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Blue Skooma Roleplayers

Blue Skooma IC Structure

7 posts · started by @rainha on Oct 17, 2014 · 43 views · in Backstage
@rainhaOct 17, 2014
Oct 17, 2014 at 09:24 AM #1
So, I guess the Sugar Claw Clan is either gonna change structure or not exist at all anymore in this guild.
I think we should talk about it.
This is the structure now
OOC Information for new members of the guild. Possible points of contact...

Clan-Mother "Shir-Fado"



Clan-Alpha "Shir-Aran"

Ri'Sari (comatose)

Mates: Synn Moonsorrow
Offspring: Ja'Kar

Clan-Favoured "Shir-Pelin"
None

Clan-Sisters & Clan-Brothers "Shir-Liter"
Ma'zura
Bbigeargo
Kade
Ji'Zhani
Sarena Swiftclaw
Peridota
Yihn
Do'zhar
Jo'karim
MissHild
Do'Maadrul
Bhidul


Clan-Friends "Shir-Jihatt"

Afer the Infallible
Tierran
Hunts-With-Magic
Mo'jahi Ice_Eye
Alijham
Ash Nasg
Ainarth
Elsynia
Nightdale

Clan-Leaders

Guards
Kade Thorkan - Captain of the Guard
Alijham - 2nd Lieutenant

Stalkers
Vacant

Consorts
Synn Moonsorrow - Companion Leader
Ma'zura

Merchants
Vacant

Illegal Trade/Exterior Organisations


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Should we bring to member discussion on how they'd like to see things handled?

I honestly think we should have the IC structure be build as a council. It would be the head of the guard, the lead merchant, the leader of the farmers, the vampire leader, the wolf leader and maybe other factions.
I kinda wanted to take the focus of the guild from only one character giving a chance to all characters to shine.
I wanna hear your ideas and your thoughts on it, asap.

I really like the idea of us turning into a rural supernatural community. It would be cool. Commerce is good too, and I'd definetly go for more diversity and not being a mainly khajiiti guild ic
@rainhaOct 17, 2014
Oct 17, 2014 at 09:25 AM #2
So maybe we could break up the clan and be like a community instead. it could even be a gypsy like community, travelling around.

Give me your thoughts.
@rainhaOct 17, 2014
Oct 17, 2014 at 09:38 AM #3
I know that we have already a good rp base story with the opening of the fields and commerce coming back to s'ren.
Mo'jahi Ice-EyeOct 17, 2014
Oct 17, 2014 at 01:50 PM #4
We should definitely discuss this. The clan system has worked in the past well but I agree that we should rethink it. I still like the idea of having S'ren-ja as our home as it makes it easy for members to find where we usually rp and it gives people a place to go and easily find others to rp with. However we could change the system from a clan and associated people to a town and all its seperate faction and have a town council rule. Some factions would be guards, merchants, farmers, and maybe even ww and vamp although I think those are best left somewhat under the table.
@rainhaOct 17, 2014
Oct 17, 2014 at 05:16 PM #5
Yup! That would be even cooler, actually, The wws And vamps could be part of the council, but under a different reason for it, like, instead of saying "this is the ww alpha", the council members would be like "this iş the leader of the mercenaries" or some other thing.
I don't know, i am just thinking.

I like having things be like a town council. And decentralize the "spotlight" ic, that iş a good thing, on my point of view.
But i want you guys opinion on it
ElridgeOct 17, 2014
Oct 17, 2014 at 07:12 PM #6
I mean there was a "werewolf" guild in Skyrim, though under a different name and a public face :P I'm sure the same can be done for vampires and werewolves in S'renja.
DaiuinOct 17, 2014
Oct 17, 2014 at 10:43 PM #7
I really like the idea of a community and the diversity that would allow. Farmers, merchants, adventurers, gypsies, crafters... So many options and all could share the space. Tho we don't have crafting stations in Sren'ja--Daiuin will have to travel to Rawl'kha to craft her wares....

Regarding werewolves and vampires, Daiuin has come across communities of each in her travels. I don't see why we couldn't make them welcome--as long as they refrained from murder sprees in our happy little town... :p