Phoenix.The.KidSep 28, 2015Sep 28, 2015 at 01:35 AM
#1
@PhoenixTheKid
MUSIC
YouTube video: pPaN4hvNGbc[/youtube]
KORVOS SARETHI
PRONUNCIATION: KOOR-vos sahr-ETH-EE
NICKNAMES: Korv, Kor, Kory
AGE: 34
BIRTH DATE: 29th of Morning Star, 2E 550
BIRTHPLACE: Mournhold, Deshaan, Morrowind
BIRTHSIGN: The Ritual
RACE: Dunmer
CLASS: Dragonknight
OCCUPATION: Mercenary, Bethany's personal security
GENDER: Male
HEIGHT: 5’11’’
WEIGHT: 175 lbs
LATERALITY: Ambidextrous
SEXUALITY: Demisexual
AFFLICTION: Lycanthropy
RELIGION: None
PATRON DEITIES: None
PERSONALITY
MEYERS-BRIGGS: ISTP
ALIGNMENT: Lawful Neutral
POSITIVE TRAITS: Strategic, stoic, patient
NEGATIVE TRAITS: Blunt, gullible, melancholic, awkward, dark, jealous
MORALITY: Korvos is slow to trust others and prefers his relationships with others to be purely business. He does not interact well with others on a personal level, though his social skills are developed enough to casually interact with others. He possesses High-Functioning Autism: his empathetic and sympathetic skills are not well developed, and he will often ask somewhat offensive or insensitive questions while not realizing that he is distressing or angering the opposite party. He is rarely attracted to others, and prefers not to be flirted with or touched. In the rare cases that he does attach himself to someone emotionally, he has the capacity to be easily manipulated by the other person. He will often not question the decisions of those he views as "good", even if such decisions are abusive or malicious, especially if they are harmful to him. His executive functioning skills are poor, and he prefers to be told what to do. He still mourns for his family.
FEARS: Being alone, heights, abandonment, disappointing others, fetching-unnatural-mechanical-Dwemer-n’chow
LIKES: Training, guar, sparring, guar, tea, meditating, guar, eating, pleasing others, calligraphy, also guar
DISLIKES: Not understanding jokes or speech, failing to protect others, stuttering, feeling useless, disappointing others
SKILLS
VERY SKILLED: Sword and shield, martial abilities, strategic thinking
MODERATELY SKILLED: Calligraphy, singing, lying
UNSKILLED: People skills, magical abilities, recognizing sarcasm, executive functioning, emotional relations
LANGUAGES: Tamrielic, Dunmeris
image no longer hosted — http://assets-cloud.enjin.com/users/10299407/pics/original/3193389.jpg[/img]
HAIR COLOR: Auburn
WAR PAINT: None
EYE COLOR: Magenta
SKIN COLOR: Dark gray
BUILD: Muscular and toned, well-acquainted with physical activity and manual labor
SCARS: A gash running over his left eye, several mended stab wounds on his chest
SPEECH: Korvos speaks in a typical Morrowind accent, more drawling than the other accents of the Dominion. His speech is choppy, monosyllabic and halting. He is prone to rambling if one can get him to speak more than a few words at a time, especially with subjects that he enjoys. As a child, he had a stutter that he worked extremely hard to iron out. In moments of anxiety, his stutter becomes much more prevalent.
CLOTHING: Korvos prefers speed and mobility offered by medium armor. If the occasion demands, he will wear a tunic, though his fashion sense is never particularly on point. He prefers dark colors and wears several gold pieces of jewelry: a stud in his right earlobe, a septum ring in his nose, a stud in his tongue, and labret in his lip.
WEREWOLF FORM:
FUR: Auburn back, beige belly
EYES: Red
CLAWS: Black
HISTORY:
Korvos was the first son born to the Sarethi clan, a wealthy family in the service of House Hlaalu. His father was the head of the Sarethi clan and master of a saltrice plantation. His mother was Telvanni, a battlefield healer who served during the Second Akaviri Potentate. By birth, Korvos was to inherit the plantation and all its contents. However, as Korvos’ third year came and went, his mother realized something was wrong. The young dunmer had never spoken a word and would not begin to do so until well into his fifth year and with a halting stutter.
