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Magus Arcana - Advanced Spellcasting 101

5 posts · started by Bethany Hawke on May 28, 2016 · 2910 views · in Forum Roleplay
Emilia of CamlornMay 28, 2016
May 28, 2016 at 08:34 AM #1
OCC note: the following here is my attempt to build onto the already rich and plentiful arcane lore of Elder Scrolls, allowing anyone wishing to roleplay as a mage/arcanist type character to add some depth to it. Every concept here is based upon careful study of Elder Scrolls lore, as well as several appropriate magical concepts from similar franchises, peppered with logic and common sense. But, enough of my yapping - Enjoy! :D



Magus Arcana - Or the principles of Advanced Spellcasting, by Magister Bethany Leandra Hawke, of Camlorn.


Part 1: Varieties of Spell Weaving.

Welcome, student of the arcane! As one who is no doubt familiar with the most basic rules of the arcane arts, but wishing to further your grasp of this elusive discipline, there is no better place to start then going over the foundation, once again. Most spells are simple enough, and require only the will of an Enchanter to shape the latent Aetherian energy, tapping into the currents of Aetherian matter circulating trough the fabric of Nirn. Such spells do not require a formulated incantation - just the base will of an enchanter to compose the energy and bend it to their purpose; however their ability and application is rather limited. Verbal incantations allow a greater, in-depth approach towards the very foundation of each spell, enabling greater then conventional flexibility, as well as possibility of creating dedicated, multi-leveled spells capable of truly wondrous things. Such an art requires more then a latent willpower to manipulate the base levels of energy, but rather a keen intellect to temper it, shape it as a sculptor would a properly moistened block of clay.

The art of weaving verbal incantations has it's roots among the ancient arcane lore of the Merethic Era, with the sole purpose of expanding the boundaries of conventional arcane, building upon the caster's keen intellect, in opposition to the sheer strength of will to draw upon the currents of Nirn. Each singular word of power represents a whole, self-sufficient spell in itself. However, by using an appropriate syntax one can join together several words of power, seemingly with little effort magnifying the effects of the spell and/or adding an entirely new twist to it. As the origin of this enticing art rests within the legacy of ancient mer, the incantations themselves are formulated in the so-called 'Elder Tongue' - a basic dialect of the Merethic Era, predating it's subsequent variations in Ayleidon, or the more obscure writings of the Direnni dynasty. The mastery and fluency with the said language is the most base requirement for any aspiring arcanist to even attempt such a feat, for it requires a keen intellect - a mind as sharp as an Acaviri blade, to master and wield the complex syntax and wording fluently. Doing so often requires years, if not decades of diligent research, even before the most base incantation can be uttered safely. The complexity of the 'Elder Tongue' and it's syntax had dissuaded many, and as such mages capable of wielding the craft fluently are far and few between.

During the rule of Emperor Reman Cyrodiil I, the fledgling Empire had faced one of it's greatest adversaries of all times - the invaders from a distant land of Akavir. Despite the prowess at arms, the Imperial mages were found lacking when compared to their Akaviri brethren, especially as the Battle of the Pale Pass raged on. A shrewd strategist, Emperor Reman I recognized the weakness in his ranks, and set off to rectify this age-long oversight. Over the past centuries, rare few had ever mastered the art of verbal weaving, and the study of the 'Elder Tongue' required more time and resources then his fledgling Empire could spent. Regulus Tharn, one of the first recorded 'Imperial Battlemages', was the one responsible for the appearance of the so-called 'Imperium Artem' - or the 'Imperial arts', an attempt to adapt the concepts of spell-weaving into the more common, accessible background. Spells and incantations that formed the core of 'Imperium Artem' are based off their 'Elder Tongue' counterparts, transitioned into a form of old Cyrod. Even after the fall of Emperor Reman Cyrodiil III and the succession of the Imperial reign over to Versidue Shaie, thus beginning the Second Era under the leadership of Akaviri Potentate, the Imperial way of spell-craft experienced remarkable growth. The relative ease of access and usage, especially during the dark age of civil unrest and infighting sought to spreading the art far abroad the boundaries of the Heartland.

