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Aminos' Official Publications [Minor In-game Spoilers]

3 posts · started by MoodyMayhem on Apr 17, 2018 · 544 views · in Active Journals & Diaries
AminosApr 17, 2018
Apr 17, 2018 at 10:20 PM #1
Littered among a study at an estate in Auridon, the writings of Aminos Makoych sit, bound in leather and written in an orderly cursive. The topics of the writing are broad, ranging from complex and esoteric aetherial musing to political analysis. The writings collected below are but some of his published works which may be found within his study.




The Three Alliances: The Governing Frameworks


Introduction


The current political climate of Tamriel can be described as unusual in the historical frame of reference that has existed throughout recorded history. While the history of Tamriel can usually be described at best as large regional powers and several smaller actors throughout the continent, this is the first time in recorded history where much of the land is either under direct or contested control of a handful of larger hegemony. Any territory remaining independent is either protected through its geo-political insignificance to the larger powers agenda's, or is currently under contested rule by multiple actors.


Part I: The Daggerfall Covenant


Chapter I: History of the Covenant



The Daggerfall Covenant, more aptly known as the Greater Daggerfall Covenant, is an expansion of the previous Daggerfall Covenant, the later consisting only of the Breton Kingdoms of Daggerfall, Camlorn, Evermore, Shornhelm, and Wayrest, while the Great Covenant brought the northern Hammerfell Kingdom of Sentinel and the orc clans of Orsinium into the alliance. This, ostensibly, has brought together all political entities of northern Tamriel into a collective, and cooperative, military alliance.

The purported goal of the Covenant is to re-establish the Cyrodiilic Empire, through crowning High King Emeric as Emperor. This will also involve the restructuring of the Royal Council into a Grand Council, which would have appointed representatives from each kingdom in Tamriel.


Chapter II: Structure of Member-States


Before looking into the broader supranational aspects of the Covenant, the governance frameworks of each member state should be analyzed in order to produce a more comprehensive and precise idea of the political mechanisms at work within the Covenant.

  • The Kingdoms of High Rock



The Kingdoms of High Rock are similar in terms of governance frameworks, but varying in size. The Kingdoms are under the rule of a monarchy, with a supporting court of lesser nobles, aristocrats and other, notable members of high society. Therefore, the traditional structure of Breton Kingdoms consists of a Monarch, ruling over the greater kingdom, with a court of landed nobles of varying origins. However, the increasing wealth of the landed gentry through increased mercantilism has brought about an exterior force acting upon the structure of the nobility, broadening the social stratification within Breton society and bringing about an increase in possible stakeholder's interests which must be taken into account when making political decisions.


  • The Kingdom of Sentinel



The Kingdoms of Hammerfell have always had a unique political situation due to the constant internal conflict between the Forebears and the Crowns. Currently, the Kingdom of Sentinel consists of the entirety of northern Hammerfell, including the previously independent County of Antiphyllos and is under the rule of King Fahara'jad, a forebear. Currently, he proclaims to be the High King of Hammerfell, giving himself dominion over the the entirety of Hammerfell's Kingdoms. Despite the claim being considered outrageous among many of the other Kingdom's within Hammerfell (specifically those under Crown Rule such as Hegathe), it has remained uncontested.


  • The Orcs of Orsinium



The Orcs of Orsinium are the odd group out in this political union, as the Orc's domestic polities either do not exist, or are extremely simplistic and crude. The Orcs of Orsinium came into the Covenant under the leadership of King Kurog gro-Orsinium, also known as Kurog gro-Bagrakh. While claiming to be the King of the Orsimer peoples, King Kurog only ruled Southern Wrothgar, with Northern Wrothgar under the control of a patchwork of independent orc Strongholds. In 2E 583 however, King Kurog attempted to bring about the fall of the chiefs of the Strongholds who he considered to be difficult, eventually being defeated in a brief civil conflict. This caused Bazrag gro-Fharun , chief of the Fharun Clan, to be pronounced King of Orsinium. While this united Wrothgar, it's membership within the Covenant remains contentious, as their place within the Covenant is currently under re-negotiations.



Chapter III: Structure of the Daggerfall Covenant



Looking at the structure of the independent member-states, it can be seen how such an alliance is contentious as best. It appears that the structures that hold the Covenant together appear to be formulated in the way of a confederation. This is due to the inherent independence of each member state within the union, as the union is primarily for the purpose of military integration for logistical and tactical purposes. The general government body of this particular union appears to be focused within the realm of High King Emeric of Wayrest, with supporting and advisory roles for remaining delegates of other member states. In essence, the general government structure of the Covenant could be a smaller-scale replica of that in which is hoped to be implemented should the Covenant be capable of conquering the Heartlands and claiming the Ruby Throne.

Despite the independence of each member state politically, military power appears to be heavily concentrated at the level of the general government of the Covenant, as well as economic power, as was the case during the brief but destruction invasion of Camlorn by a werewolf army. Camlorn, devastated by this event, was granted additional men and resources through High King Emeric in the capacity of his role as High King. This indicates a level of informal integration that has not been codified in legislature or any other treaties documents that have been seen publicly. Therefore, the Daggerfall Covenant can be characterized as a confederation of states, leaning towards further federalized integration structures by delegated additional power and responsibilities to the general government.

