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Moving our butts to Willowgrove {Story ideas}

21 posts · started by Raccoonism on Nov 11, 2015 · 142 views · in Backstage
RaccoonismNov 11, 2015
Nov 11, 2015 at 03:46 AM #1
It was decided that our merry band of misfits and heroes will be moving to Willowgrove. A great deal of OOC things will need to be changed and updated, so the move will not take place for at least a month of this post.

Be that as it may, we need a proper guild story to get us there IC, so below please have at it with your ideas!
ElsyNov 13, 2015
Nov 13, 2015 at 11:40 AM #2
Maybe something peaceful? More like, we're looking for a quieter place, or would like better access to Rawl'Kha or Grahtwood?
BeckifyNov 13, 2015
Nov 13, 2015 at 02:26 PM #3
The nirnquake event would have been perfect for this.
RaccoonismNov 13, 2015
Nov 13, 2015 at 02:37 PM #4
It would have to be drastic enough to push us out, but peaceful sounds nice too.

Some random ideas thrown at you:

  • The town is compromised for whatever reason and they have to leave. {Fire, flood, earth shakes. Fun disaster stuff.}
  • Vulk brings in too much danger, either to trade or citizens so they seek a safer refuge.
  • The band learns that town of Willowgrove has recently been abandoned for mysterious reasons and seeks to discover why. Once there, they feel the need to stay.
  • They get a letter from the property magistrate, former Treethane, etc, offering the land to the Treethane for some reason.

Edited Nov 13, 2015 at 02:38 PM by 0

ElsyNov 13, 2015
Nov 13, 2015 at 06:24 PM #5
Well we could also potentially bring the spores back. Maybe we didn't cover the hole well enough?
RoseheadNov 13, 2015
Nov 13, 2015 at 11:37 PM #6
(not trying to sound negative, just stating the aspects we'd have to build on for some of these)

Some comments/additions to ideas:
Love the brainstorming we've got so far. I think bringing back an event so suddenly like "Oh there's spores we're dying again." is kinda obvious, though a very plausible idea. However, we are trying to be more involved and a guild will probably take our place so we have to be aware we may be back in vulk, though it's not out of the question, it's actually probably one of the most possible ideas we'll come up with since we did kind of just... put some boards over a hole in the ground, we'd just need to be very original if thisi s the one we go with

Any kind of town ruining disaster has the problem that we kinda did that to Sren'ja didn't we? Feels repetitive unless we do it right (again not out of the question, just saying to make more interesting and different we'll have to really explore that idea)

A flood i think is a very good one, though we'd have to have some crazy tsunami for that since we are so high on a cliff it wouldn't just be base water level rise, which to me, water level rise if it was plausible would've been a great one.

The non-previous event/disaster related ones are fairly good as well.

Some ideas:
We could also work with a mages guild petition for more space with the opening up of willowgrove as the top (or only) candidate, though i feel that's kind of weak in the fact that the mages guild doesn't have control over the rest of the town, but the issue of space is kind of an IC one as well if you ask me.

Also maybe elsy realizes that it wouldn't be smart to raise kids in vulk for whatever reason on top of whatever we go with, if she's out with the fact that she's pregnant (i should keep up more) and that could be the pushing movement, since Vulk has been through A TON and we all still reside within the town, that would make all of these ideas more fitting if you ask me.

Another pushing idea like the one above (not the basis for what happens, just something from those who live within that pushes all of them to move out to willowgrove) would be great too, that's just one off the top of my head. Trying not to BE negative about ideas they're all lovely, though i very well may sound negative about them since I don't always say things as well as I should be able to.
RaccoonismNov 13, 2015
Nov 13, 2015 at 11:39 PM #7
Just to clarify, the hole was filled with dirt, not simply covered.
RoseheadNov 13, 2015
Nov 13, 2015 at 11:45 PM #8
Right, right, i was actually there for that, heh. Still nonetheless, there was no real eradication we blew antidote-ish wind down there and then filled it. also it seems that there is a cave system under the cliff, which the cave where the boss is and the little ice cave as well both in the relatively same region, in the general cliff-thing that vulkwasten is on, so that idea is still very valid, not that anyone was saying otherwise.
BhidulNov 14, 2015
Nov 14, 2015 at 12:58 AM #9
Thinking maybe a lack of resources scenario, y'know? Run out of the stuff to live and prosper and give our lovin's and have to move away and think about our lives in the corner.
RoseheadNov 14, 2015
Nov 14, 2015 at 01:12 AM #10
That's pretty smart seeing we already had an event recently about that, making us go to willowgrove in the first place.
EbonwindNov 14, 2015
Nov 14, 2015 at 04:02 AM #11
If Only JCGordan played more...Dargo was going to buy Vulkwasten (or the Tavern)....perfect excuse for us to leave. Though...what if...we elected someone corrupt on the council? And somehow he/she ruined the town?

