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Blue Skooma Roleplayers

Bahr Ammu

1 posts · started by Raccoonism on Sep 02, 2018 · 875 views · in Inactive Factions
RaccoonismSep 02, 2018
Sep 02, 2018 at 08:11 PM #1
BAHR AMMU
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IC LEAD: Unknown
OOC LEADS: @Beckify @Raccoonism



It’s only illegal if you get caught. Don’t get caught. Don’t tell them who you are, you have no name.


We are a group of criminals working behind the front of a Merchant company. Our objectives vary from stealing from the richest of nobles, to hijacking and robbing guarded caravans, to selling illegal products and distributing skooma to all corners of the Dominion and eventually Tamriel. Not for the faint at heart or golden-hearted ‘criminals’. If slavery, stealing from little old ladies and murder aren’t your cup of tea, you will stand in the way of business.



Events:

Spoiler
SUNDAYS 10pm EST in the Cavern


Story so far:

Spoiler
(8/26/2018) BA has held a black market in the Cavern in preparation for another job. Slaves have been sold and consequences have been set in place...


Roster:

Spoiler
Maelya Dasfa: (Vixen)
Gerrvir Timberscrub: (Rats)
Aric Tyne: (Blues)
Amarz: (Saber)
Juni: (Crow)
Storm: (Shiver-me-Cinders)
Cheshire: (Veshar)
Melody: (Blacknight)
Nammu: (Lace)
Aeliester: (Big Yella)
Lola: (Ash)
Britta: (Glimmer)
Wolfcat: (Archer)
Talenir the Swift


Ranks:

Spoiler
(For now we will keep these simple and very general. After a few events and seeing who is interested we will expand the ranks.)
Thieves:

The bulk of the faction. Those that will be task to rob from other people, caravans or ruins either subtly or with force depending on the situation.

Smugglers:

Those who will be task to smuggle illegal products or people in or out of towns, buildings, etc to certain drop off areas.
Major Smugglers currently are: Gerrvir (Rats) and Amarz (Saber)
Fences:

Those who will be selling and buying items that honest merchants would not. Where the thieves can go to sell their stolen items and be resold for profit.
Major Fences are: Junia (Crow)
Head Fence is Maelya Dasfa (Vixen)


Skooma makers/Dealers:

Those who will be trusted with brewing the skooma and another group trusted with dealing out the skooma.




FACTION RULES:


IC RULES:

Spoiler
1. Don't betray your brothers and sisters to the law, being a traitor is bad for business.

2. Murdering your fellows is discouraged as it is bad for business.

3. Don't start fights unless you plan on finishing them, put up or shut up.

4. There is no honor among thieves but backstabbers starve alone.

5. Get away with it and it's yours.

6. Don’t get caught.



OOC RULES:

Spoiler
1. Do not bring a character you do not wish to risk banishments or jail time or ruined reputations for. We will not bend these rules for someone just because you don’t want to risk that.

2. Do not assume a person’s identity easily. No god modding to find out a person’s identity in the faction. People will most likely disguise themselves and their voices. Always have common courtesy and pm the person first or punish them if their character has made a severe error in their disguise.

3. There will be IC consequences for your actions whether you fail or succeed in task. Do not attempt to think you are above the law as we are a criminal faction and dealing with the law is what will make this fun. Please refer to the first rule.

4. Light RP is encouraged outside of events so you don't have to wait weeks to RP a criminal. If you ever have ideas, thoughts, meetups, etc please do contact your faction leads. We would love to hear what you think.

5. Anything personal stories or ideas you would love to involve for your character also do contact your faction leads beforehand.

6. Have fun.



HOW TO JOIN:

Spoiler
2 options, due to us being a Criminal faction we can’t just post news on the notice board or or consider yelling about it in the middle of town.
1. Do private message @Raccoonism, @Beckify, or @GnarlyArchfiend and we can arrange something.

2. Do keep your ears open for announcements and ways to slip your character into the group.

Edited Sep 02, 2018 at 10:42 PM by 0