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pinned Current Prison List and Rules!

41 posts · started by 13317334801785879814 on Sep 08, 2014 · 951 views · in Closed Threads
KarzonSep 08, 2014
Sep 08, 2014 at 05:12 AM #1
The S'ren ja Prison is located with the Guard Barracks up at the North end of town. There are four large cells in it capable of holding up to three people comfortably.

Prison Protections:
The Prison is Warded against magical manipulation and tampering, along the bars are engraved with tiny runes and magical inscriptions which empower the wards. These wards negate magic use within the cells themselves through making the inside of the cells a Null Zone. They carry a command word however that is only known to the Warden, the First and Second Lieutenants and Guard Captain. Each cell has an individual word for it so they can be turned off and on individually, from outside or within the cells. The cell bars themselves are made from reinforced steel making them extremely difficult to bend or break.

The gate locks themselves are made from reinforced steel with copper pins and spring systems made from different blacksmiths across Elsweyr. They can only be unlocked from the outside and the bars nearest them are smaller and closer placed together to lessen the risks of Lockpicking.


Prison Rules:


  1. Prisoners are to be treated with respect, that means no overuse of force.
  2. Prisoners are to be Fed twice daily and checked on. A Guard is to also be stationed near the prison if there are prisoners at all times. (OOC: Within reason of course, don't want people locked out of RP)
  3. Prisoners are to be searched and have all weapons and personal effects removed from them, inventoried and stored within the appropriate chest inside the Guardhouse.



Prison Warden: Bbgeargo


Current list of Prisoners:
  1. Elros Delodil



House Arrest


((Because we have more and more characters ending up in the jail and trying to escape. I'm not trying to step on anybodies toes, just adding info.))

Amenities:
Each cell contains one bunk-bed with comfortable mattresses and soft bedsheets, one nightstand with two drawers, one thick rug on the floor. In the rear of each cell there is a privacy curtain on a rail that prisoners can close. Behind the curtain, prisoners can toilet, change, and bathe.

Each cell can accomodate two prisoners comfortably.

Security:

Two guards are on duty at all times. When Player Characters are not present, assume there are two NPC guards in attendance. As PC's arrive, they replace the NPCs so that there is always a minimum of two, with the NPCs making up the difference.

The cells have both magical and mundane barriers to keep prisoners safely locked away. The doors and bars are made of finely crafted steel, roughly six centimeters thick. Each bar is spaced with 10 cm of space between the next. Both the thickness of the bars and the distance between them diminishes around the locks, discouraging picking. The doors can only be picked from outside. There is no key-hole on the inside of the cell. The walls are mortar and stone, and the floor is hard-compacted stone and earth. A magical ward prevents any spells from being cast inside the cells. This includes benign and restoration spells.


  • Difficulty to pick the lock on the door, with a lockpick: 12 or better
  • With a makeshift lockpick: 15 or better
  • Without a lockpick: not possible

  • Difficulty to break through the bars: 15 or better. Must make a secondary roll at the same difficulty to make it through the magical wards.


(RP officers can modify this number based on IC situations. ie: drunkenness, guards present, skill of the character making the attempt. For example, Calomel, who is not a skilled thief at all, would be extremely unlikely to pick the cell locks even with a high roll, while Sylvaswift, who is a skilled picker of locks, may be able to do it with a much lower roll))

Escape Attempts:

All escape attempts must be made with a roleplay officer present to moderate the scene. If no RP officer is online, an officer in a different department can moderate.

Disclaimer: This will be updated with a Screenshot of the Prison itself. As for the current prisoner list this will be updated by me as we go along. Anyone who gets added to it, send me the Name of the character and the persons @ handle as well.