Edited Nov 14, 2015 at 04:04 AM by 0

ValenCirdanNov 19, 2015
Nov 19, 2015 at 05:15 AM #12
If anyone is interested in a drastic reason to leave Vulkwasten, I have an idea. Currently there is plot in which Zhinda is again threatening the citizens of Vulkwasten. Certain individuals want to give it their all to take down the drug lord so I was thinking that as a finale for this plot, Vulkwsaten would be burnt and therefore inhabitable. Thats when everyone decides to move to Willowgrove. Just a suggestion here.
RaccoonismNov 19, 2015
Nov 19, 2015 at 06:06 AM #13
Elros Delodil wrote
If anyone is interested in a drastic reason to leave Vulkwasten, I have an idea. Currently there is plot in which Zhinda is again threatening the citizens of Vulkwasten. Certain individuals want to give it their all to take down the drug lord so I was thinking that as a finale for this plot, Vulkwsaten would be burnt and therefore inhabitable. Thats when everyone decides to move to Willowgrove. Just a suggestion here.


Well that is a bit drastic. Why exactly would Vulk get burned though?
RoseheadNov 19, 2015
Nov 19, 2015 at 10:46 PM #14
Zhinda covers it in a layer of skooma..? like flammable snow? All jokes aside maybe we try to literally smoke Zhinda out or something?
BeckifyNov 19, 2015
Nov 19, 2015 at 10:53 PM #15
Hloriella wrote


Vulk brings in too much danger, either to trade or citizens so they seek a safer refuge.

They get a letter from the property magistrate, former Treethane, etc, offering the land to the Treethane for some reason.
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I liked these ideas. Elsy somehow gets the land and then maybe the new council vote on leaving because Vulk has been threatened with disaster and corruption so many times.

Edited Nov 20, 2015 at 12:57 AM by 0

RaccoonismNov 19, 2015
Nov 19, 2015 at 11:04 PM #16
Rosehead wrote
Zhinda covers it in a layer of skooma..? like flammable snow? All jokes aside maybe we try to literally smoke Zhinda out or something?

Problem is Zhinda is mullet's baby. He would have to agree to all of this and I have doubts he would want Zhinda foxed out of hiding.
EbonwindNov 20, 2015
Nov 20, 2015 at 12:47 AM #17
How about if a mysterious stranger (or a representative of the Dominion) comes to town and purchases the land from the owners and evicts everyone. Maybe they want to turn the place into a training camp or fort. You creative types in the guild can come up with a reason why the stranger would want the land. This way we will be forced to leave with out any natural disasters or Daedric invasions.

Edited Nov 20, 2015 at 12:52 AM by 0

RaccoonismNov 20, 2015
Nov 20, 2015 at 12:58 AM #18
Lulie Leaf-Lake wrote
How about if a mysterious stranger (or a representative of the Dominion) comes to town and purchases the land from the owners and evicts everyone. Maybe they want to turn the place into a training camp or fort. You creative types in the guild can come up with a reason why the stranger would want the land. This way we will be forced to leave with out any natural disasters or Daedric invasions.

Ooooo I like that
TheMulletWhispererNov 20, 2015
Nov 20, 2015 at 01:49 AM #19
Hloriella wrote
Rosehead wrote
Zhinda covers it in a layer of skooma..? like flammable snow? All jokes aside maybe we try to literally smoke Zhinda out or something?

Problem is Zhinda is mullet's baby. He would have to agree to all of this and I have doubts he would want Zhinda foxed out of hiding.


Yeah, having Zhinda smoked out isn't exactly on my agenda. While she would be the type to burn the town to the ground, other avenues should probably be explored first, unless that sort of thing is what's decided.
ValenCirdanNov 20, 2015
Nov 20, 2015 at 03:57 PM #20
It is just a suggestion. I thought it would be a cool ending to the current plot going on now. It wouldn't mean that Zhinda can no longer harass the citizens, just suffered a defeat for a change.
ElsyNov 20, 2015
Nov 20, 2015 at 08:04 PM #21
I do want everyone to be aware of the fact that we exist in a larger community and that I need to post the rumors and IC reason why we leave to that greater community. The town being burned, taken over, etc is iffy because it would be a huge thing. The Thalmor purchasing it would also be iffy because there are Thalmor RP guilds and that can get confusing.

This is why I strongly suggest the reasons we leave be our own reasons. Zhinda could potentially chase us out of town as long as the place isn't burned to the ground. Dargo or some third party could potentially buy the tavern to resell it, and then it would be left again to NPCS.

So just be wary that what we choose isn't so drastic that it would disrupt the other guilds in our area (there are 2 others) or even in AD.