Edited Apr 17, 2018 at 10:20 PM by 0

AminosJul 15, 2018
Jul 15, 2018 at 01:09 AM #2
Part II: The Aldmeri Dominion





Chapter I: History of the Dominion


The Aldmeri Dominion came into being in 2E 580, eight years after the Ebonheart Pact was birthed from the Second Akaviri Invasion, and thirteen years after the signing of the Greater Daggerfall Covenant. The Aldmeri Dominion consists of the Summerset Isles, Valenwood, and the Confederacy of Elsweyr. While the Bosmer of Valenwood faced incredible conflict, both internal and external, the Khajiit were still reeling from the Knahaten Flu.

The purported goal of the Dominion is to establish elven rule over Tamriel once again, as the younger races do not have the wisdom or patience to properly rule. This involves the autocratic rulership of the Queen of the Summerset Isles, with the territories of Valenwood and Elsewyr being absorbed into the existing territory of the Isles, to form the Dominion. The Queen is then advised by the Thalmor Inner Council, involving such members as King Aeradan Camoran of Valenwood and Lord Gharesh-ri, the Speaker for the Mane.



Chapter II: Structure of Member-States


As done in the last part of this document, we will be looking into the broader interngovernmental aspects of the Dominion, the governance frameworks of each member state. These should be analyzed in order to produce a more comprehensive and precise idea of the political mechanisms at work within the Dominion.

• The Summerset Isles


The Summerset Isles appears to be a united kingdom under the rulership of the monarch in Alinor. From analysis, each city seems to be a city-state, under the rulership of either a King, High Kinlord, or simply Kinlord, depending on the station of the individual, and the area which they govern. Firsthold, being one of the more prominent and important cities of the Summerset Isles, is ruled by a High Kinlord/King. Smaller settlements appear to be placed under the administrative duties of individuals granted the title of Canonreeve.


• Valenwood


The Valenwood is de jure under the total control of King Aeradan Camoran, ruling the region in an essential territorial governship position in the stead of the Queen, much like that of Summerset. Each settlement has a Treethane operating in a similar capacity to the Canonreeves of Summerset, although, being Bosmer, they stick to more traditional bosmeri practices overall, without the stringent bureaucratic attitudes of their altmeri counterparts. The Valenwood is unique however, in that it holds the Silvenar, a title an individual carries which makes him “The Voice of the People”. As such, he is a powerful political leader within the Valenwood, however, under the current structure of Valenwood under the Dominion, he is more of a foreign affairs diplomat, than a ruler of the polity. Other tribes, in the southwestern region of Valenwood speak of the Wilderking as their leader, a purported god. These tribes of course, hold little actual power, and are nothing more than seemingly independent clans of Bosmer who have yet to fall directly under the heel of the altmeri administrative gauntlet.



• The Confederacy of Elsweyr


The Confederacy of Elswyr was originally sixteen kingdoms before the Thrassian Plague rocked the area, devastating all polities aside from the Kingdoms of Anequina and Pellitine. From there, the two kingdsom became embroiled in a bitter and violent feud that stalemated for centuries. In 2E 309 when Keirgo of Anequina and Eshita of Pellitine, married and united their realms into the Elsweyr Confederacy. This marriage and political merger was initially deeply unpopular among the tribes of Anequina, who felt that their nobility had betrayed them, causing them to rebell and began to besiege Anequina's cities. After the Second Empire ignored Keirgo's pleas for aid, Mane Rid-Thar-ri'Datta quelled the unrest by instituting another moon-based power-sharing system between the tribes and the nobility. This is a rotational power base in which both sides of khajiit society, the city-dwellers under the nobility and the nomadic tribes of the desert chieftains, shared alternating control of the region based on the phases of the moons, Masser and Secunda. The terms of this measure, the Riddle-T'har, are overseen by the Mane himself, offering a thinly-veiled autocracy.



Chapter III: Structure of the Aldmeri Dominion



As can be seen from the structure of these particular member-states, aside from Elsweyr, all of the Dominion is either conformed, or slowly conformed to a unitary central government, with smaller, semi-autonomous territories with the ability to govern themselves, as granted by the Queen. This would bring it much more in line with a tradition, contiguous unitary country. In more simplistic terms, more of an expansion of the Summerset Isles, than that of incorporating areas into an Empire. The military of the Dominion appears to be fully under the control of the central government, allowing for these territories to have their own domestic enforcement divisions.

From what is seen throughout the Dominion, it appears very much so that the overwhelming lions share of the power is concentrated in the hands of the Altmer, and not without good reason. The Bosmers security is beholden to that of the Altmeri Navy, and the resources of the Altmer are keeping the Khajiit going through an otherwise devastating epidemic rocking their homeland. With these caveats in place, it seems that the Bosmer and Khajiit have forfeited sovereignty for the protection, resources, and logistical power of the Altmeri peoples. Therefore, the Aldmeri Dominion can be characterized as a unitary state, opting to provide the recently integrated territories of Valenwood and Elsweyr some levels of independence, while maintaining the sovereignty of the Queen, and the Thalmor government over them. If the Dominion continues, you may eventually see the abolishment of many of the things that make these places unique, instead conforming to the structure seen throughout the Summerset Isles that appears to already be taking root in the Green.

