Avoid guards! They will catch you if you are caught stealing
  • ability to kill NPCs in the cities
  • Other players could act as guards and collect bounties on criminals


____________________________________________________________________________________________

Nick Konkle - Lead Gameplay Designer

Spellcraftinging[/u]
  • Ability to craft your own spells (within bounderies set in place to balance the game)
  • Discovery of “new” types of magic
  • Finding new magic spells ancient classrooms around the world
  • Create tablets that change the spells that you find in the classroom (picture) then consume to permanently learn the spell
  • Can trade or sell the tablets that you create
  • spells from the schools of magic like conjuration, alteration, and illusion are back!



Spellcrafting


More abilities for werewolves! as well!

____________________________________________________________________________________________

Jared Carr Art Director

  • Working on combat/button responsiveness
  • Improving audio feedback for actions such as depleting magicka and stamina
  • Fixing bugs such as nightblade abilities abilities locking out
  • better tools for QA to analyze unexpected behavior with abilities and animations
  • Smoothing out the animations so they feel more fluid
  • Tighter and faster use of Staffs
  • Allocating more PFX budget to particle effects
  • Added more robust PFX priority culling rules
  • Added a effects slider with a radius in which you want to see them
  • Weapon swapping now instant and overrides all other combat actions
  • New Adventure Zone Mirkmire
  • New Solo PvE Zone Wrothegar (any alliance)



Undaunted now are hunting bosses... to skin them and wear them (Concept Art)


Dark Brotherhood Weapons and Armor


Glass Weapons and Armor


PvP Alliance Themed Armor (Ebonheart Pact)


Kothringi Weapons and Armor


Morag Tong Weapons and Armor


Thieves Guild Weapons and Armor


Undaunted Armor

Edited Jul 19, 2014 at 04:27 AM by 0

ElsyJul 19, 2014
Jul 19, 2014 at 04:44 AM #2
I am so excited for a lot of this. Literally can't wait.
@DaedratJul 19, 2014
Jul 19, 2014 at 12:31 PM #3
All this talk is nice, but where be me dyes?! :)

That armor looks cool. Sad that necromancy is not in spell crafting though.
VilJul 19, 2014
Jul 19, 2014 at 08:02 PM #4
That's because necromancy is illegal in Tamriel.. Though you deal with Skooma so I guess things that are listed as illegal don't actually matter to you. :)
@DaedratJul 19, 2014
Jul 19, 2014 at 08:30 PM #5
I believe necromancy is only illegal in Morrowind.
ElridgeJul 22, 2014
Jul 22, 2014 at 10:24 PM #6
Full Video of QuakeCon
https://www.youtube.com/watch?v=3LkeMacg-b0