ElsyOct 28, 2014Oct 28, 2014 at 11:08 PM
#1
Setting & Organizations
Roleplay in Blue Skooma will never require your character to be of a certain alignment or organization. These choices are for you, the player, to decide for your character. It is for this reason that Roleplay in our guild is centered on a place rather than an In-Character organization. This place is S'ren-ja.
Sren'ja is a sleepy, quaint little town in eastern Reaper's March, southwest of Dune. Consider it a retreat for the weary. With Sren'ja's location, it is far from the iron grasp of the Thalmor that was so present in Woodhearth. Sren'ja is a town of many traditions, characters, and secrets and no one knows them all.
Recent Events
The inhabitants of Sren'ja used to be made up of many different individuals and groups, one of these groups being The Sugar-Claw Clan. However, recent events have led to the Clan leaving Sren'ja.
Two Clan Mothers, Arisel and Dro'Jhala, were sucked into the spirit world and had a vision. Arisel saw a vision of dark clouds over Sren'ja, and quickly fled the spirit world. However, Dro'Jhala stayed in the spirit world and saw more of the vision. Eventually a light peaked through the clouds and shone brightly on Sren'ja.
Arisel, only seeing the dark part of the vision, fled Sren'ja along with the Sugar-Claw Clan. Dro'Jhala, after seeing the whole vision, decided to stay along with the rest of Sren'ja's inhabitants and await the hope and prosperity as seen in the vision.
Since the departure of the Sugar-Claw Clan, a set of factions has taken their place as the new government in Sren'ja.
Buildings & Their Uses
The Clan House
Sometimes referred to as the Clan Mother's House, or simply as the Clan Mother's, this is like the central hub. All are welcome, despite what Faction you may belong to. If you are in need of help or company, this is the place for you. Many pillows lay around the inside where any weary travelers are permitted to rest.
The Greedy Goblet Tavern
This tavern is housed within the Clan Mother's House on the first floor, to the left upon entering. With an open bar, t is open to all that can handle the moon sugar packed beverages. Feel free to bring your own food and drink,
The Guard House
Sitting on the outskirts of Sren'ja, it is removed from the city for sanctuary. This is where the Guard Faction operates out of. In addition to guard barracks, this building is where criminals are housed. Even if they manage escape, they only have two choices. Try to sneak through the guards in the town, or take their chances with the enormous crocodiles in the swamp.
The House for the Sren'ja Institution of the Arcane
This building is the building that the Mages Faction operates out of. It can be haunted at times due to certain mages' experiments, though do not fear, no harm will come to you. Complete with a secret room, this is the place to go to convene with scholars and brush up on your magick.
The Merchant's House
This is the building that The Mercantile Alliance operates out of. There are many crates and carts for all kinds of traders, as well as storage for crafters and provisioners. Carts move through daily on the way to the popular trade hub of Rawl'Kha. If you seek the company of artisans and merchants, or are looking to buy, sell, or trade, this is the place to go.
The White-Ice Brewery
The White-Ice Brewery specializes in creating cool ale, beer and wine of the highest quality. As is typical of many Khajiit brew, moon sugar is an important ingredient of most of the drinks. Run by Mo'jahi Ice-Eye, the brewery offers work to those who are able and brings in coin to S'ren-ja.
The Friend House
This building is for all visiting or living in the town to call home. In true Khajiit fashion, it is open to anyone that can claim a bed, or pillows on the floor, first.
The Thinking Tree
This large tree is at the heart of the town. Many residents, traders, and adventurers take refuge under the cool shade of the Thinking Tree during the hot Elsweyr days. In the evenings, gatherings of all sorts take place here. Due to its central location, notices are often hammered in to the Thinking Tree for all to see, in addition to announcements and gatherings/meetings that occur here.
Sewers
It is rumored that some still produce a potent liquid variant of skooma known as Blue Skooma deep beneath the city. Though recently any allegations of the production of such illegal substance has been cleared by the Dominion. Many dark things still happen down here.
Sugar Cane Fields
Delicious moon sugar is harvested from the fields that dot the surrounding area. Be wary of skeevers.
The Sword and Shield Camp
Located Southwest of Sren'ja, a stone's throw away from Rawl'kha, the town's mercenaries, sellwords, and Dominion soldiers have set up camp in the ancient ruin of Thormar. One side of the arch is for training, while the other is for rest and food.
Factions
Find the perfect niche for your character! Roles/professions include but are not limited to:
Spies, Assassins & Thieves; Warriors, Soldiers, Mercenaries, Sellswords and protectors of Sren'ja including the newly formed Sren'ja Guard; Courtesans, Farmers, Tavern-workers; Mages, Scholors; Crafters, Merchants, Provisioners
The five current factions are always recruiting new members. Just speak to any of the leaders in-game via chat or mail, or send a mail to them here on the forums! You can belong to more than one faction. The five factions are:
- The Sword and Shield: Led by Elsynia
- Guards: Led by Alijham
- Mages: Led by A Gata
- Mercantile Alliance: Led by Ri'Zharim
The Sword and Shield
If you're a sellsword, mercenary, or soldier (be it rogue or with the Dominion), this is the faction for you! Led by Elsynia with her Second in Command being Ro'John, the faction not only does weekly training runs (with prizes), but handles jobs and contracts given by the inhabitants of Sren'ja. Different from the guard, this faction is not like the "police." This is a collection of wandering soldiers and blades for hire. Their base is located outside of Sren'ja in the ruins of Thormar.
The Guard
Want to do some good? Or even just push people around? Then this is the faction for you! The Town Guard maintain order in S'ren-ja. They act as the, "police." The Town Guard is made up of anyone who wishes to serve and protect the town. Seek Guard Captain Alijham for admittance into the guard. This faction enforces the town rules.
The Sren'ja Institution of the Arcane
Scholors and shamen, manipulators of magick and the like, this faction is for you! Whether you prefer healing or destruction, are an old veteran or are simply facinated with magick, all are welcome. Led by A Gata, the mages are the best place to find a healer if needed. Speak to her if interested.
The Mercantile Alliance
Are you a provisioner, clothier, blacksmith, alchemist, enchanter, woodworker, or lover of coin? Then this is your faction! Artisans, crafters, traders, merchants, and the like are all brought together under the Mercantile Alliance. Crafting partners can be found here. Seek Ri'Zharim if you wish to craft, buy, sell, or trade.
Edited Dec 17, 2014 at 03:29 AM by 0














Mo'jahi Ice-EyeOct 28, 2014
@rainhaOct 29, 2014