Dro'SkarSep 24, 2015Sep 24, 2015 at 08:34 PM
#1
ESO @name: @Dro'Skar
Basic Information:
Name: Dro'Skar
Race: Khajiit
Age: ~24
Sex: Male
Physical Description:
Dro'Skar is fairly thin and slightly above average height for a Kahjiit. He has grey fur with a defined black stripe pattern covering his face and body, white eyes, and a strikingly white mane. He wears medium weighted armor, to allow for easy movement, usually dyed in muted green and grey or black. While he prefers not to use them if talking will suffice, he carries a greatsword on his back at all times, with his trusty bow slung over his shoulder.
Flairs: Dro'Skar walks with a very subtle limp, and leans a little to his right, to take some weight off his left leg, when he stands still. He wears a small, corked vial of sand tied with a piece of string around his neck and his pockets and jerkin are always lined (some would say stuffed) with various herbs and other alchemical ingredients.
Personality:
Likes:
-Alchemy
-Warm sand
-Stealing for sport
-Exploring and learning
-People-watching
Dislikes:
-Being told no
-Cold
-Confrontation
-Loud things
-Mud in his fur
Strengths:
-Talented alchemist
-Combat medic
-Cross-dominant
-Generous
-Sharpshooter
-Open-minded
-Polite
Weaknesses
-Little sense of personal space
-A bit ignorant, culturally
-Curious to a fault
-Stubborn
-Opinionated
-Prankster
For the most part, Dro'Skar is curious and quiet (he'll talk your ears off about alchemy though). Dro'Skar is not particularly knowledgeable on non-Khajiit culture and after offending a few too many patrons at the bar, he has decided that perhaps he should listen first and then speak. He's learned that his silence often leads to him seeing and hearing all sorts of interesting things. He's not much of a conversation initiator and is quite comfortable with silence, but he's by no means awkward and will happily chat with someone, should they address him. Dro'Skar also has busy fingers. While not a true thief, he loves slight of hand and will happily move your ring from your hand to your pocket, if you let him too close while you converse. He really only steals for the challenge or for amusement though, and he usually returns anything he takes. In a fight, he prefers to hang back and take potshots at the enemy or apply salves and poultices to his wounded companions. He won't promise that it won't hurt, but he'll keep you stitched together and breathing until a real healer can fix you up. Be careful with any elixirs he carries or offers you, however. Experimentation requires testing, and Dro'Skar knows that his subjects/acquaintances might be less than willing to try his potions if he told them what was in them. He loves to explore, often selling his bow and blade, and alchemy skills just as an excuse to see the world and find new ingredients to experiment with.
Background:
Dro'Skar is the adopted son of two caravan members, who found him in the ruins of a raided coastal village when he was about 4 years old. After nursing him back to health, the couple decided to keep him. The whole caravan party was endlessly amused by the young Skar's shock of fluffy white hair on his head and they took to calling him little Dro'Skar. He did not mind and eventually it stuck. There were no other little ones in the caravan and with no one to play with, Dro'Skar amused himself by playing pranks on other members, all of whom spoiled him a bit too much at times because he was the only child, or by watching his father work with potions. As he got older, his father taught him the uses of various ingredients, as well as how to patch up an injured worker, and even began to let him assist. When the Knahaten Flu began to take hold in Elsweyr, the caravan settled down and Dro'Skar's father, Jo'Moza, along with many other healers, set to work attempting to combat the plague. With Jo'Moza working day and night to take care of the sick, Dro'Skar took the reigns as provider and began to hunt and hone his bow skills, as well as gather materials and food for his family. Eventually Jo'Moza also contracted the flu. He continued to treat his patients however, refusing to stop working until he was too weak to move. As Jo'Moza knew his time to leave this world was nearing, he ordered Dro'Skar and his mother, Unbaari, to flee. The two did so and began making arrangements to leave Elsweyr, though that was easier said than done. As the plague raged on, borders tightened. Eventually the two discovered a smuggling chain that would be willing to take one and only one of them into Khenarthi's Roost and then on into Auridon. Unbaari elected at that time that Dro'Skar would be the one to go, as he had a long life to lead and she had already lost her husband and was unwilling to allow anything to happen to her son. Unable to argue with her, Dro'Skar reluctantly agreed and traveled to Auridon, where he worked for a time as an apprentice in a local alchemy shop. He is now traveling throughout Valenwood, in search of more knowledge about his craft and of this expansive new world he's only ever heard about in stories.
