Jan 28, 2018 at 08:35 PM
#7
Big events and lots of people around look pretty good from a GM standpoint. Lots of activity correlates with success of the event or guild.
From a player standpoint though, large events, or groups of people in general, are intimidating as hell. For one, there's insane chat scroll and I don't need to explain the issues with that. Plus, if you don't know anyone, be it from another guild or as a random, you're more likely going to sit in a corner until someone approaches you or someone places a hook you can bite onto.
I'm a very social person online, I jump into events and communities, but most people don't do that, and that's why BSR gets accused of being a clique a lot. Even when I first joined when the "clique problem was at its worst" I still never had issues with getting ignored like most people do, because most people don't jump into busy communities like I do. It's just how people are, faulting it is like faulting hot stoves for burning your hand, the solution is to work around it by giving people hooks.
Solutions
Now I get that being an officer or guild leader is hard, I've ran three 60+ groups in three different games, one is still running today (somehow, even though the game and rest of community is dead), the other lasted two years, and my most recent one in ESO lasted around 10 months (and is still technically "around" but I consider it dead since activity is around 5 messages a week and no events).
Having an officer team that approaches new people to pull them in events is a good start, and there needs to be more of that. The only reason anyone will stay in a guild is if they make friends. You could argue this forms cliques, but cliques are only an issue if they keep to themselves AND reject others, and from my experience none of the cliques rejected me when I approached them for RP, in fact they welcomed me. The reason people got pushed away was because they never went to other people, which you can't really expect them to. Instead, you need to push new people into them.
Making them the center of attention in events is a great way to get their character introduced, but they'd just be interacting with a crowd, and no one personally.
Tavern RP, as boring as it is, is a great way to get to know characters personally, it's where relationships generally form or strengthen (ICly).
Player initiation is also the most important. When players, not officers, go off on their own adventures with the characters who happen to be online. This is why I think there should be a more open calendar. Unfortunately the ratio when people RP outside of a tavern or event setting is... low. The only advice I would have to increase it is to have more initiative players around, like Dank or Sanity, who often pulled random people into their own personal story lines that took place publically.
A note about ESO RP in general
Speaking of public RP, it's been on a decline in ESO for a while. There are multiple key factors in this, one of which being private player housing, which most guilds have gone to in order to avoid trolls and go wild with ERP, a very intentional move by Zenimax to reduce drama caused by both, which they get roped into via player reports they constantly have to brush off.
The golden age of RP unfortunately ended just after I started roleplaying, and I was able to taste the interconnected busy RP world (which was amazing) before everyone either moved to player housing, or outright quit ESO.
When guilds failed, especially large ones, I saw a lot of great RPers quit the game, which caused even more people to quit as all their friends left and they had few people they were connected to to RP with.
Another reason people have quit, and one that shouldn't be overlooked just because it's more quiet, is people's lives changed. Only hardcore fans of a game, universe, or MMO stick with it for long, and hardcore fans are a small minority compared to the rest of the player base. People grow up, or people move on to other things, and this is all natural.
Decline in RP in purely ZOS's fault in this case, as the ingress of new players hasn't matched the egress (of RPers at least). Every time there's a sale, the game spikes 3k new players on average, and within 3 months drops back down. With RP hidden, it's harder to find it, and harder to interest new players. Thankfully, steam charts show we're still at a peak thanks to the xmas sale http://steamcharts.com/app/306130
Now that the holidays are over, some public RP events could draw in new blood. You probs wont be able to get older people back (like me), but you can at least start a new generation of RPers.
Another note I forgot to add
Oh yeah, back on that large events thing, the only solution I have discovered that helps with the chat scrolls and general chaos, is simply separation. ZOS won't add in a "filter people next to you" setting, and heading to group simply prevents others from joining in, so in my experience the best thing to do is take a group of 2-6 and move them elsewhere. The more spread out people are, the more likely a random RPer will happen upon them, and maybe join the guild after meeting some cool characters.
I know I'm not in the guild, or even ESO anymore, but I figured I'd drop my two pennies anyways, hopefully it's still valued. Sorry for the barely formatted thought vomit.