Despite his learning delay, his father was determined to groom Korvos into a proper plantation master. To his father’s eternal frustration, Korvos’s interests seemed cemented in physical activities. The young dunmer enjoyed learning swordplay, bothering his younger brother, Telvys, exploring with his second younger brother, Malvo, and doting on his youngest brother, Donvyn. His mother was much more forgiving in relation to Korvos’s interests. Her patience in instructing her son shaped much of his knowledge, including his skills in calligraphy. To placate his affinity for martial abilities, she persuaded his father to hire a private tutor for Korvos - a master in traditional Dunmeris martial arts.
Shortly after his youngest brother’s birth, Korvos’s mother was called away to investigate an outbreak of plague near the border to Black Marsh. A small case of the Knahaten Flu had edged its way inside - while the outbreak was quarantined, Korvos’s mother contracted the Flu herself, and did not survive.
After the news of her death, Korvos’s instruction in managing the plantation took priority, as there was no longer a lady of the house to help manage business. Korvos missed the patient instruction of his mother - his father was much less forgiving when Korvos failed to learn at a proper pace. Mistakes were punished, sometimes corporally. Alongside his brother Telvys, Korvos’s failures were much more prominent. Unlike Korvos, Telvys seemed genuinely interesting in being a master of the plantation. As Telvys excelled under their father’s instruction, Korvos’s instruction shifted. Though he would inherit the plantation in name, it became clear that Telvys was to be the true mind behind the operation. Thus, Korvos was groomed to obey his father and Telvys.
The family crumbled on his youngest brother’s 18th birthday. Though Donvyn had received an invitation to Shad Astula, the youngest Sarethi was caught in bed with a slave and disowned from the family. Several days after, Korvos quietly left for Mournhold. He was not pursued - if anything, his departure left Telvys free to claim Korvos’s birthright. Korvos enlisted with the Ordinators and trained to be a common city guard. His prowess in martial arts aided him, and during his training, he became proficient with his favored weapons of an axe and shield.
Korvos never completed his training, though. Narsis was struck with plague - the Llodos Plage - and the irrigation from Lake Hlaalu that the plantation used was contaminated. The plantation quickly succumbed to the plague, wiping out its residents. Korvos was spared from the plague, but left orphaned. Several weeks later, in reading his father’s will with his distant cousins, Korvos was disinherited. With no fortune or family left, he departed Mournhold to follow a scarce paper trail across Tamriel - all the evidence left of his youngest brother, Donvyn.
His travels took him as far south as the Valenwood, chasing trading logs that listed his brother as a caravan guard. He caught up to Donvyn in Reaper’s March, and the two reunited. Korvos joined the rag-tag Sugar Claw Clan alongside his brother, doing odd delivery jobs for him and working primarily as a mercenary.
INVENTORY
Hand Axe: Korvos's weapon of choice. For slicing, hitting, and cracking skulls like coconuts. A gift from Bethany.
Shield: Korvos's other weapon of choice. For blocking, bashing, and occasionally throwing like an oversized frisbee.
Hand and Foot Wraps: To protect one's extremities while punching things, both for practice and serious fights.
Family Signet Ring: A gold band with the negative image of a seht for Sarethi. Used for stamping official documents with the family seal, though it carries little legal meaning now that the Sarethi clan is largely deceased.
Calligraphy Practice Book, Inkwell, and Brushes: For Korvos's artistic hobby. His book of heavy-duty cotton paper is half-filled with flourishes, poetry in both Dunmeris and Tamrielic, and doodles.
Violin: He inexplicably rocks at playing the violin.
ANIMALS:
Maliat: Korvos' longtime pet and companion. She is a striped pony guar with a patient and warm temperament, and also serves as an occasional therapy animal. She is Zalku's mother, along with five other pony guar owned by various characters.
Zalku: A russet-colored pony guar, though much smaller than Maliat due to her young age. Her personality has yet to develop, though she seems to enjoy eating, sleeping, and squeaking at moving objects.
Shuduri: A large golden-eye guar with a spirited temperament, in contrast to Korvos' smaller pets. Korvos uses her as a mount and pack animal.
