TheMulletWhispererSep 14, 2015Sep 14, 2015 at 01:22 AM
#1
This schedule -needs- to be followed, last time, the schedule was ignored and there was a huge misunderstanding during the last event, a lack of communication, and things generally fell apart, so if this schedule could be followed, I would appreciate it, and if any actions are to be taken that could potentially change the events in this schedule, I ask that it be cleared with either me (@TheMulletWhisperer) or @Raccoonsim. Thank you.
After barely scraping through a devastating epidemic, the town of Vulkwasten had seemingly begun its swift recovery, the Harvest's End Festival marking the true return to normalcy.
But one problem still remained unsolved. The cultists of Daedric Prince Mehrunes Dagon, who'd escaped justice from the guard, were still at large, though everyone had seemingly forgotten about them. Though they'd been set back when their sacrifice was snatched from their clutches, it was only a matter of time before they got their hands on another, and this time, they created something far worse than an earthquake.
As the skies and clouds turn red, and the Daedra pour out of the gate to the Deadlands, it is a race against time to defeat the Daedra, before they defeat you.
Event Schedule [spoilers]
September 13th
The letter -
A mysterious letter from an unknown sender arrives to lady Elsynia Nightwind. Though cryptic, it is clear that danger is afoot, as the letter demands that all in the town who could assist in a fight accompany the Treethane to a specified location in the outskirts of the town. Upon arrival, in a field of dead Kyn, more seem to arrive, ambushing the small group. Gladly enough for them, a mysterious stranger steps in to save the day.
A mysterious letter from an unknown sender arrives to lady Elsynia Nightwind. Though cryptic, it is clear that danger is afoot, as the letter demands that all in the town who could assist in a fight accompany the Treethane to a specified location in the outskirts of the town. Upon arrival, in a field of dead Kyn, more seem to arrive, ambushing the small group. Gladly enough for them, a mysterious stranger steps in to save the day.
September 18th
Interference -
It's been five days since the stranger who'd warned them of the gate had spoken to them, or indeed been seen, and yet, he seemed to be right. Scouts from the town's guard force return with multiple reports of Daedra amassing in the forests, setting up camps and killing any who they spot on the road. A large task force is assembled to hopefully deal with the various dremora, who set out with as many volunteers as they could muster, in an attempt to deal with this crisis.
It's been five days since the stranger who'd warned them of the gate had spoken to them, or indeed been seen, and yet, he seemed to be right. Scouts from the town's guard force return with multiple reports of Daedra amassing in the forests, setting up camps and killing any who they spot on the road. A large task force is assembled to hopefully deal with the various dremora, who set out with as many volunteers as they could muster, in an attempt to deal with this crisis.
September 21st
Sigil Stone -
No matter how many hit-and-run operations are performed, nothing seems to bring the Daedra to their knees, they simply keep returning en masse, even when their lieutenants are killed. However, good news arrives in the form of a Dominion scout, reporting in his dying breaths that he'd located the source of the incursion. An oblivion gate, open to the Deadlands. Once this information has been gathered, a group, large or small, enters the gate and makes to remove the sigil stone, and cut off their supply of reinforcements.
No matter how many hit-and-run operations are performed, nothing seems to bring the Daedra to their knees, they simply keep returning en masse, even when their lieutenants are killed. However, good news arrives in the form of a Dominion scout, reporting in his dying breaths that he'd located the source of the incursion. An oblivion gate, open to the Deadlands. Once this information has been gathered, a group, large or small, enters the gate and makes to remove the sigil stone, and cut off their supply of reinforcements.
September 25th
Scatter! -
Now that the reinforcements have been cut off, it's time to remove those who bolster the forces of the Daedra together, the Xyvkyn Lieutenants. Counting four in total, all the fighters, rogues, and mages that can be mustered push into the dremora camp to end their power, and send them scattering like rats off into the wilderness.
Now that the reinforcements have been cut off, it's time to remove those who bolster the forces of the Daedra together, the Xyvkyn Lieutenants. Counting four in total, all the fighters, rogues, and mages that can be mustered push into the dremora camp to end their power, and send them scattering like rats off into the wilderness.
September 28th
The End -
With the dremora dealt with and the gate closed, the time comes to cut off the head of the snake, the Ascendant Cultists who opened the gate in the first place. It doesn't take much tracking to locate them, having moved back to the caves in which they were originally thwarted. Though they prove much more powerful than likely expected, they are swiftly ended, and the threat of the Deadlands finally draws to a close.
With the dremora dealt with and the gate closed, the time comes to cut off the head of the snake, the Ascendant Cultists who opened the gate in the first place. It doesn't take much tracking to locate them, having moved back to the caves in which they were originally thwarted. Though they prove much more powerful than likely expected, they are swiftly ended, and the threat of the Deadlands finally draws to a close.