A logical question, then - what is the point of even considering the obscure ways of wielding the incantations of an 'Elder Tongue', when an easier, reasonably wide-spread option remains? While the 'Imperium Artem' succeeded in it's goal of making verbal weaving easier to master, the adaptation process was far from flawless. The arcane syntax of the Imperial Arts does not permit a spell, consisting of more then two iterations. The incantations themselves are much more utilitarian then the "Elder Tongue' counterparts, severely diminishing the flexibility of spell weaving. On the opposite, the arts of 'Elder Tongue' offer a great opportunity of experimentation hence the base syntax permits the formation of triple-tier spells, not to mention the ability to combine nearly-every known incantation in order to produce a finely tailored, unique result. Each school has it's unique purpose, and it's merit. It comes as no surprise that "Imperium Artem' is a predominant form of spell weaving known to the members of Mages Guild, simply due to it's availability. Now, dear student of the arcane, it is time to put aside the cumbersome theories and descent into the true grit of the art, that is the verbal weaving of arcane!

Edited May 30, 2016 at 02:19 AM by 0

Emilia of CamlornMay 28, 2016
May 28, 2016 at 09:02 AM #2
Part 2: The arcane formulas and syntax.

As was discussed in the chapter above, each incantation in itself is a self-sufficient arcane formula, where the verbal formula binds select amount of Aetherian matter towards a desired purpose, by forcing the will of an enchanter into a grand, singular focus - thus, allowing for a deeper level of control over the arcane energy. What the art of verbal weaving allows for, however, is to create a complex chain from the individual 'words of power', bound together trough the use of appropriate syntax. Each new iteration is joined together by introducing a Foci into the formula. Each school has a predetermined set of appropriated Foci, used in each subsequent iteration.

The school of 'Imperium Artem' relies on the use of a singular Foci, allowing to hold two separate spell matrices together, without creating a resonance cascade within Aetherian flows bound to the incantation. Typically, the Foci bound by the formula 'autem' is utilized. For example, the incantation of 'fulmen ignem' - or the basic fire bolt, represents a single-tier iteration. By utilizing the correct syntax and introducing the Foci into the formula, the spell can be brought to an additional tier, such as 'fulmen ignem, autem talem spiritum' - adding the second iteration of an empowering blast to transform an ordinary flame bolt into a ball of searing heat, volatile and powerful enough to create significant impact upon contact with the intended destination. However the nature of the Foci is rigid, preventing any further iterations for the risk of destabilizing the entire formula, resulting in a cascade failure of the arcane matrix.

The 'Elder Tongue' offers a significantly improved diversity and flexibility, allowing for the creation of the spectacular three-tier incantations. By utilizing a standard Foci 'aep' the spells can be brought to a higher iteration, much like the 'Imperium Artem'. For example, 'Tanka harwar' represents a basic spell of healing. Now, with the addition of the Foci to the formula, the incantation can be re-written as: 'Tanka harwar, aep Ama poldora', significantly increasing and strengthening the incantation. There is, however, one fundamental property of the 'aep' Foci, that differentiates it from it's Imperial counterpart. The nature of the energy flow bound within this Foci permits for a degree of fluctuation, eliminating some of the dissonance introduced by an additional tier of the formula. Combined with the addition of the so-called minor, or floating Foci of 'ill'e' into the iteration, the strain onto the existing matrix is balanced properly without sacrificing the energy locked within the spell. For example, take the double-tier incantation of a grand healing, and add a little twist to it: "'Tanka harwar, ill'e Ama poldora' aep Vara tel' Seldarine" - allowing the spell to form a temporal defensive ward over the affected target, without sacrificing the initial healing ability. Note, however, that the addition of a third tier requires one to substitute the 'aep' Foci with a shifting 'ill'e' during the conjunction of a first and second iteration. Failure to do so will result in the collapse of the third iteration, and the subsequent resonance cascade backlash.

To summarize: the school of 'Imperium Artem' allows for the creation of two-tier spells, with the 'autem' Foci placed between conjoining spell matrices. The use of an 'Elder Tongue' allows one to formulate a complex, triple-tier incantations, by utilizing the stationary Foci 'aep' and a shifting micro-Foci 'ill'e'. Note that during the third-tier formula, the stationary Foci 'aep' is to be replaced with shifting Foci 'ill'e' between the first and second iterations, shifting the stationary Foci 'aep' onto the second and third iteration juncture. Following these syntax rules closely, for failure to achieve that will result in nothing short of a disaster! Now, it is time to descend into the truly exciting part - the arcane formula themselves.

Edited May 30, 2016 at 02:23 AM by 0

Emilia of CamlornMay 28, 2016
May 28, 2016 at 09:58 AM #3
Part 3: Elder Tongue Incantations.

Listed below are some of the most commonly used and/or known acrane formulas, bound by the grace and might of an 'Elder Tongue'. While the syntax rules allow for great flexibility and, henceforth - creativity, let the reader be reminded of the necessity to temper one's imagination with good sense. Some of the listen incantations, while theoretically compatible by the rule of syntax alone, are mutually exclusive in their nature. For the sake of one's very own well-being, it is ill-advised to attempt such foolishness for risk of severe bodily and spiritual harm! Be advised, that each subsequent iteration of the formula increases the drain upon the arcanist's strength of will nearly exponentially.