MUSIC
YouTube video: pPaN4hvNGbc[/youtube]
KORVOS SARETHI
PRONUNCIATION: KOOR-vos sahr-ETH-EE
NICKNAMES: Korv, Kor, Kory
AGE: 34
BIRTH DATE: 29th of Morning Star, 2E 550
BIRTHPLACE: Mournhold, Deshaan, Morrowind
BIRTHSIGN: The Ritual
RACE: Dunmer
CLASS: Dragonknight
OCCUPATION: Mercenary, Bethany's personal security
GENDER: Male
HEIGHT: 5’11’’
WEIGHT: 175 lbs
LATERALITY: Ambidextrous
SEXUALITY: Demisexual
AFFLICTION: Lycanthropy
RELIGION: None
PATRON DEITIES: None
PERSONALITY
MEYERS-BRIGGS: ISTP
ISTP Description
Like their fellow SPs, ISTPs are fundamentally Performers (note the capital 'P' :-)), but as Ts their areas of interest tend to be mechanical rather than artistic like those of ISFPs, and unlike most ESPs they do not present an impression of constant activity. On the contrary, they lie dormant, saving their energy until a project or an adventure worthy of their time comes along--and then they launch themselves at it. The apparently frenzied state that inevitably ensues is actually much more controlled than it appears--ISTPs always seem to know what they're doing when it comes to physical or mechanical obstacles--but the whole chain of events presents a confusing and paradoxical picture to an outsider.
ISTPs are equally difficult to understand in their need for personal space, which in turn has an impact on their relationships with others. They need to be able to "spread out"--both physically and psychologically--which generally implies encroaching to some degree on others, especially if they decide that something of someone else's is going to become their next project. (They are generally quite comfortable, however, with being treated the same way they treat others--at least in this respect.) But because they need such a lot of flexibility to be as spontaneous as they feel they must be, they tend to become as inflexible as the most rigid J when someone seems to be threatening their lifestyle (although they usually respond with a classic SP rage which is yet another vivid contrast to their "dormant," impassive, detached mode). These territorial considerations are usually critical in relationships with ISTPs; communication also tends to be a key issue, since they generally express themselves non-verbally. When they do actually verbalize, ISTPs are masters of the one-liner, often showing flashes of humor in the most tense situations; this can result in their being seen as thick-skinned or tasteless.
Like most SPs, ISTPs may have trouble with rote and abstract classroom learning, which tend not to be good measures of their actual intelligence. They tend, sometimes with good reason, to be highly skeptical of its practical value, and often gravitate towards classes in industrial arts; part-time vocational/ technical programs can be useful to even the college-bound ISTP. In terms of careers, mechanics and any of the skilled trades are traditional choices, and those ISTPs with strong numerical as well mechanical gifts tend to do extremely well in most areas of engineering. Working as paramedics or firefighters can fulfill the ISTP need to live on the edge; they are at their best in a crisis, where their natural disregard for rules and authority structures allows them to focus on and tackle the emergency at hand in the most effective way.
ISTPs with more sedate careers usually take on high-risk avocations like racing, skydiving, and motorcycling. While aware of the dangers involved, they are so in touch with the physical world that they know they can get away with much smaller safety margins than other types.
ISTPs are equally difficult to understand in their need for personal space, which in turn has an impact on their relationships with others. They need to be able to "spread out"--both physically and psychologically--which generally implies encroaching to some degree on others, especially if they decide that something of someone else's is going to become their next project. (They are generally quite comfortable, however, with being treated the same way they treat others--at least in this respect.) But because they need such a lot of flexibility to be as spontaneous as they feel they must be, they tend to become as inflexible as the most rigid J when someone seems to be threatening their lifestyle (although they usually respond with a classic SP rage which is yet another vivid contrast to their "dormant," impassive, detached mode). These territorial considerations are usually critical in relationships with ISTPs; communication also tends to be a key issue, since they generally express themselves non-verbally. When they do actually verbalize, ISTPs are masters of the one-liner, often showing flashes of humor in the most tense situations; this can result in their being seen as thick-skinned or tasteless.
