Supreme CactusJan 19, 2016Jan 19, 2016 at 02:20 AM
#1
Plot
Sometime during the 1st Era there was a mad mage, A mage who was completely insane. At some point he was caught by the guards of the hold he resided in for conducting illegal experiments and so, before they could capture him, he trapped himself within a soul gem and would curse any who possessed the gem as one final experiment. The gem was used for a decorative pommel on a finely crafted sword within the early 2nd Era. this sword was owned by many men and mer- driving them all to complete madness as time went on. Now it has come into the hands of Alijham, and the only way to stop him from completely losing his mind is finding 4 artefacts scattered across Tamriel to free the soul of the mage and lift the curse off Ali.
Event 1 (1/18/16)
Alijham enters the tavern with a sword around his waist. The sword would be extremely decorated and fancy- serving as more of a decorative piece over being a weapon. However something seems off about Ali. He Acts strange (specifically looney) and cannot seem to keep a solid line of thought. Upon inspection it is found that the sword is possessed and the cause of Ali’s odd behaviour. The town will have to research the sword to find information if they are to help Ali.
Event 2 (1/22/16)
Much Research on the sword would have been carried out over the past few days and Alijham will seem obsessed with it. The research wouldn’t provide much information other than the sword is from the 2nd Era but the stone on the pommel seems to be much older. The stone will then begin to glow suddenly, and Ali’s eyes will glow a pale blue. A spirit contained in the soul gem on the sword will speak through Ali, explaining that he is ‘The Mad Mage’ and that he has cursed Ali to a life of insanity unless 4 artefacts are found to release the Mad Mage’s soul. He gives the location of 1 artefact found in Tanglehaven and says they must figure out where the rest of them are themselves. The artefact would be mostly buried in the sand in the middle of the town’s Center tree, along with clues as to where 2 more artefacts are.
Event 3 (1/25/16)
The two riddles have been deciphered and the exact location of the artefacts is revealed. The guild will be split up into two groups- those who want to be involved in combat RP and those who want to have a more passive RP experience. This allows both combat characters and Scholarly/civilian characters to participate.
The combat RP group will head off to the Wood Orc camp at Remans bluff, Grahtwood, to recover an artefact held sacred by the orcs of the camp. They will be friendly at first, but as soon as it is mentioned that the group wants the Artefact they will think the group are thieves and attack them. The group must fight off the Orcs, recover the artefact (held in the primary long-house) and then return to the town.
The passive RP group will be going to Vineshade Lodge. A Friendly Bosmer hunter will be living here and has the Artefact as a family heirloom, passed down to him by his now deceased father. He is reluctant to give the artefact away but after much convincing and negotiating he will hand it over to the group, along with a scroll written in daedric tongue that was given to the bosmer with the artefact.
The two artefacts and the scroll will then be returned to the mages guild so they may study it, and since they are being kept near the cursed sword Ali also begins to make a noticeable improvement with his condition.
Event 4 (1/29/16)
The scroll given with the artefact at vinedusk lodge has been deciphered. once read it will open a portal to wherever the last artefact was. It would lead to starwalk cavern in Malabal Tor where a goblin would be living. The Goblin is obsessed with the Artefact, calling it ‘his magnificent’ quite often. When he is asked to give the group the artefact he becomes extremely protective and angry, refusing to hand it over. The goblin then has an idea- and he tells the group that he will give the artefact to them if they play a game with him. The game is that of riddles, and he will ask the group a series of riddles. Each riddle will have 3 guesses until they move on to the next one (each guess must be a different answer- it does not count if one person gets it wrong and then another person says the same thing). If 3 riddles are answered incorrectly, the goblin will become angry and refuse to give the artefact to them. He will be killed by a member of the group and then the artefact will be taken back to the town.
Spoiler
Sometime during the 1st Era there was a mad mage, A mage who was completely insane. At some point he was caught by the guards of the hold he resided in for conducting illegal experiments and so, before they could capture him, he trapped himself within a soul gem and would curse any who possessed the gem as one final experiment. The gem was used for a decorative pommel on a finely crafted sword within the early 2nd Era. this sword was owned by many men and mer- driving them all to complete madness as time went on. Now it has come into the hands of Alijham, and the only way to stop him from completely losing his mind is finding 4 artefacts scattered across Tamriel to free the soul of the mage and lift the curse off Ali.
Event 1 (1/18/16)
Spoiler
Alijham enters the tavern with a sword around his waist. The sword would be extremely decorated and fancy- serving as more of a decorative piece over being a weapon. However something seems off about Ali. He Acts strange (specifically looney) and cannot seem to keep a solid line of thought. Upon inspection it is found that the sword is possessed and the cause of Ali’s odd behaviour. The town will have to research the sword to find information if they are to help Ali.
Event 2 (1/22/16)
Spoiler
Much Research on the sword would have been carried out over the past few days and Alijham will seem obsessed with it. The research wouldn’t provide much information other than the sword is from the 2nd Era but the stone on the pommel seems to be much older. The stone will then begin to glow suddenly, and Ali’s eyes will glow a pale blue. A spirit contained in the soul gem on the sword will speak through Ali, explaining that he is ‘The Mad Mage’ and that he has cursed Ali to a life of insanity unless 4 artefacts are found to release the Mad Mage’s soul. He gives the location of 1 artefact found in Tanglehaven and says they must figure out where the rest of them are themselves. The artefact would be mostly buried in the sand in the middle of the town’s Center tree, along with clues as to where 2 more artefacts are.
Event 3 (1/25/16)
Spoiler
The two riddles have been deciphered and the exact location of the artefacts is revealed. The guild will be split up into two groups- those who want to be involved in combat RP and those who want to have a more passive RP experience. This allows both combat characters and Scholarly/civilian characters to participate.
The combat RP group will head off to the Wood Orc camp at Remans bluff, Grahtwood, to recover an artefact held sacred by the orcs of the camp. They will be friendly at first, but as soon as it is mentioned that the group wants the Artefact they will think the group are thieves and attack them. The group must fight off the Orcs, recover the artefact (held in the primary long-house) and then return to the town.
The passive RP group will be going to Vineshade Lodge. A Friendly Bosmer hunter will be living here and has the Artefact as a family heirloom, passed down to him by his now deceased father. He is reluctant to give the artefact away but after much convincing and negotiating he will hand it over to the group, along with a scroll written in daedric tongue that was given to the bosmer with the artefact.
The two artefacts and the scroll will then be returned to the mages guild so they may study it, and since they are being kept near the cursed sword Ali also begins to make a noticeable improvement with his condition.
Event 4 (1/29/16)
Spoiler
The scroll given with the artefact at vinedusk lodge has been deciphered. once read it will open a portal to wherever the last artefact was. It would lead to starwalk cavern in Malabal Tor where a goblin would be living. The Goblin is obsessed with the Artefact, calling it ‘his magnificent’ quite often. When he is asked to give the group the artefact he becomes extremely protective and angry, refusing to hand it over. The goblin then has an idea- and he tells the group that he will give the artefact to them if they play a game with him. The game is that of riddles, and he will ask the group a series of riddles. Each riddle will have 3 guesses until they move on to the next one (each guess must be a different answer- it does not count if one person gets it wrong and then another person says the same thing). If 3 riddles are answered incorrectly, the goblin will become angry and refuse to give the artefact to them. He will be killed by a member of the group and then the artefact will be taken back to the town.
Edited Jan 30, 2016 at 02:26 AM by 0