Edited Sep 30, 2014 at 09:25 AM by 0

Mo'jahi Ice-EyeSep 08, 2014
Sep 08, 2014 at 05:09 PM #2
Umm, just to inform the new guard's captain. My char Mo'jahi Ice-Eye is still under house arrest under suspicion of producing and selling blue skooma. Just for you info. Oh and the wards that kept him inside are also long dead. Just thought you might want to know. ;)
Brick-RpSep 08, 2014
Sep 08, 2014 at 05:15 PM #3
And just an idea if no one does we can say spark brought them food or some thing to fix that issue of them not being fead lol just an idea also argos house is up the road from the prison so he wouldnt mind checking on them he normaily does but most were of line at the time lol just offering ))

Edited Sep 08, 2014 at 05:18 PM by 0

Brick-RpSep 13, 2014
Sep 13, 2014 at 04:18 AM #4
Argos guard report :

The prisoner Arquen escaped the prison after the wards failed using an portal,
charges of : assault ,fleeing imprisonment , and conspiracy to kill the whole town :
advising heavy caution, she is highly dangerous and a threat to the whole clan if she resist arrest or is caught in the act of harming another forced is advised

guards there when she escaped : Argo , Do , and afer

also requesting that heavy wards are put on the prison

Edited Sep 13, 2014 at 03:09 PM by 0

Brick-RpSep 22, 2014
Sep 22, 2014 at 05:36 AM #5
[sorry idk where to post them for now]

guard name : Bbigeargo

Date of Incident: 21 [ some thing lol sorry ]

Witnesses: Argo , Gata , Qa'zha , and a bystander named jayssa

Gata and Qa'zha got into a fight after an argument over the location of Qa'zha's son. Qa'zha was the first to draw a weapon, but was Gata was the first to make a deadly attack. Qa'zha managed to impale Gata in the shoulder with her own dagger, but was prevented from dealing further damage after being stopped by Gear/Argo. A fight broke out between Qa'zha and Gear soon after, multiple punches, kicks, bites, and tackles were thrown before the fight was stopped. Argo resolved the issue and once both have been taken care of he decided to let both walk away after apologizing. they both talked to argo about other things that happened argo is still yet to be informed of but will talk to kade about

Edited Sep 22, 2014 at 05:40 AM by 0

Brick-RpSep 22, 2014
Sep 22, 2014 at 06:36 AM #6
Also for rules can I get this added?)

4. Treat prisoners as you would treat your self

Edited Sep 22, 2014 at 06:47 AM by 0

CalomelSep 24, 2014
Sep 24, 2014 at 10:19 PM #7
((Because we have more and more characters ending up in the jail and trying to escape. I'm not trying to step on anybodies toes, just adding info.))

Amenities:
Each cell contains one bunk-bed with comfortable mattresses and soft bedsheets, one nightstand with two drawers, one thick rug on the floor. In the rear of each cell there is a privacy curtain on a rail that prisoners can close. Behind the curtain, prisoners can toilet, change, and bathe.

Each cell can accomodate two prisoners comfortably.

Security:

Two guards are on duty at all times. When Player Characters are not present, assume there are two NPC guards in attendance. As PC's arrive, they replace the NPCs so that there is always a minimum of two, with the NPCs making up the difference.

The cells have both magical and mundane barriers to keep prisoners safely locked away. The doors and bars are made of finely crafted steel, roughly six centimeters thick. Each bar is spaced with 10 cm of space between the next. Both the thickness of the bars and the distance between them diminishes around the locks, discouraging picking. The doors can only be picked from outside. There is no key-hole on the inside of the cell. The walls are mortar and stone, and the floor is hard-compacted stone and earth. A magical ward prevents any spells from being cast inside the cells. This includes benign and restoration spells.


  • Difficulty to pick the lock on the door, with a lockpick: 12 or better
  • With a makeshift lockpick: 15 or better
  • Without a lockpick: not possible

  • Difficulty to break through the bars: 15 or better. Must make a secondary roll at the same difficulty to make it through the magical wards.


(RP officers can modify this number based on IC situations. ie: drunkenness, guards present, skill of the character making the attempt. For example, Calomel, who is not a skilled thief at all, would be extremely unlikely to pick the cell locks even with a high roll, while Sylvaswift, who is a skilled picker of locks, may be able to do it with a much lower roll))

Escape Attempts:

All escape attempts must be made with a roleplay officer present to moderate the scene. If no RP officer is online, an officer in a different department can moderate.

