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Kath McKaar part 1 (Character Sheet)

2 posts · started by Kath McKaar on May 03, 2015 · 4838 views · in Approved Character Sheets
Do'Shurh McKaarMay 03, 2015
May 03, 2015 at 10:27 PM #1
Kath McKaar

NAME: Do’Shurh McKaar
NICKNAME: Whips-With-Tail
PRONOUNCIACTION: Dough-Sure Mick-Car
OCCUPATION: Guardian Zoologist. Blacksmith.
AGE: 26
RACE: Khajiit (Cathay-raht)
BIRTH DATE: 10th of Last Seed
BIRTHPLACE: Torval, Elsweyr
BIRTHSIGN: The Warrior
GENDER: Male
SEXUALITY: Bisexual

APPERANCE
HAIR COLOR: Dark brown with braded tannish beads
EYE COLOR: Blue
FUR COLOR: Black and Dark Grey
BODY TYPE: Very Brawny/Muscular
HEIGHT: 7’5
WEIGHT: 350lbs
SCARS: His thick, scruffy, black and dark grey fur coat is noticeably lighter on both shoulders due to improperly healed scars sustained in archery and swordplay skirmishes.
SPEECH: Soft and deep toned; can sound intimidating. Short spoken style, thick Khajiit accent. Ex:“Your justifications are beginning to irk me.” “Raj of you! Teko’i zeri, you soured pelins!” (Translation: All of you! Full force, you soured knights!)
FASHION:
ARMOR DESRIPTION
Personally prefers tenebrous, thick armor. The righteous knight-styled helm is his emblem, symbolizing strength of heart, soul, and his deeply held convictions. Avoids wearing a common forged cuirass on account of discomfort caused by his thick skin and fur coupled with his tremendous bulky size; instead he compromises with a great latigo leather chest harness with buckles. Reckless in his willingness to rely solely on his muscularity in battle, he considers his bare shoulders to be acceptable pauldrons. Prefers to equip tight-fitting, flexible gauntlets to increase grip and the probability of a fatal grasp, making swift escape very difficult for his opponents. The girdle’s primary purpose is to keep the sheaths of his sword and dagger arsenal tightly motionless and organized. The greaves are specifically designed to provide more room for his prominent, whippy tail, in order to grant full potential to its unique pliability. His stabtons act like hoofs, allowing him to both sprint with the momentum of a war-horse and catch the familiar cold wind brushing against his bare fur coat.

OUT OF CHARACTER ARMOR (Dwarven)
HEAD: Breton Helm
SHOULDERS: None
CHEST: None
HANDS: Orc Gauntlets
WAIST: Ancient Elf Girdle
LEGS: Redguard Greaves
FEET: Nord Stabtons

SIGNATURE COLOR: Midnight Black, Lapis Lazuli and Tombstone Grey.
CLOTHING: Rarely seen wearing common clothes because of his stubbornness in taking off his armor, unless special occasions arise.

PERSONALITY
POSITIVE TRAITS: Serene, Stern, Independent, Solicitous, Hardworking, Honorable, Protective, and Stoic.
NEGATIVE TRAITS: Grumpy, Demanding, Reckless (When it comes to protecting others), Stubborn, and Resentful.
ALIGNMENT: Neutral Good

PERSONALITY DESCRIPTION
• He profoundly believes the abnormal, such as Vampirism and Lycanthropy, has a good side despite any insidious reputation.
• Protecting both those under his clandestine care and common individuals in need is seen as a great honor to him, whether or not they deserve saving.
• Can be humble when it comes to royalty or higher authority, except the Thalmor, to whom he is bitterly tolerant yet willing to show respect.
• Will not indulge in meaningless conversation, however, views an inquisitive spirit as worthy of knowledge.
• A vigilant, misunderstood individual who attempts to bestow silent order and liberty by the curious kindness of his heart.
• Finds tranquility and proper, good-natured behavior more effective in addressing others, be them creatures, exceptional or common beings.
• Sometimes prefers the company of wildlife to humanity.

