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pinned Updated Guild Bank Rules

1 posts · started by somethingruther on Feb 18, 2015 · 8940 views · in Rules and Guidelines
somethingrutherFeb 18, 2015
Feb 18, 2015 at 05:26 AM #1
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Bank Rules (Most Up-to-Date Version)


Greetings everyone! We have updated rules for the guild bank. So please, if you haven't already, give these a quick scan. I absolutely will be enforcing these rules.

Rule 1: Deposit at least as much as you withdraw (please, check to see what we need in the guild bank to make sure it's an equal trade; see below)

Rule 2: Try to keep one full stack of all materials and two stacks of wood/metal/cloth. Anything excess may be taken out by anyone. If we are short on any materials, these are far preferable for items to deposit in exchange for withdrawals.

Rule 3: Don't withdraw more than 25 of a provision/alchemy mat at a time; if there's fewer than 25, don't withdraw more than 3 (until what you took out is replaced by anyone).

Rule 4: If you withdraw more than 50 of a wood/metal/cloth, don't withdraw again until what you withdrew is replaced (again, doesn't even have to be you that replaces it, as long as someone does it)

Rule 5: Do not take out more than half of tempers/tannins available (until what you took out is replaced by you or otherwise)

Intricate materials can be taken out for decon as well as white/green glyphs at any time by anyone. Set pieces can be taken out after one week to sell.

First offense will result in a warning. Second offense results in banishment to The Dungeon rank for 3 days time. After such a period, the player is moved to Trial Member rank, and will remain as such until items are returned to the bank.

The point of the guild bank is to have enough materials for all members to share. With everyone contributing, we can have a healthy storage for everyone to use.

Happy banking, everyone!

Edited Nov 13, 2015 at 10:43 AM by 0