Edited Sep 24, 2014 at 10:23 PM by 0

TryynitySep 24, 2014
Sep 24, 2014 at 10:41 PM #8
I 100% approve of the roll-dice system!

Carry on :D
KarzonSep 24, 2014
Sep 24, 2014 at 11:51 PM #9
I was going to suggest that the description of the IC post of them attempting the break out, taking into account what they have to bypass would affect the roll. The dice roll is good but who rolls it?
@rainhaSep 25, 2014
Sep 25, 2014 at 01:46 AM #10
Roleplay officers, if none iş available iş the next officer that iş,
ValenCirdanSep 25, 2014
Sep 25, 2014 at 01:57 AM #11
So when will the prisoners face judgment?
KarzonSep 25, 2014
Sep 25, 2014 at 06:44 AM #12
Kade'll come down and talk to you Elros, sorry I hadnt gotten around to it :/ Next time you're on send me a prod and I'll drop in.
Krynn-raSep 25, 2014
Sep 25, 2014 at 11:13 AM #13
get your laptop fixed yet elros?
ValenCirdanSep 25, 2014
Sep 25, 2014 at 02:56 PM #14
I sent my laptop back for a refund so I should get a new one back by tomorrow hopefully. If not, then I'll definitely be on by next week. Alrighty Kade, will do! :thumb:
TryynitySep 28, 2014
Sep 28, 2014 at 11:37 AM #15
Okay I cannot find a guard report for Arquen.

Why was this character arrested?
Who arrested them?
Witnesses involved.
Was an order given to execute?
Who gave the order?
Why?
Witnesses to the execution and order?

Anything else relevant to this character. Can be OOC info, but is better IC as a report so Sylvaswift can find this out. He can also just talk to Kade about it, but I like it better if he can snoop the reports :D If that is a problem in anyway please let me know.

Edited Sep 28, 2014 at 11:38 AM by 0

KarzonSep 28, 2014
Sep 28, 2014 at 01:35 PM #16
I gotta update this thing. From my understanding there should be one somewhere. These reports are accessible only by guards but we can work something out :) If I cant find it, ill write one up. Or Sylva can interrogate Kade xD

Edited Sep 28, 2014 at 02:01 PM by 0

TryynitySep 28, 2014
Sep 28, 2014 at 02:01 PM #17
Sylva will hook up with Kade ICly then to find out. He was going to break in and snoop :D
Brick-RpSep 28, 2014
Sep 28, 2014 at 02:17 PM #18
Sylva its the 3ed post on this form on the other page sorry I'm not good with reports , well that's one of them anyways idk of their is another one some where else *shrugs*))

Edited Sep 28, 2014 at 02:23 PM by 0

TryynitySep 28, 2014
Sep 28, 2014 at 09:19 PM #19
Ok yes I see that she escaped, but I dont find the arrest report and charges and why she was executed and whose order. It is important for Sylvas RP with Ser Battlekitty.
IcySep 28, 2014
Sep 28, 2014 at 09:22 PM #20
Arquen was executed? Last I knew she was released after helping Kade, Arisel, Karim and Kryn track down Gata's captors to free her.
Brick-RpSep 28, 2014
Sep 28, 2014 at 11:00 PM #21
Idk and some one can correct me if I'm wrong but I was told she was aristed for assault and charges of attempted and or murder

Also I think it was before kade started the report system

Edited Sep 28, 2014 at 11:01 PM by 0

TryynitySep 29, 2014
Sep 29, 2014 at 12:11 AM #22
Oh wait then maybe i have the wrong character. Who did Ser Battlekitty execute ?
CalomelSep 29, 2014
Sep 29, 2014 at 07:30 AM #23
No one. No one died. He did set her on fire, but the attempt failed to kill her. She was eventually released.
TryynitySep 29, 2014
Sep 29, 2014 at 07:39 AM #24
Ok - then I need to know why he did that. :) There is no report so at the moment OOC I am assuming that perhaps Krynger was in the wrong.
TryynitySep 30, 2014
Sep 30, 2014 at 12:25 AM #25
Recording this to keep people updated OOC what Sylva is doing IC so difficulties between players are avoided where possible.