Restorative Incantations:

Tanka harwar - healing
Poika tuulo' 'kshapsae - cure, also translated as purge
Vara tel' Seldarine - protection
Aman tel' Seldarine - blessing
Poika tel' taurninin - arch-cure
Vara tel' taurninin - arch-protection
Tanka tel' taurnin - grand healing
Asca Melloneamin - haste
Tinechor - shield

Destructive Incantations:

Lova handasse - feeble-mind
Pilin en' templa - arcane missile
Lova poldora - weaken
Tyara harwar - harm
Koron en' naur - fireball
Quanta yassen 'kshapsa - poison
Thanga yassen templa - curse
Ram en' naur - field of fire
Russe tuulo' moriloomir - lightning
Lova termara en' templa - arcane drain
Pelekta yassen I' handele - mind blast
Templa en' tessa - paralysis
Ram en' 'kshapsa - field of poison
Faina templa - energy bolt
Bragollach en' templa - explosion
Thangarim yassen templa - mass/areal curse
Ram en' tessa - field of paralysis
Tincya en' russe tuulo' moriloomir - chain lightning
Ram en' templa - energy field
Runyalanta gonea - meteor shower
Pela en' bela templa - energy vortex
Sana termara en' templa - arcane drain

Utility Incantations:

Elea ie' dome - night sight
Ama tyelka - agile/agility
Ama handasse - cunning
Neuma en' templa - arcane trap
Tyela neuma - arcane un-trap/release
Tangwa en' templa - arcane lock
Bela ed' templa - telekinesis
Engue'no Ha'el - gate travel/teleportation/luminal transition
Panta tangwa - unlock
Men imya ram en' templa - dispel field
Entula en' templa - arcane reflection
'Kshonna, wanya - targeted dispel
Quella tuulo' elea - invisibility
Yulma ten' lemar en' templa - arcane mark
Elea i'dolen - reveal
Nai uuvanimo 'Turamin - charm beast/creature
Nai 'Turamin - charm sentient/person
Lanta' kaima - sleep
Ama poldora - strengthen

Edited May 30, 2016 at 02:20 AM by 0

Emilia of CamlornMay 28, 2016
May 28, 2016 at 10:24 AM #4
Part 4: Imperium Artem Incantations.

Unlike the relatively flexible arcane syntax of the 'Elder Tongue' the Imperial school relies upon a set of rigid, well-calculated iterations based around singular, stationary Foci. While this greatly limits the variety of combinations when compared to a Merethic art, it's greatest advantage is it's utilitarian purpose. The magic of 'Imperium Artem' is a tool, utterly rigid yet finely-optimized for achieving it's designated purpose. While the second-tier limits the strength and complexity of the formula, it's base matrix of the Aetherian currents minimized down to the bare minimum level required, allowing to greatly decrease the strain upon the arcanist.

Restorative Incantations:

Sanitatum - healing
Remedium - cure, also translated as purge
Praesidium - protection
Benedictio - blessing
Festina - haste
Arma - shield

Destructive Incantations:

Magicae Telum - arcane missile
Attenuati - weaken
Malum - harm
Augue - fireball
Venenum - poison
Maledictionem - curse
Fulgur - lightning
Magicae Exhaurire - arcane drain
Spiritu Mentis - mind blast
Industria Fulminis - energy bolt
Creptitus - explosion
Catena Fulgur - chain lightning
Magicae Exhaurire - arcane drain

Utility Incantations:

In Visione Noctis - night sight
Agilitas - agile/agility
Sapientem - cunning
Magica Captionem - arcane trap
Magicae Obfirmo - arcane lock
Et Pertingens - telekinesis
Portam Peregrinatione - gate travel/teleportation/luminal transition
Recludam - unlock
Discutere - dispel
Magicae Meditatio - arcane reflection
Invisibilia - invisibility
Hoc Magicum - arcane mark
Revelabit - reveal
Leporem - charm
Somnum - sleep
Confirma - strengthen
Emilia of CamlornAug 10, 2017
Aug 10, 2017 at 11:39 AM #5
(((bumping the thread back up! :) By absolutely no means a single way to play a magica-savvy character, but rather something to enrich the roleplaying experience as well as add some variety to it ;) these are more of an advanced techniques, so it would make little sense for novices to run around shooting Aetherian flame. As always, all good things in moderation!)))

Edited Aug 10, 2017 at 11:39 AM by 0