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Kronos Catawana

2 posts · started by 13913166411806449665 on Nov 24, 2014 · 2401 views · in Approved Character Sheets
Kronos CatawanaNov 24, 2014
Nov 24, 2014 at 07:05 PM #1
@KronosCatawana

Kronos Catawana (Self picked name, real name has long been forgotten.)
⦁Race: Khajiit vampire
⦁Gender: Male
⦁Accent: Slight but noticable imperial accent.
⦁Visually Distinctive Marks : Multiple scars and some minor burn marks on his body when he takes his armor off.
⦁Dress Style: Heavy deadric armor with khajiit gloves and boots for obvious reasons. Otherwise cloth robes, boots and gloves when armor is drying off and he recently bathed. Helmet always completly covering his face.
⦁Hair Color and Style: White mane
⦁Other: Several scars and some burns on his body when his armor is removed.

Gossip
⦁Relationship Status: Single and looking.
⦁Strongest Positive Personality Trait: Always willing to help if friends or family ask him to join regardless of what the task is. Making others happy helps make him happy.
⦁Strongest Negative Personality Trait: He has been noted to cling to people.
⦁Hometown: A forest in cyrodil, it's all he remembers.
⦁Family: Mother and father both killed by daedra.
Bonus Gossip Questions
⦁Philosophy of life: Happiness is the ultimate goal, helping others be happy along the way makes it that much better.
⦁In what situation would your character become violent? If daedric princes, or daedra were about.
⦁In what situation would your character act heroic? Friends or family (should he get one) become endangered. The weak in danger as well.
⦁What are your character's bad habits? Tries to rely on his own strength alone, often leading him to get angry at his failures.
⦁Temper: Usually calm, collected and not easily angered unless gods or daedric princes are mentioned or he is struggling to handle something by himself and is failing.
⦁Enemies: Probably the daedric princes due to him hating them so much often trying to anger them since he can't kill them

Abilities
⦁Class: DragonKnight
⦁Tree Focus: Ardent flame mostly.
⦁"Speciality": Support melee fighter, with an affinity for fire. Often and accidently scorching people, items or plants due to his dragonknight abilities. He excells at blacksmithing his blades look sharp enough to split hairs and his armor seems to be capable of withstanding quite the beating.

Character Biography:
Mother was a follower of Meridia, Father worshipped Azura but they also worshipped the divines as well since those two princes were not as evil as the others. his parents did the work of both parties seeming to have found a balance of the two and were very happy. At the age of about 7 or 8 Dremora attacked their cottage in the forest burning it to the ground. As he watched his parents plead to both the divines and their 'lords' for aid only for death to find them he, in that moment, instantly knew he hated both the gods and daedric princes. In his heritage there was A half breed khajiit/imperial to explain how he has an imperial accent in his tongue as well as growing up in cyrodil. When the fire settled, he drug himself from the rubble, he set out to bring closure to what happened. As the years went by he trained with spare weapons he found on dead adventurers as he wandered the lands of tamriel fighting day and night to survive. Eventually he found himself back in Elsweyr where he joined up with a traveling khajiit caravan run by a High elf noble. This was when he was about 15 and already had considerable skill in combat and the scars to match it along the burn scars to remind him of his parents. For about four years things seemed fine, albet kronos remained distant from everyone keeping quiet and not interacting with anyone, until the noble sold out the entire caravan to some Dunmer slavers in Morrowind. They under estimated him and he fought tooth and claw to save his companions only to have to run or else be killed. He ran and ran to flee the trackers chasing him before they gave up and left him alone. Ever since then he found it hard to follow any form of leader. He holds nothing against the dunmer, or altmer but has been alone up until the age of 24 where he was infected and turned into a vampire. Oddly enough he embraced the change even if he is a fledgeling.

adopted as his birth parents saw his birth as an ill omen, adoptive parents tried to kill him in a house fire by summoning daedra.
When he gets bored he likes to occupy his mind by delving into dungeons to find artifacts to hold onto for potential buyers. He has a stockpile hidden away and with a vast array of contacts from his caravan days he often gets word on relics and artifacts of potential use.
BloodSniperXIDec 08, 2014
Dec 08, 2014 at 08:46 PM #2
(this is a duplicate of a previously approved character sheet)

Edited Dec 08, 2014 at 08:46 PM by 0