kissa_kitty0325Nov 12, 2016Nov 12, 2016 at 06:32 PM
#1
name: @kissa_kitty0325
Character: Kissa Kit'tai ; khajiit nightblade, age 40, single, sexual orientation: straight.
Affliction :none
Physical description:
Kissa has a medium sized athletic build, with pale orange-cream fur exquisitely patterned with leopard markings. Her tail is long and seems to have a will of its own. She adorns herself with three earrings in each ear, and wears no other visible jewelry. Different armor patterns and styles appeal to her, so its common to see a change in colors and patterns even if it is still mostly of high quality buttery leathers. Bladed weapons have always held a type of fascination to this Khajiit, so her weapons of choice switch between double daggers and sword and dagger depending on her mood at the time. While proficient in its use, it is rare to see Kissa with a bow.
Personality:
Kissa has never grown out of her thirst for the new and different, and is always up to a different challenge and new places. She loves wandering the lands of Tamriel and has taken advantage of the portals and portal system for years in order to do so. While intelligent, complex puzzles and magics elude her, making her more likely to solve problems with either subterfuge or violence. She has a childlike appreciation for anything new and different, and as such is always looking for something to catch her attention, whether it is a place, person, or experience. She loves a good fight although is very choosy about her targets. She will never enter into combat without good reason, and simple disagreements or conflicts are better solved with wits and talk. This is primary due to the fact that she learned years before that her savage nature can overwhelm her, causing a severe bloodlust. She enjoys the blood and hunt and is not shy about admitting it, but believes that to master oneself is to control those urges to an extent. As such, hunting and gathering resources in the wilds and dungeons of Tamriel serve to satisfy her curious and at times, deadly natures. The astute observer will learn quite quickly that Kissa's tail is a barometer for her moods and strong emotion. It has taken years of training to still a tail with a will of its own.....
Why Dominion?
Kissa tends to wander the lands looking for the new and different. She has a base of operations in Windhelm where she sells her beloved blades for the money she uses to travel. At any time, Kissa can be found in any of the three kingdoms, hunting that next item, trophy or experience.
Background:
Kissa was born and raised in Abah's Landing, her mother died during her birth, her father taught her most of what she has used her entire life. It was common to see the young kit accompaning her father from a very early age, as he taught her the ins and outs of other peoples businesses, the shiny baubles found in crates at the docks, and the intricate mechanisms of a silently opening lock. Kissa was in her teens when her father died, not from anothers blade or in a jailer's cell, but by falling from a job site balcony attempting to finish a heist while feverish. Due to this, Kissa has a distinct aversion to attempting to do anything while ill, shutting herself in a room in the rare occasions she does catch a virus, and keeping plenty of potions and cure-alls against disease about her person. She was taken in by good friends of her father, and members of the same guild for the next couple years as she honed her skills. During that time, she discovered she had a knack for blacksmithing, and found it was easier for her to make her own leathers (for who wanted to die because a poorly made jerkin squeaked at a misopportune moment) than to rely on the cheap vendors she could afford. She practiced her skills with the blade and bow, and when she was proficient, took on jobs for the guild, not just procuring items of interest, but gathering the supplies needed for gear and equipment. This led to a newfound wanderlust that continues today. Over the years, she relied less and less on the skills her father taught her, and instead found purpose in exploration and the creations of her own hands. While still loosely affiliated with the Thieves' Guild, Kissa joined with the Blackwater Merchantile Co. stationed in Windhelm to sell her goods and the occasional treasure liberated from Molag Bal's followers or daedra. Daedra skins make for good leather afterall, and while not a large portion of her life, Kissa will sometimes wander in, and pick a lock or two, or nonchalantly look into an open crate and pocket a shiny bauble just for fun.
Character: Kissa Kit'tai ; khajiit nightblade, age 40, single, sexual orientation: straight.
Affliction :none
Physical description:
Kissa has a medium sized athletic build, with pale orange-cream fur exquisitely patterned with leopard markings. Her tail is long and seems to have a will of its own. She adorns herself with three earrings in each ear, and wears no other visible jewelry. Different armor patterns and styles appeal to her, so its common to see a change in colors and patterns even if it is still mostly of high quality buttery leathers. Bladed weapons have always held a type of fascination to this Khajiit, so her weapons of choice switch between double daggers and sword and dagger depending on her mood at the time. While proficient in its use, it is rare to see Kissa with a bow.
Personality:
Kissa has never grown out of her thirst for the new and different, and is always up to a different challenge and new places. She loves wandering the lands of Tamriel and has taken advantage of the portals and portal system for years in order to do so. While intelligent, complex puzzles and magics elude her, making her more likely to solve problems with either subterfuge or violence. She has a childlike appreciation for anything new and different, and as such is always looking for something to catch her attention, whether it is a place, person, or experience. She loves a good fight although is very choosy about her targets. She will never enter into combat without good reason, and simple disagreements or conflicts are better solved with wits and talk. This is primary due to the fact that she learned years before that her savage nature can overwhelm her, causing a severe bloodlust. She enjoys the blood and hunt and is not shy about admitting it, but believes that to master oneself is to control those urges to an extent. As such, hunting and gathering resources in the wilds and dungeons of Tamriel serve to satisfy her curious and at times, deadly natures. The astute observer will learn quite quickly that Kissa's tail is a barometer for her moods and strong emotion. It has taken years of training to still a tail with a will of its own.....
Why Dominion?
Kissa tends to wander the lands looking for the new and different. She has a base of operations in Windhelm where she sells her beloved blades for the money she uses to travel. At any time, Kissa can be found in any of the three kingdoms, hunting that next item, trophy or experience.
Background:
Kissa was born and raised in Abah's Landing, her mother died during her birth, her father taught her most of what she has used her entire life. It was common to see the young kit accompaning her father from a very early age, as he taught her the ins and outs of other peoples businesses, the shiny baubles found in crates at the docks, and the intricate mechanisms of a silently opening lock. Kissa was in her teens when her father died, not from anothers blade or in a jailer's cell, but by falling from a job site balcony attempting to finish a heist while feverish. Due to this, Kissa has a distinct aversion to attempting to do anything while ill, shutting herself in a room in the rare occasions she does catch a virus, and keeping plenty of potions and cure-alls against disease about her person. She was taken in by good friends of her father, and members of the same guild for the next couple years as she honed her skills. During that time, she discovered she had a knack for blacksmithing, and found it was easier for her to make her own leathers (for who wanted to die because a poorly made jerkin squeaked at a misopportune moment) than to rely on the cheap vendors she could afford. She practiced her skills with the blade and bow, and when she was proficient, took on jobs for the guild, not just procuring items of interest, but gathering the supplies needed for gear and equipment. This led to a newfound wanderlust that continues today. Over the years, she relied less and less on the skills her father taught her, and instead found purpose in exploration and the creations of her own hands. While still loosely affiliated with the Thieves' Guild, Kissa joined with the Blackwater Merchantile Co. stationed in Windhelm to sell her goods and the occasional treasure liberated from Molag Bal's followers or daedra. Daedra skins make for good leather afterall, and while not a large portion of her life, Kissa will sometimes wander in, and pick a lock or two, or nonchalantly look into an open crate and pocket a shiny bauble just for fun.
Edited Nov 19, 2016 at 04:19 AM by 0

KashyaNov 13, 2016