Like most SPs, ISTPs may have trouble with rote and abstract classroom learning, which tend not to be good measures of their actual intelligence. They tend, sometimes with good reason, to be highly skeptical of its practical value, and often gravitate towards classes in industrial arts; part-time vocational/ technical programs can be useful to even the college-bound ISTP. In terms of careers, mechanics and any of the skilled trades are traditional choices, and those ISTPs with strong numerical as well mechanical gifts tend to do extremely well in most areas of engineering. Working as paramedics or firefighters can fulfill the ISTP need to live on the edge; they are at their best in a crisis, where their natural disregard for rules and authority structures allows them to focus on and tackle the emergency at hand in the most effective way.
ISTPs with more sedate careers usually take on high-risk avocations like racing, skydiving, and motorcycling. While aware of the dangers involved, they are so in touch with the physical world that they know they can get away with much smaller safety margins than other types.
ALIGNMENT: Lawful Neutral
POSITIVE TRAITS: Strategic, stoic, patient
NEGATIVE TRAITS: Blunt, gullible, melancholic, awkward, dark, jealous
MORALITY: Korvos is slow to trust others and prefers his relationships with others to be purely business. He does not interact well with others on a personal level, though his social skills are developed enough to casually interact with others. He possesses High-Functioning Autism: his empathetic and sympathetic skills are not well developed, and he will often ask somewhat offensive or insensitive questions while not realizing that he is distressing or angering the opposite party. He is rarely attracted to others, and prefers not to be flirted with or touched. In the rare cases that he does attach himself to someone emotionally, he has the capacity to be easily manipulated by the other person. He will often not question the decisions of those he views as "good", even if such decisions are abusive or malicious, especially if they are harmful to him. His executive functioning skills are poor, and he prefers to be told what to do. He still mourns for his family.
FEARS: Being alone, heights, abandonment, disappointing others, fetching-unnatural-mechanical-Dwemer-n’chow
LIKES: Training, guar, sparring, guar, tea, meditating, guar, eating, pleasing others, calligraphy, also guar
DISLIKES: Not understanding jokes or speech, failing to protect others, stuttering, feeling useless, disappointing others
SKILLS
VERY SKILLED: Sword and shield, martial abilities, strategic thinking
MODERATELY SKILLED: Calligraphy, singing, lying
UNSKILLED: People skills, magical abilities, recognizing sarcasm, executive functioning, emotional relations
LANGUAGES: Tamrielic, Dunmeris
image no longer hosted — http://assets-cloud.enjin.com/users/10299407/pics/original/3193389.jpg[/img]HAIR COLOR: Auburn
WAR PAINT: None
EYE COLOR: Magenta
SKIN COLOR: Dark gray
BUILD: Muscular and toned, well-acquainted with physical activity and manual labor
SCARS: A gash running over his left eye, several mended stab wounds on his chest
SPEECH: Korvos speaks in a typical Morrowind accent, more drawling than the other accents of the Dominion. His speech is choppy, monosyllabic and halting. He is prone to rambling if one can get him to speak more than a few words at a time, especially with subjects that he enjoys. As a child, he had a stutter that he worked extremely hard to iron out. In moments of anxiety, his stutter becomes much more prevalent.
CLOTHING: Korvos prefers speed and mobility offered by medium armor. If the occasion demands, he will wear a tunic, though his fashion sense is never particularly on point. He prefers dark colors and wears several gold pieces of jewelry: a stud in his right earlobe, a septum ring in his nose, a stud in his tongue, and labret in his lip.
WEREWOLF FORM:
FUR: Auburn back, beige belly
EYES: Red
CLAWS: Black
HISTORY:
Korvos was the first son born to the Sarethi clan, a wealthy family in the service of House Hlaalu. His father was the head of the Sarethi clan and master of a saltrice plantation. His mother was Telvanni, a battlefield healer who served during the Second Akaviri Potentate. By birth, Korvos was to inherit the plantation and all its contents. However, as Korvos’ third year came and went, his mother realized something was wrong. The young dunmer had never spoken a word and would not begin to do so until well into his fifth year and with a halting stutter.
