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Araenandriah Nightwood

4 posts · started by KohtSeht72 on May 30, 2017 · 640 views · in Approved Character Sheets
KohtSeht72May 30, 2017
May 30, 2017 at 03:33 AM #1
Araenandriah Nightwood
@KohtSeht72




NAME: Araenandriah Nightwood.
NICKNAMES / ALIASES: "Ara", "Greenblade".
OCCUPATION: Assassin.
EDUCATION: Above average, focused on assassination, innovation, and speech craft.

DATE OF BIRTH: 27th of Second Seed, 554.
PLACE OF BIRTH: Valenwood, just south of Silvenar.
RELATIVES: Sylraaendril Nightwood (Sister), Gadhendor Nightwood (Brother), Lilisin Nightwood (sister)

RACE: Bosmer (full blooded).
GENDER: Female.
AGE: (at 2E 582) 28.
AGE APPEARANCE: Early adulthood, young but not a child.

HEIGHT: 4'7".
WEIGHT: 105.
HAIR/FUR/SCALE COLOR: Brown.
EYE COLOR: White.
DISTINGUISHING FEATURES: Antlers, geometric raised bump tattoos on her chest, waist, and legs.

MARITAL STATUS: Forever Alone.
SEXUAL ORIENTATION: Bisexual.

HEALTH (Physical): Excellent.
HEALTH (Mental): Stable.
AFFLICTION: Vampirism.

APPEARANCE
Ara's body is muscular and lean, like a dancer. Her muscle mass is dense as the bosmer typically are, making her both strong and nimble. Her dark brown hair and pale skin are complimented by her typical colors; red and black. Piercing white eyes and eyeliner makes her gaze particularly striking. Her most defining feature, undoubtedly, is her delicate antlers, complete with smaller "branches" of bone at their crest.

PERSONALITY
Ara is generally amiable, but is still a curious young elf. She has many mental scars from her time in the War, though through meditation and working through her personal horrors has dulled the majority of that trauma. Her knack for sensing goodness in others seems to be almost like a sixth sense, and she is remorseful when forced to kill those she senses to be good or just.

STRENGTHS AND WEAKNESSES
Highly acrobatic and well trained in assassination and persuasion, Ara is an excellent killer. Her twisted tactics provide not only additional offense, but a psychological weapon to use against her prey. It can be justifiably petrifying to see her enraged, and it can take but a second of fear induced paralysis to seal her prey's fate. Still young, Ara can be naive at times. This is her greatest weakness; that she may be manipulated if properly misled. Her vampirism also makes her particularly weak to fire and silver. She is nimble and fast, but lightly armored and not capable of conventional combat. Because of this, she relies on stealth and dexterity to remain unharmed.

SKILLS AND ABILITIES
Assassination, vampiric strength and night vision, bosmeri animal insight and nimble movement, proficiency in the use of most any weapons she can find. Specifically good with a bow and daggers.

INTERESTS AND QUIRKS
Family was a strong tie within the Nightwood family, and Ara loves her siblings dearly. She enjoys her work, and the thrill of utter control over her targets. The surprise in their eyes when she plunges her fangs, blade, or an arrow into their throat exhilarates her to no end. Even though she enjoys it in the act, killing leaves her feeling vile, and has caused bouts of depression. As a quirk, she tends to look at her feet and/or blush when embarrassed. Can be seen to meditate when she believes no one is around, sometimes losing herself to the tranquility it provides. Blinks when surprised.

RELATIONSHIPS
Nytte Silverthorn- Best friend.
Vehk Veikruhnes- Mentor.
Alessa Hadrianus- Mentor.
Gadhendor, Syldraaendril, and Lilisen- Siblings.
Kevin and Sephira Silverthorn- Good Friends.



BACKGROUND

Ara, as the reserved bosmer calls herself, was a Vinedusk Ranger of little regard during an attack on a small village. It was here she earned the nickname, "Greenblade" for her execution of a plan to hold off the attackers long enough for teams of sappers to place kindlepitch around the village. Escaping as the perimeter forcibly exploded, her efforts are estimated to have resulted in several dozen enemies being removed from the fight. She was injured in the blast, but sat for only two weeks before requesting further field service. She was reinstated four weeks later.

Ara has kept close ties with her sister through thick and thin. When Syl fled Valenwood to escape a death sentence for breaking the green pact, it was Ara who helped smuggle her sister out safely. This dedication has caused some tension in the Nightwood family, as there are some who did not see Syl's actions as justified. It also contributed to Ara becoming understandably angry when Syl attempted to turn her in to corrupt Dominion soldiers seeking revenge. The two have worked out their differences since then, and are back to being good friends.

Today, Ara works for those with coin and a problem. Typically, this is officially explained as just odd jobs killing dangerous wildlife. Befriend her, however, and you may learn just how serious her work truly is.

Dominion Information
Born just outside of Silvenar, Valenwood is Ara's home. Dominion lands are her place of birth, but also her most comfortable environement. Her work may take her to the chilliest mountains in Skyrim, or the middle of a salt desert in the Alik'r, but she seems to always return home.

Edited May 30, 2017 at 03:40 PM by 0

RaccoonismMay 30, 2017
May 30, 2017 at 02:57 PM #2
I am ready to approve this, but I'd like to see a couple of things altered/expanded on.

Firstly, it's mentioned that Araenandriah Nightwood has Vampiric strength, am I right in assuming she is a vampire? If so, please be advised to look over out IC town laws regarding supernaturals, as consequences for being outed are rather harsh. Also, a section called 'Affliction:' needs to be added as it's a requirement for our character sheets. If she's not a supernatural, you can just put 'none'.

Second, I would like to see a few more weaknesses apart from her naivety. At least a few to probably balance out her strengths. You know, things they can build on and improve in rp. Weaknesses are an rper's best friend story wise.

Third, not a big deal, but I'd like to see in the background section one minor change. You keep it vague, which is good, but it's still very similar to the quest Oath of Excision given she's a former Vindusk Ranger. We don't allow in-game content to be used in backgrounds, but like I said, you kept things vague, so nothing real problematic there. The only thing we'd like to see changed here is instead of it being her plan, she should be following orders.

Did you draw inspiration for this aspect from the quest? If not, then negate what I said, you're good. Just needed some clarification.

If you have any questions, need help, or anything, you can reach out to any of our officers or myself. :)
KohtSeht72May 30, 2017
May 30, 2017 at 03:05 PM #3
Addressing the first, she is a vampire, and I will update it to explicitly say so. Don't worry about her exposing herself, she is not an open vamp and I have thoroughly read the supernatural rules. I'd rather her stay very low key to avoid imprisonment or exile!

Regarding weaknesses, I will expand on that to give her a few more, and should definately add fire and silver.

And as for the quest, I didn't know there was one that similar! I'll have to go try it out xD

Changing shortly.

Edited May 30, 2017 at 03:06 PM by 0

RaccoonismMay 30, 2017
May 30, 2017 at 10:17 PM #4
Approved. 5/30/2017