Blue Skooma Roleplayers · Forum Archive Site Info
Blue Skooma Roleplayers

J'maaq L'khal

2 posts · started by Terrorloc on Jul 03, 2015 · 440 views · in Approved Character Sheets
TerrorlocJul 03, 2015
Jul 03, 2015 at 05:09 PM #1
ESO @Name: @terrorloc

Main Character Name: J'maaq L'khal

Race: Khajiit

Age: Unknown

Gender: Male

Physical Description:
J'maaq is a tall albino Suthay-Raht Khajiit with grey stripes along his body. He has brown hair in a Mohawk style with a beard tied like a nord. J'maaq prefers the sword and board tactic with heavy khajiit battle armour as it has saved his life many times, and until recently he kept a shield made out of daedra hide to protect him from fire, acid and other corrosive projectiles.

Flairs: J'maaq has sustained severe burns around the eyes, leaving him half blind and scarred for life, and he wears a battle helm to hide this. J'maaq also keeps an amulet depicting the two moons under his collar at all times. J'maaq has a scar that looks like the staff of sheogorath carved onto the back of the amulet.


Personality:
    Likes:
  • Good Jokes
  • Fire (as long as it doesn't burn him)
  • Ice (Or anything as cold as ice)
  • Other Khajiit
  • People who best him in combat
  • A good book
  • Knowledge
  • Sheogorath (Being cursed and tortured but also getting a brother back and the ability to shape shift makes this a mixed bag)
  • The Two Moons
  • A good long drink of mead
  • Werewolves
  • Dunmer who hate slavery



    Dislikes:
  • Pompous Elves
  • Non-Khajiit (Doesn't care unless you comment on stereotypical khajiit behaviour)
  • Cold water (Only exception to things cold as ice)
  • Dunmer
  • Bad Puns (Will result in a PUNishment)
  • People who want to see his face
  • Showing his face
  • Thieves
  • Liars
  • People who don't support the Dominion (Doesn't care about the queen)
  • Sheogorath (Being cursed and tortured but also getting a brother back and the ability to shape shift makes this a mixed bag)



    Strengths:
  • Slashing
  • Stabbing
  • Blocking
  • Has a twin who will help him in a fight
  • Telling funny jokes
  • Using fire and ice
  • Showing a Dunmer what he thinks about slavery
  • Getting his legs broken
  • Eating meat. Sentient or otherwise
  • Can Shape-Shift into other forms of Khajiit. As can his twin. (One must stay a Suthay-Raht)
  • Will often sacrifice body parts and shields for the safety of others
  • Despite having a long list of things he doesn't like and may punch, often keeps anger in check and will verbally slap before physical contact



    Weaknesses:
  • Starting a conversation
  • Not being able to show a Dunmer what he thinks of slavery
  • Severe burns in the facial region. Causes blindness in bright light or otherwise barely visible darkness.
  • Can be influenced by sheogorath. As can his twin
  • If J'maaq suffers a severe enough burn he has flashbacks to the day his farm was attacked and goes into a mad frenzy for several minutes
  • Will often sacrifice body parts and shield for the safety of others
  • Being a cat he scares his horse, giving the horse a longer sprint but making it slower
  • The smell of moon sugar has the same effect as burning, but less severe. May cause no reaction at all
  • Eating meat. Sentient or Otherwise
  • J'maaq often switches between a Khajiit and Imperial accent, making it hard to recognise his origin


J'maaq first appears quiet and shy, often sitting around not talking, but if someone offers him enough mead and a chicken leg he quickly becomes one of the rowdier drinkers, telling jokes and making friends until he's had a bit too much too drink. J'maaq is quick friends with other warriors, be they magic users, archers or they use a blade they're all the same to J'maaq. However Thieves and Assassins are the complete opposite. Even though a sober J'maaq is withdrawn and doesn't speak as much as a drunk or drinking one, he is always paying attention to details. Unless he's flipping a coin. Then he's deciding whether to get drunk or not. Of course, these features hide a dark past filled with remorse.

Background:
J'maaq L'khal is the twin brother of J'thri L'khal, the younger brother of Do'Adala L'khal, a female khajiit warrior who fought for the dominion at the start of the war, and son of a khajiit moon sugar farmer. J'maaq lived on Kenarthi's Roost on a moon sugar farm now gone from the land where he worked and dreamed of being a great warrior for the Dominion. Then Kenarthi's Roost was attacked by the Ebonheart Pact before it became apart of the dominion. The part of the attack that scared J'maaq the most was when his own mother cut his father down and threw J'maaq into a burning field before joining with the Pact and sailing off, leaving J'maaq to burn while the farm was destroyed with his father's and sister's corpses as well as the corpses of the workers laying in the burning fields. Luckily his brother pulled him out and managed to heal some of the burns, but his face remained scarred and he became enraged upon suffering even minor burns.
As soon as he was able J'maaq's brother left the island to go to the Mage's guild and didn't tell J'maaq about it. J'maaq eventually followed, going to the fighter's guild and eventually to the war. After 3 months of training, helping the fighter's guild and scouting out Cyrodiil J'maaq was summoned to Sheogorath's realm where he saw his brother. After a quick explanation that his brother had tried and failed in a ritual to give him "Simply Mad" powers which had caused the mad god to take him prisoner they were subjected to torture and strange spells for Sheogorath's Amusement. After what felt like years they were released. Then they saw what Sheogorath's spells had truly done besides torture.
They were cursed to be bound to each other forever, but one shall be a Suthay-Raht and the other can be any other khajiit assuming it is quadrupedal. This first seemed to be a blessing, but soon they vied for control on who would be the Suthay-Raht. Eventually J'maaq won, but J'thri manages to take control occasionally. After they had sorted out this predicament, however, sheogorath played with them some more, first taking control and causing havoc, but after deciding that was no fun he just subtly influences them to do things that would be simply crazy to think about.
After they came to terms with their new way of life they rejoined civilization and realised that all that time spent in the shivering isles had messed with their aging, causing them to live remarkably longer than others and for their current age to be unknown, though it is suspected to be 42. They also discovered that the world was being attacked by Molag Baul, but that didn't seem as important. Now they fight together to try and stop Molag Baul and his daedra army, to protect khajiit and need and most of all to find their mother and avenge their family, however, there is a secret follower sent to "greet" J'maaq when the time is right before he finds his mother. However, after fighting with the dominion and fighter's guild it was clear they weren't fighting the daedra as much as they could have and the thirst for revenge seemed to dwindle. J'maaq and J'thri decided to metaphorically settle down and become sellswords to fight the daedra, wherever they are (Assuming they aren't Sheogorath's) for the right price. Or for free if you stumble across them with a pack of dremora after you, assuming you don't mind giving a favor.

Rumors:
J'maaq has never been seen with his helmet off.
Some form of Quadrupedal khajiit is always seen following J'maaq
J'maaq constantly flips between Khajiit and Imperial accents
J'maaq has been seen drinking and singing with soldiers who have died in battle the next day
J'maaq has been seen quarreling with members of the Fighter's guild
J'maaq was once seen riding a giant senche which responded by trying to bight his head off.

Edited Jul 05, 2015 at 09:53 AM by 0

Scavenger360Jul 03, 2015
Jul 03, 2015 at 10:46 PM #2
Approved, thank for the detail put into your character sheet.