SKILLS
VERY SKILLED: Swordsmanship, Focus: Greatsword and One Hand and Shield, Zoology and Polymorphic (Biotic) Magic.
MODERATELY SKILLED: Cooking, Hand-to-Hand Combat, Blacksmithing, Clothing (Leather only) and Slight medical knowledge.
UNSKILLED: Duel Wield, Archery, Alchemistry, Expressing his emotions over his stoical countenance and Participating in social affairs.
LANGUAGES: Ta’agra

LIKES: Frowning, peaceful silence, balanced swords and daggers, extensive metal shields, and strenuous exercise.
DISLIKES: Unaccommodating entry spaces, participating in parties, talking in abusive and nonsensical conversations, chaotic crowds, interruptions, those who make generalizations and thinking absolutes, wearing a curiass or pauldrons, and senseless violence.
FEARS: That his strength or skills will be proven futile protecting or keeping his solemn oath to others. Accidently harming the innocent or the people he cares about. Becoming estranged or isolated from his family and friends.
PASTIMES: Temporarily departing into the deep wilderness to practice his biotic polymorphic abilities. Likes to study and interact with animals and other extraordinary mysterious of existence in solitude. Blacksmithing weapons and armor.
HABITS: Leaving unannounced. Overworking.

STRENGTHS: Physical strength. Creativity with limited magicka. Controlled wraith during engaged battle (increases focus). Spiritual Understanding.
WEAKNESSES: Slight slowness in battle. Heat and magicka exhaustion (overworking). Inability to fit into small spaces.

WEAPONS DESCRIPTION AND ARSENAL (Dwarven)

Shield x1
JAW BASHER: Personal favorite to the tailed gladiator, it is a larger Breton shield with fairly sharped edges capable of withstanding the raging stomp of a humble giant.

Greatsword x2
ARROWBANE: A light but keen Bosmer blade, forged to block incoming arrows, bolts, and daggers.
DRAGONTHORN: Native Nord instrument, snared by a powerful fiery enchantment that feeds on rage and hatred.

Sword x2
SLIVERSHINE: Black, crimsonish Khajiit sword with a glistering blade of powdered silver.
WINGED VICTORY: Forged of gold and iron, an Aldmer sword with the ability to create the illusion of invisibility while in motion and to temporarily blind their opponent when reflecting sunlight.

Dagger x3
AGGRA: A black Bosmer blade fit for a survivalist, penetrating stone to climb over mountains or obstacles can be handy.
EAGLE’S TALON: Greenish dagger designed to duplicate and enchant the effects of an eagle’s talon.
PICKUP: A curved Argonian blade, acting as a loyal boomerang with a desire to strike the aimed target and to return to the wielder’s hand.

BIOGRAHPY
A guardian zoologist endeavoring to bestow protection and sanctuary to the abnormal such as Werewolves and Vampires in secrecy, dedicating his life to discover and study the exceptional and unlock the concealed knowledge of common biotic life forms of the wondrous plains of Tamriel. Cautiously using the exotic magicka of Alteration (Polymorphic (Biotic) Magic) to develop a greater understanding and appreciation for numerous existences.
When he inherited the Mask of Kath at the age of seventeen his life changed forever, memories and experiences of the Kath’s before him corrupted his mind into confusion and false truth. Convincing him that the honored titles such as “The Renegade of Darkness” or “Shadow Warrior of the Divines of the First Era” belonged to him.
After eight years of mental sickness he was healed in Mornhold by the resourcefulness of one of his closest friends, Sylvaswift, one of the secretive Lords of Greenhill. The experiences and memories he lost at a young age eventually returned to him, the clarity and understanding of his own existence was like breaking free from the chains that snared him for so long. Therefore, he decided to depart from the Sugar Clan Claw to carry on the family tradition as a blacksmith and a warrior in Vulkwastern. Currently living among the restful clan under the rule of the M’Lady Nightwind, designing or enhancing weaponry and armor for the coming travelers. And keep the armory for the guard under his protective care.
Scavenger360May 03, 2015
May 03, 2015 at 11:09 PM #2
Approved, you will be promoted on 5/17. Please speak to @somethingruther about bank rules.
Welcome!