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Blue Skooma Roleplayers

Officer Meeting Start/End Timing

3 posts · started by King_Honey_Badger on Jan 14, 2015 · 24 views · in Backstage
King_Honey_BadgerJan 14, 2015
Jan 14, 2015 at 04:00 PM #1
With the changes coming to the guild as they are, I believe there should be strict start and end times to our meetings, both for consistency and the health of us personally. Many of us have work and school obligations that we must wake up to many days of the week, and with the length that the meeting went to last night, I eventually had to leave for the fact I'd only be getting five hours of sleep before waking up in the morning. Along with this, provided we stay on task, start right away, and use all of our time efficiently, having a start time of 9 PM and holding strictly to a three hour meeting to end by midnight is very possible, and is in the best interest of everyone's health for those who have morning obligations.

Just a suggestion.
ElsyJan 14, 2015
Jan 14, 2015 at 04:52 PM #2
Gonna admit, I fell asleep in my first class. Luckily it was just learning a program so I was able to google answers to any of my questions, but ultimately I can't stay up as late, at least while I'm going to classes.

I'd say 12 am EST. 3 hours should be sufficient. We just need to practice staying on task and not wandering, as well as making answers and questions concise.
ElridgeJan 14, 2015
Jan 14, 2015 at 06:03 PM #3
yea, it's for the best that we put a cap on how long the meeting could last