Despite his learning delay, his father was determined to groom Korvos into a proper plantation master. To his father’s eternal frustration, Korvos’s interests seemed cemented in physical activities. The young dunmer enjoyed learning swordplay, bothering his younger brother, Telvys, exploring with his second younger brother, Malvo, and doting on his youngest brother, Donvyn. His mother was much more forgiving in relation to Korvos’s interests. Her patience in instructing her son shaped much of his knowledge, including his skills in calligraphy. To placate his affinity for martial abilities, she persuaded his father to hire a private tutor for Korvos - a master in traditional Dunmeris martial arts.
Shortly after his youngest brother’s birth, Korvos’s mother was called away to investigate an outbreak of plague near the border to Black Marsh. A small case of the Knahaten Flu had edged its way inside - while the outbreak was quarantined, Korvos’s mother contracted the Flu herself, and did not survive.
After the news of her death, Korvos’s instruction in managing the plantation took priority, as there was no longer a lady of the house to help manage business. Korvos missed the patient instruction of his mother - his father was much less forgiving when Korvos failed to learn at a proper pace. Mistakes were punished, sometimes corporally. Alongside his brother Telvys, Korvos’s failures were much more prominent. Unlike Korvos, Telvys seemed genuinely interesting in being a master of the plantation. As Telvys excelled under their father’s instruction, Korvos’s instruction shifted. Though he would inherit the plantation in name, it became clear that Telvys was to be the true mind behind the operation. Thus, Korvos was groomed to obey his father and Telvys.
The family crumbled on his youngest brother’s 18th birthday. Though Donvyn had received an invitation to Shad Astula, the youngest Sarethi was caught in bed with a slave and disowned from the family. Several days after, Korvos quietly left for Mournhold. He was not pursued - if anything, his departure left Telvys free to claim Korvos’s birthright. Korvos enlisted with the Ordinators and trained to be a common city guard. His prowess in martial arts aided him, and during his training, he became proficient with his favored weapons of an axe and shield.
Korvos never completed his training, though. Narsis was struck with plague - the Llodos Plage - and the irrigation from Lake Hlaalu that the plantation used was contaminated. The plantation quickly succumbed to the plague, wiping out its residents. Korvos was spared from the plague, but left orphaned. Several weeks later, in reading his father’s will with his distant cousins, Korvos was disinherited. With no fortune or family left, he departed Mournhold to follow a scarce paper trail across Tamriel - all the evidence left of his youngest brother, Donvyn.
His travels took him as far south as the Valenwood, chasing trading logs that listed his brother as a caravan guard. He caught up to Donvyn in Reaper’s March, and the two reunited. Korvos joined the rag-tag Sugar Claw Clan alongside his brother, doing odd delivery jobs for him and working primarily as a mercenary.
INVENTORY
Hand Axe: Korvos's weapon of choice. For slicing, hitting, and cracking skulls like coconuts. A gift from Bethany.
Shield: Korvos's other weapon of choice. For blocking, bashing, and occasionally throwing like an oversized frisbee.
Hand and Foot Wraps: To protect one's extremities while punching things, both for practice and serious fights.
Family Signet Ring: A gold band with the negative image of a seht for Sarethi. Used for stamping official documents with the family seal, though it carries little legal meaning now that the Sarethi clan is largely deceased.
Calligraphy Practice Book, Inkwell, and Brushes: For Korvos's artistic hobby. His book of heavy-duty cotton paper is half-filled with flourishes, poetry in both Dunmeris and Tamrielic, and doodles.
Violin: He inexplicably rocks at playing the violin.
ANIMALS:
Maliat: Korvos' longtime pet and companion. She is a striped pony guar with a patient and warm temperament, and also serves as an occasional therapy animal. She is Zalku's mother, along with five other pony guar owned by various characters.
Zalku: A russet-colored pony guar, though much smaller than Maliat due to her young age. Her personality has yet to develop, though she seems to enjoy eating, sleeping, and squeaking at moving objects.
Shuduri: A large golden-eye guar with a spirited temperament, in contrast to Korvos' smaller pets. Korvos uses her as a mount and pack animal.
Edited Jun 04, 2016 at 04:55 AM by 0

RaccoonismSep 28, 2015