Basic Information:
Name: Dro'Skar
Race: Khajiit
Age: ~24
Sex: Male
Physical Description:
Dro'Skar is fairly thin and slightly above average height for a Kahjiit. He has grey fur with a defined black stripe pattern covering his face and body, white eyes, and a strikingly white mane. He wears medium weighted armor, to allow for easy movement, usually dyed in muted green and grey or black. While he prefers not to use them if talking will suffice, he carries a greatsword on his back at all times, with his trusty bow slung over his shoulder.
Flairs: Dro'Skar walks with a very subtle limp, and leans a little to his right, to take some weight off his left leg, when he stands still. He wears a small, corked vial of sand tied with a piece of string around his neck and his pockets and jerkin are always lined (some would say stuffed) with various herbs and other alchemical ingredients.
Personality:
Likes:
-Alchemy
-Warm sand
-Stealing for sport
-Exploring and learning
-People-watching
Dislikes:
-Being told no
-Cold
-Confrontation
-Loud things
-Mud in his fur
Strengths:
-Talented alchemist
-Combat medic
-Cross-dominant
-Generous
-Sharpshooter
-Open-minded
-Polite
Weaknesses
-Little sense of personal space
-A bit ignorant, culturally
-Curious to a fault
-Stubborn
-Opinionated
-Prankster
For the most part, Dro'Skar is curious and quiet (he'll talk your ears off about alchemy though). Dro'Skar is not particularly knowledgeable on non-Khajiit culture and after offending a few too many patrons at the bar, he has decided that perhaps he should listen first and then speak. He's learned that his silence often leads to him seeing and hearing all sorts of interesting things. He's not much of a conversation initiator and is quite comfortable with silence, but he's by no means awkward and will happily chat with someone, should they address him. Dro'Skar also has busy fingers. While not a true thief, he loves slight of hand and will happily move your ring from your hand to your pocket, if you let him too close while you converse. He really only steals for the challenge or for amusement though, and he usually returns anything he takes. In a fight, he prefers to hang back and take potshots at the enemy or apply salves and poultices to his wounded companions. He won't promise that it won't hurt, but he'll keep you stitched together and breathing until a real healer can fix you up. Be careful with any elixirs he carries or offers you, however. Experimentation requires testing, and Dro'Skar knows that his subjects/acquaintances might be less than willing to try his potions if he told them what was in them. He loves to explore, often selling his bow and blade, and alchemy skills just as an excuse to see the world and find new ingredients to experiment with.
Background:
Dro'Skar is the adopted son of two caravan members, who found him in the ruins of a raided coastal village when he was about 4 years old. After nursing him back to health, the couple decided to keep him. The whole caravan party was endlessly amused by the young Skar's shock of fluffy white hair on his head and they took to calling him little Dro'Skar. He did not mind and eventually it stuck. There were no other little ones in the caravan and with no one to play with, Dro'Skar amused himself by playing pranks on other members, all of whom spoiled him a bit too much at times because he was the only child, or by watching his father work with potions. As he got older, his father taught him the uses of various ingredients, as well as how to patch up an injured worker, and even began to let him assist. When the Knahaten Flu began to take hold in Elsweyr, the caravan settled down and Dro'Skar's father, Jo'Moza, along with many other healers, set to work attempting to combat the plague. With Jo'Moza working day and night to take care of the sick, Dro'Skar took the reigns as provider and began to hunt and hone his bow skills, as well as gather materials and food for his family. Eventually Jo'Moza also contracted the flu. He continued to treat his patients however, refusing to stop working until he was too weak to move. As Jo'Moza knew his time to leave this world was nearing, he ordered Dro'Skar and his mother, Unbaari, to flee. The two did so and began making arrangements to leave Elsweyr, though that was easier said than done. As the plague raged on, borders tightened. Eventually the two discovered a smuggling chain that would be willing to take one and only one of them into Khenarthi's Roost and then on into Auridon. Unbaari elected at that time that Dro'Skar would be the one to go, as he had a long life to lead and she had already lost her husband and was unwilling to allow anything to happen to her son. Unable to argue with her, Dro'Skar reluctantly agreed and traveled to Auridon, where he worked for a time as an apprentice in a local alchemy shop. He is now traveling throughout Valenwood, in search of more knowledge about his craft and of this expansive new world he's only ever heard about in stories.
Edited Sep 24, 2015 at 08:40 PM by 0

RaccoonismSep 24, 2015