1st - Ok talked to Kade IC sorted. Now I need to talk to Gear and probably Kath IC. There will be no further reports to my OOC understand because IC what happened was not sanctioned. This will RP out in the Daráthad thread shortly.

2nd - Sylva want to break out Cesare and take him/restrain him himself within his own facilities :P . He talked to Lucrezia about restraining him IC yesterday, but I read this morning he is in captivity. The dates confuse me because of TZs so maybe this is old news lol :D

If he is still there and not executed banished without trial ((IC - grrr Kade)) ;) then he will attempt this.

Roll it and pre-determine outcome is fine by me :) let me know if he was successful.

/cheers

Any problems post or message me. I dont bite usually :D

Edited Sep 30, 2014 at 12:43 AM by 0

BeckifySep 30, 2014
Sep 30, 2014 at 12:31 AM #26
To my knowledge Cesare is still being held in Cell three. I even updated my Thread about him here on the forums to show a conversation he and Lu had earlier today. My understanding was that he was going to have a trial or something. He should still be in there. And yes, I'm still OK with Sylva attempting to break him out.
TryynitySep 30, 2014
Sep 30, 2014 at 12:41 AM #27
Ok cool, Ill just wait for the Prison Crew to authorize and roll off his attempt before I go further. If successful I will RP it out very soon.
KarzonSep 30, 2014
Sep 30, 2014 at 01:05 AM #28
How will Sylva attempt to break him out?
Brick-RpSep 30, 2014
Sep 30, 2014 at 04:09 AM #29
Just as long as I'm informed about it ahead of time I be open to any suggestions where Argo is needed just offering
TryynitySep 30, 2014
Sep 30, 2014 at 04:43 AM #30
He is adept at picking locks, he has already picked his own jail cell. The wards he has a personal mage, kalisita.
Brick-RpSep 30, 2014
Sep 30, 2014 at 06:51 AM #31
Also just wondering what's the situation with Jo'Faahin? Sorry random but I was just wondering
KarzonSep 30, 2014
Sep 30, 2014 at 09:27 AM #32
She is now in the care of the clinic. Sylva, you have a few things to bypass to effectively attempt to break someone out:

The Guards that are present and patrolling the site. The wards which are operated by a command word only a very, very select few know. Then the locks themselves which whilst he picked his own cell, the locks have been upgraded and changed when Kade did the overhaul.

Hm, if an RP officer wants they could do a thread on it? Roleplay it all out with the dice involved ? :D

Edited Sep 30, 2014 at 09:42 AM by 0

TryynitySep 30, 2014
Sep 30, 2014 at 01:40 PM #33
Just Roll a dice three times and let me know LOL

1. Avoiding patrols (above average success rate)
2. Bypassing locks (above average success rate)
3. Overcoming Magic ? Kalistia not Calomel is a well studied Mage but not like a grand-master. Ill leave her odds up to you.
KarzonOct 01, 2014
Oct 01, 2014 at 12:47 AM #34
Okay Quick question before I post results, is the Mage sneaking in with Sylva?
TryynityOct 01, 2014
Oct 01, 2014 at 07:38 AM #35
She would have to get past the guards, yes.

- Kalistia could try sneaking past - no sneaking skills, but not clumsy so I would say even chance.
The first option is my choice. At least if they are caught loitering they can claim they were going for a walk. So less risk.

