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On the Topic of One Tamriel, from an RP perspective

8 posts · started by Sigmund Grief on Jun 13, 2016 · 1159 views · in General Discussion
Sigmund GriefJun 13, 2016
Jun 13, 2016 at 04:30 PM #1
I would agree with the fact that being able to RP as a world, and not just several factions will be more beneficial to us overall. There is, however, a tidbit I would like to adress, as I feel it should be discussed.

We all know that the halmet of Vulkwasten we live in, have it's own rules and regulations to complement those of the Dominion. These are the rules we base our RP on, and they have repercussions and all. My question would be this then: How much would someone from DC or EP be obliged to follow Vulkwasten law? or would we even allow these people in the town?

Permitting Covenant or pact individuals to operate in dominion territory freely would surely be an IC breach of laws, both for the council, and the many people RP'ing as patriots/soldiers. Even a town as accepting as Vulkwasten would have to have a stopping point, as promoting equality among all factions would surely draw the ire of Dominion officers

To sum up, I would think it would be best if there was some sort of camouflaging system with obvious soldier/officer characters from other alliances, in a way similar to how Vampires hide. If this does not work, I'd say they would be able to stay, so long as they could produce a sensible reason (like a breton "Diplomat" in Vulkwasten to observe "culture")

I just can't wait for all the new RP this change heralds :)
LonelyVentureJun 13, 2016
Jun 13, 2016 at 06:09 PM #2
Unfortunately, those issue may be an after thought compared to the other implications of mixing alliances. As someone who has rp'ed in Ebonheart Pact territory, I can firmly state that it would be bad news for everybody if some of the guilds over there were to come and intrude on other guild's rp. And intrude they will because they do it all the time over there. There is also an abundance on mature/dark/sexual themes in much of the rp there which I can guarantee will be most discomforting to many over in our guild, especially when it is done in full view of everybody watching.

In short, I think that Zeni is quite unaware of the exact nature of the rp communities. Although I think they truly want to help, I don't think they've fully considered the ramifications because they simply aren't aware of them. It will be interesting to watch this all play out but I am quite fearful at the same time. I've seen enough of the rp in EP to be a strong believer in the stance that it should be confined to EP

Edited Jun 13, 2016 at 06:15 PM by 0

RaccoonismJun 13, 2016
Jun 13, 2016 at 06:32 PM #3
As far as "Law" goes, that would depend on the guild. There is no all in all universal law with rp, nor can there be. Which is why inter guild communication is vital.

In short, no one is obligated to follow anything. This also means no one is obligated to accept another guilds rp as canon.

Also, yeah I agree with Dreams concerns whole heartedly.

Edited Jun 13, 2016 at 06:36 PM by 0

Sigmund GriefJun 13, 2016
Jun 13, 2016 at 07:01 PM #4
I meant the laws of Vulkwasten, and the guild. Would we chastise an ebonheart player who is In the guild was my exact question. Also, Is Vulk that popular a locale that someone like House Redoran would come and intrude upon us?
ElsyJun 13, 2016
Jun 13, 2016 at 07:17 PM #5
I've talked to so many people about this, it starts to feel like I'm beating a dead horse.

Anyway, the summed up sentiments seem to be (from myself and the AD community in general):

-could be a great opportunity for RP
-could create clashes especially since the EP/DC RP culture is so different
-could create more dispute of guild "ownership" of areas
-lots of things to get used to when it first happens, "growing pains" so to speak
-potetinally horrible because 3x as many idiots on the server now
-possibility of invasion
-we can always ignore god-mody, PK-y RP we dislike
-technically it can be considered lore breaking for "invasions" to happen, since the main purpose of the war is to capture the Ruby Throne, not to gain lands outside of the faction
-people will probably just stick to their zones anyway, out of comfort

As for our guild, we plan on making our app a bit harder and our rules very clear cut. We'll be doing more screening to keep out any of the PK/God-mod mentality. For EP/DC-themed characters, people can certainly try to RP them but anyone openly EP/DC is lore breaking, considering the Dominion would be on them so fast. Spies would really be the only characters acceptable, and even then it may end up being easier just to disallow them. Or make "reason for being in Dominion lands" a new required part of the character sheet, and make sure that wouldn't it be lore breaking/farfetched, in regards to the alliances and the war. Either way though, all characters in the guild would be expected to follow our IC laws (and therefore that of the Dominon's), otherwise they can expect IC consequence. If a spy was caught, they'd ultimately be turned into the Dominion and banished. So it would be a very hard character to play, because one misstep and that character would be out of RP.

All in all, we'll adapt and get over it. Ignore people who cause trouble like we usually do. Take the new opportunities as we can and make the best of it.

Edited Jun 13, 2016 at 07:21 PM by 0

RaccoonismJun 13, 2016
Jun 13, 2016 at 07:45 PM #6
As Elsy said, guild members have to follow the guilds rules and laws, even if they play an EP toon and visit Vulk IC

Also, yeah there is no real reason for any house to care about Vulk, even to raid for slaves, as it is so flippen inland and strategically useless.
Sigmund GriefJun 13, 2016
Jun 13, 2016 at 08:08 PM #7
:P
RoseheadJun 15, 2016
Jun 15, 2016 at 02:39 PM #8
Yeah, I think it may be a rough transition, but in a few months, it won't really come up as a predicament very often. About as much as someone RPing a character thats from DC or EP in vulk now. From a non officer perspective, really the best thing to do is sit and wait. Of course for administration, it's possibly a much bigger deal.

I personally think at first we'll see guilds crossing the borders just to test waters, but probably find comfort in their own territory anyways, and recede. I think we'll see etiher one new RP hub guild for all factions, or see a few try to become the major hub guild, but again, in a few months, if not even less, most of the one tamriel stuff will be sorted out, and barely noticed other than the ability to bring the guild somewhere outside of AD territory if we ever have reason in a storyline. And that, I think, is going to be one of the more beneficial parts of this (along with the ability to do RP in things like dungeons and stuff because of the scaling. Now creatures won't be instakilling the low lvl rp characters)