Edited Jul 16, 2018 at 02:52 PM by 0

AminosJul 16, 2018
Jul 16, 2018 at 03:58 PM #3
Part III: The Ebonheart Pact




Chapter I: History of the Pact



The Ebonheart Pact, the most unlikely and statistically improbable alliances to ever exist in the history of Tamriel. A military alliance of the Kingdom of Eastern Skyrim, the Tribunal of the Dunmer, four of the Great Houses, those being the Indoril, and the Argonian tribes of Murkmire, Shadowfen, and Thornmarsh, it has become one of the great powers during in modern times. In 2E 572, a large army of Akaviri, under the Command of Ada'Soom Dir-Kamal, King of the Akaviri nation of Kamal. His army landed north of Windhelm, taking the unprepared nords by surprise. The city was sacked, and Queen Mabjaaran, along with her heir, Nurnhilde, were slain in its defence. Joruun, her younger son, rallied a desperate defence, but the Akaviri simply bypassed him, marching around Riften and into Morrowind. There, they met by the forces of Almalexia and an army of Dunmer. For some reason, Joruun and Almalexia seemingly banded together, encircling the Akaviri forces just east of Ebonheart. Despite the help of the “god” Almalexia, it still took a phalanx of Argonians, arriving from seemingly nowhere, and a tidal wave from Vivec, to finally crush the Akaviri. From there, an alliance was forged between the three groups. The terms of the alliance allow for mutual defence of each other’s lands, as well as the manumission of Argonians enslaved by the Dunmer as thanks for their crucial intervention. Slavery was then outlawed nominally, but House Dres (and supposedly other Houses), were granted the right to keep non-Argonian Slaves.

The Ebonheart Pact wishes to remove the idea of an Empire, and replace it with their joint leadership, expanding their individual territories. They also plan on heavily regulating “dangerous magical pursuits”.



Chapter II: Structure of the Member-states



Once again, before analyzing the overall structure and framework of the alliance-level relations and governance, the individual member-states governance frameworks need to be analyzed, to provide the groundwork and surrounding structure that the alliance is built upon.

• The Kingdom of Eastern Skyrim

The Kingdom of Eastern Skyrim is a smaller version of the traditional Nordic government, with a High King, and the underlying Jarls paying tribute to the High King. However, Eastern Skyrim only has within its boundaries the holds of Windhelm, and Riften. Therefore granting it little in the means of a complex government, with only two territories with direct governance over them, one of which is ruled directly by the High King.

• The Great Houses of Morrowind

The Great Houses of Morrowind control varying territories across the polity, and jointly governor the territory through the Grand Council of Morrowind, with the dunmeri Tribunal acting as joint rulers of these council. Governors of each house appear to control towns within the territories, occasionally switching hands throughout the ages as alliances, skirmishes and deals form. However, House Telvanni did not sign onto the Pact, and have became estranged from the domestic Grand Council in some ways due to this.

• The Tribes of Argonia

Argonia is a place shrouded in mystery, so much of the discussion here will be simply conjecture, as the role the Hist play in this particular system is an argued, and frankly, ignored, topic, by many. However, we do know that the Argonian Tribes of Murkmire, Shadowfen, and Thornmarsh are all signatories and members of the Pact. They appear to act of their own accord, but then follow the will of their Hists, when appropriate or given some unknown instructions. It appears however, that territory within the tribes that have joined the Pact has had a shift in governance, moving to a joint governance by Vicecanons in order to bring about stability and alleviate racial tensions in the former Dunmer foothold.



Chapter III: Structure of the Ebonheart Pact


The Ebonheart Pact is ruled by a Great Moot, which is overseen by the High King of Eastern Skyrim, Jorunn the Skald-King, and the Tribunal. It appears to consist of whatever representative the individual factions wish to send at the time, sometimes consisting of leaders, other times simply appointed representatives. These representatives appear to be act as the voice of their respective members, with only one nord, representing Eastern Skyrim, one Dunmer representing the Grand Council of Morrowind and the Tribinual, and one Argonian, representing the tribes of Murkmire, Shadowfen and Thornmarsh. While maintaining the outlawing of slavery in the Pact, and a joint military venture, the alliance itself appears to be only the result of several unilateral policies, with governance, for the most part, remaining firmly in the hands of its individual members. This would mean that the Ebonheart Pact is the least integrated of the three major alliances in Tamriel. This would mean that the Ebonheart Pact, seemingly, is a very loose confederation based solely on military cooperation for a common goal. However, it would seem that certain parties, such as that of the Tribunal, carry more informal weight than granted them in statute, or in theory, as in practice they were the ones who brought the Pact into the Alliance war. As well, while High King Jorunn is also the High King of the Great Moot, decisions must still be made multilaterally.