OR
- Sylva incapacitates them, better success rate. However the chance of evidence increases and so long term he may fail and cause him trouble with his favoured bid... so I dont think he would choose that path either.
OR
- Sumar create a diversion, pretty good chance of success but it would depend on the guards present... (will save?) Moderate risk though
- Sumar could shadow jump into the cells and pull Cesare out with him, but that nearly hurt him badly and Sylva would not ask that of him again, and the chance of Sumar being caught while suffering is great.

I'm not that fussy - kinda Pass or Fail for me LOL kind of a test run for this system too. People who have experience with Pen & Paper or Table Top would know how to do this more efficiently. My experience is only DDO and the game rolled and calculated your saves and stuff.

Edited Oct 01, 2014 at 07:41 AM by 0

KarzonOct 01, 2014
Oct 01, 2014 at 11:19 AM #36
Okay, I made the rolls. Will narrate any bad ends.


Sylva due to his skill as sneaking was given above average when sneaking by. His DC was a 7 with a +2 Modifier. He rolled a 9 resulting in 11.

The Mage had to meet a DC of 10 with a negative due to her lack of skill with it of -1, Her roll a 12 resulting in 11.

Lock picking for Sylva, due to their complexity the DC was set at 15. He rolled with a +2 mod a 12, total 14. Failed with his lockpick getting warped by a rather tense rear pin.

The Wards set on the prison with their professional design and set up was set to a 15 as well. With a +2 Modifier she rolled a 1. A Critical Failure.

This Critical failure results in the entire process backfiring horribly possibly due to the lack of understanding on how the Wards were created due to their custom nature. This error causes a feedback within the cell's protective wards which arc out with energetic bolts of magic in a similar way to what electricity arcs from a Tesla Coil dazing Kalistia and encasing both Sylva and the woman inside what can be best described as a glowing cube of Force. Inside this 4 foot by 4 foot cube nothing can enter nor leave (You can still breathe) with the added effect of being under the same effect as the initial ward itself. To add to the problem the feedback has damaged the ward itself rending it unresponsive to the command phrases, only someone in possession of the Primer that was used to create these wards can shut it off.

Edited Oct 01, 2014 at 11:38 AM by 0

TryynityOct 01, 2014
Oct 01, 2014 at 12:43 PM #37
Sylva says: "Oh F***!"

((I would say here his lock-picking skill is most likely higher than +2 and is more equal to his sneaking. He has been picking locks since 7yrs old, he is now 45yrs old. Plus he designs his own locks. I will leave that up to the jury though. But he is still trapped I guess by the wards. Sighs.))

Edited Oct 01, 2014 at 12:50 PM by 0

TryynityOct 02, 2014
Oct 02, 2014 at 10:51 PM #38
Ok Kalistia has cast an illusion spell over Sylvaswift - he appears as a goblin in the cell. She will take the rap for messing around with the locks.

Roll bluff check if you like for Sylva - is his ruse successful?

And RP out Kalistia's explanation In-game or here if you like.
KarzonOct 02, 2014
Oct 02, 2014 at 11:59 PM #39
As I stated before, that box has the same effects as what the wards around the cells do. Which makes casting spells both hostile and benign pointless. If We RP it here we'd need to do it in the RP forums or in game. Up to you : 3

Edited Oct 03, 2014 at 12:04 AM by 0

TryynityOct 03, 2014
Oct 03, 2014 at 12:23 AM #40
Forum RP suits me better for this. Ok did you figure out then did he actually fail the lock-pick? Because of my post regarding he is quite the Master of Locks.

So if yes there is no RP other than he escapes with Cesare or if no, then he is busted and Kade or a Guard turns up. Start a new thread for it though I think :D
TryynityOct 03, 2014
Oct 03, 2014 at 12:37 AM #41
Change of plan Milo & Lu have already RPd that I was unsuccessful leave it at that. Or scrap the escape attempt altogether. The good thing is at least you got to try the system out :D

I would personally be happy to scrap it because if I am truthful I believe he would not have failed the lock-pick but the Ward definitely possible given that Kalisita is a walking encyclopedia with some but not much practicum.

Edited Oct 03, 2014 at 12:39 AM by 0