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Fighter's Subfaction: Fighter's Guild

2 posts · started by Gnarlyarchfiend on Nov 14, 2015 · 4291 views · in Inactive Factions
GnarlyarchfiendNov 14, 2015
Nov 14, 2015 at 06:02 AM #1


"The Fighters Guild is a brotherhood of warriors. We provide a service to Tamriel, lending steel and shield to those who need our help. Whether that means ridding a town of an invading menace or protecting a helpless mage, we'll take the contract."

- Vilena Donton, Guildmaster 3E 433



The Fighters Guild is a professional mercenary organization chartered by the Emperor in order to regulate the hiring and training of mercenaries and skilled warriors in Tamriel. Akaviri Potentate of the Reman Empire, Versidue-ShaieFighters founded the Guild in 2E 321. The guild became very popular soon. People from all over the Tamriel started to hire professional fighters and mercenaries for protection. Such popularity can be explained by several factors: first of all every member of the guild is a strong and professional fighter; the second factor is that the guild accepts any contract where strength and bravery required. The Fighters Guild will accept almost any contract. Contracts pertaining to the killing of infestations of rats, eliminating troublesome bandits, delivering packages, dealing with the Daedric threat, and escorting high-ranking nobles are all suitable jobs for a member of the Fighters Guild.

"Mercenary work too dull? Soldiering too structured? Find greater challenge and glory in the Fighters Guild!"
―Fighters Guild Recruitment Poster


Generally, the Guildmaster leads the entire Fighters Guild. Each province in Tamriel where the guild makes its presence meanwhile is headed by a Province General who handles business in the province in the Guildmaster's stead. The Province Generals all hold council as to how the guild should be run at a provincial level. Under the Province Generals, Provosts lead each guild hall located in the towns and cities the guild operates in, while Hall Stewards of each Guild Hall make sure each hall and its members are looked after.

This faction involves any and all forms combat work. Its offers a public space for warriors and adventures to learn, train and be employed for their strength. Nowadays the guild is very popular and is respected by all citizens of Tamriel. Many young men are dreaming to be accepted into this brotherhood of warriors. As of right now the main focus will be dealing with the Daedric threat due to a guild wide contract. As for lore. We are working with what happens after the main event in the Fighter’s Guild story line in the game.

As for Vampires and Werewolves. If they can successfully keep their nature hidden then they are good.(That means no god modding that your character knows if your character has no way of finding out) However if their identity is discovered they would be most likely removed unless a few strings were pulled. The Fighter's Guild likes to keep things legal and werewolves and vampires are not legal everywhere.

RANKS
Now for ranks. there has not been a good explanation about what each and every rank in Fighter’s Guild mean although some have a rough description to them but there is a another guild that RPs and Fighter’s Guild Mercenaries so I used theirs as inspiration.

Spoiler
Associates: Anyone who is not wanted by the law can become an Associate of the Fighters Guild, regardless of their skill in combat. Associates are free to use all opportunities the Fighters Guild can offer that are not bound by rank but are expected to follow the rules and regulations of the guild and are given lesser contracts.

Apprentice: Apprentices are considered as proper members of the guild, and are allowed to take more higher level contracts. They are placed under the supervision of one or more tutors. But still considered too low for certain guild affairs.

Journeyman: Apprentices are given a form of examination. Should they pass an examination, Apprentices can rise from their rank to that of Journeyman. They are considered fully-fledged warriors, and will be tasked with responsibilities that lower ranks are not considered for.

Swordsman: Journeymen need only show greater skill in combat in order to advance to the rank of Swordsman. It is considered the guild's intermediate rank, although Swordsmen are expected to show above average combat prowess.

Protector: The first of the guild's 'high' ranks. It requires a Fighter not only to show skill in combat, but also dedication to the guild. If a contract requires supervision then it would be this rank or higher that would be contacted.

Defender: The lowest of the administrative ranks. Defenders can be relied upon by Hall Stewards and Provosts to ensure that their orders are being carried out smoothly within the region.

Hall Stewards/Warders: Hall Stewards serve as the Provosts' lieutenants, and assist with his or her administration of the region. Stewards are more tied to their region's main Guild Hall than the Provosts, and many of their duties may include keeping the Hall well-organized. Also, Stewards are usually the ones to welcome potential recruits and put them through examination before recruitment, and giving out both contracts and bounties to its members. They may even be in charge of more specialist operations within their region.

I am not explaining anything higher than that. No one is passing hall steward cause from there that is having too much power.

Side note: And there are some minor positions that can be nice to RP such as weapons instructor and Blacksmith/leatherworker.


Recruitment:
Talk to your Hall Steward for recruitment to the Fighter’s Guild. You dont have to exactly talk to Afer Leotus, you can RP that another hall Steward recruited you. But you must tell me @GnarlyArchfiend if you wish to be part of the Fighter’s Guild Faction. And for requirements. Literally anyone who can hold a sword or fight can join. But look at the ranks I listed.

Uniforms:
THIS IS NOT A REQUIREMENT. But encouraged that you wear at least the Akaviri style armor or any of the guild’s colors while doing Fighter’s Guild Business.

Roster:
OOC Admin: @GnarlyArchFiend
Hall Steward: Afer Leotus (@GnarlyArchFiend)

Members:
Lucrezia Nightblade (@Beckify) - Protector
Aurelius (@Starlitmists) - Protector
Adsomar (@ furryf0rm3r) - Swordsman
Do'Varr (@ Xithic) - Swordsman
Cirlin Duskrock (@Cyniade_dreams) - Journeyman
Estre (@ Milksweed) - Journeyman
Disenyl (@ Potato_Boy) - Apprentice
Kinae (@ Aeraggo) - Apprentice
Da'Nira (@ Meltharas) - Apprentice
Alyssandra Moon-Tales - Apprentice
Naomi (@ Beckify) - Apprentice(new
Sirellis (@ Raccoonism) - Apprentice
Ja’Astha Azura (@ Jkorra89) - Apprentice
Lulie Leaf-Lake (@ Ebonwind) Apprentice
Nilawen Duskshade (@ superunatural01) Apprentice
Keys (@Kaysaari) - Associate
Hloriella (@ Raccoonism) - Associate

Edited Jan 25, 2018 at 02:59 PM by 0

GnarlyarchfiendMar 10, 2016
Mar 10, 2016 at 07:59 PM #2
For the members I use this form of combat for our events please refer to this.
http://www.blueskooma.com/forum/m/22417574/viewthread/26448275-rppve-events-dd-style