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Miira Sharpclaw

5 posts · started by Aickavon on Jan 28, 2017 · 404 views · in Approved Character Sheets
Ember FlamestrikeJan 28, 2017
Jan 28, 2017 at 02:08 AM #1
Eso name: @Aickavon
Character name: Miira Sharpclaw
Race: Khajiit
Age: 24
Sex: Female
Marital Status: Single
Sexual Orientation: Lesbian
Afflicition: Too bada-... None.

Description: Miira Sharpclaw is a rather short Khajiit with a stoic expression and calm blue eyes. Her primary fur color is a dark grey with black splotches with a white underbelly. She has a rather toned, even some would say, muscular build. Though short, her physique is fit for a mercenary.

Her outfits usually consist of combat gear, leather, or regular overall fatigues. She prefers practical over fancy, though she wouldn't mind wearing something nice, it just isn't in her line of duty. Her hair is white and in long dreads, decorated with beads and other baubles.

For scars, she carries several across her body. Most lie under her gear where she was stabbed, shot, or magicked, though all in all she's mostly intact. The most noticable scars are on her left arm, which is a long gash across her hand to her elbow, and the scar on her face, going from the bottom of her chin, all the way across her nose and cheek.

Despite her life of combat, she stands rather proud and is willing to accept smart challenges. She isn't fool hardy or brave to the point of stupidity.

Personality:
Likes -
Women,
Alcohol,
Moon-sugar,
Money,
Pretty things

Dislikes -
Bandits,
Bad drinks,
Dogs,
Necromancers

Strengths -
Combat,
Sneaking,
small knowledge of (nonvampiric) magic,
Surviving,
Drinking

Weaknesses -
Women in pretty dresses,
Fireballs (her fur is quite flammable),
Zombies,
The disabled being bullied

Personality in detail - Miira is a mercenary for the most part. She enjoys her drinks, she enjoys her moon-sugar, and she enjoys the company of women. Gold is her primary drive and she does hope to retire one day in a small manor with pretty maids and an ever loyal butler. She's rather brash and forward, not particularly rude, but she has her meanstreak should she desire, or has a particular dislike for someone. Despite everything, she tends to judge people by a personal level, choosing not to let past experiences shape her outlook. For example, she doesn't much care for altmer, but if they treat her kindly, she'll look past her previous experiences and treat them respectfully.

Despite knowing a bit of magic herself, she is cautious of mages in general, especially those of the necromatic kind. She's rather fearful of zombies, as they are downright creepy, and thus isn't a fan of necromancers at all. While skeletons and ghosts don't phase her, something half-rotten and trying to eat her does trigger a primadorial fear inside of her. Causing her to lose her usual calm and cool. Though a mercenary, she does most things by the books and has a great distaste for bandits. She particularly hates bullies who pick on the 'truly defenseless'. Those who have dissabilities, both physical and mental. It will cause her to often attack rather than think her actions out. Something that's caused her quite a bit of trouble.

She's a lesbian and rather charmed by women, especially those of opposite lifestyles of her own, the 'princesses' and 'nobels'. Though she won't often flirt with them, they can generally tell her what to do and she'll obey if they ask nicely and don't break her moral code.


History -

Miira was an orphan among many others. She never knew why she was an orphan, what happened to her parents. Merely she was an orphan in an orphanage. The orphanage was located in the southern borders of Cyrodiil, and she learned how to speak from the imperial woman that raised the kids there. Thus she lacked the particular Khajiit accent that many carry. She was never really adopted, and left at 15. Believing she was ready for the world, she was sorely mistaken.

A man took pity on her and trained her under his arms. Becoming a father-figure she lacked. He was an ex-mercenary himself and thus she learned of his trade and how to combat and fight. He was not perfect, but she was very thankful for his influence, and at the age of 22 she took off to start her own life in earnest. Her adventures have left her with much knowledge gained, experienced first hand, taught, or witnessed. Her many scars are a lesson she vowed not to repeat. She still writes to her mentor, but never actually knew his name, always just calling him 'My Mentor', or Menny. Which seems to be a shared sentiment as he's never called her by her name either, never bothering to have asked. Just 'Runt' or 'Runty'.

Reasons for being in the Dominion:

The reason itself is quite easy enough. Work and gold makes the world go around and it's easier finding gold in lands that Khajiit are accepted, rather than being armed and asking to fight things in lands where khajiit are suspect of being Dominion spies. Her travels do not limit her to just Dominion territory, however, she is most comfortable there and doesn't fear (USUALLY) her throat being slit in her sleep should she rest in a dominion inn.


EDIT: 1/28/2017

Edited Jan 28, 2017 at 03:33 PM by 0

AelwynJan 28, 2017
Jan 28, 2017 at 02:25 AM #2
Heya, I'm Talia, roster officer.

At a cursory glance I've noticed you're missing one of our required headings, "Why is your character in Dominion territory? How did they get here?" Being a khajiit it's quite likely Miira was born in Elsweyr, which covers the Dominion territory portion, but we're looking for just a brief explanation for why she would have come to Vulkwasten in particular. This could be as simple as seeking work, which if I recall your RP from the other night is indeed the case.

I'll be reading through this sheet in greater detail in a little bit but I wanted to go ahead and get that point out of the way before getting ready for tonight's story event.
AelwynJan 28, 2017
Jan 28, 2017 at 03:01 AM #3
Alrighty, after careful review there's one thing that really should be changed, and I honestly can't fault you for it. This problem is Zenimax's fault.

Siphoning spells. What are they? Well, mechanically they are nightblade skills that provide you with self-healing, with the exception of Funnel Health which can apply self-healing and ally healing HoTs. However, the mechanics of ESO really work against lore that has been established in literally all the other TES games.

So then what is siphoning in the rest of the TES universe? Essentially, it's vampirism. Simple as that. There is one defining spell that encompasses siphoning: Absorb Health, a spell available only to vampires. Rather than draining the targets blood it actually absorbs the victim's vitality and transfers it to the caster, however, this is still only available through vampirism and is otherwise inaccessible, even to the most skilled of mages. Absorb Health is also classified as a destruction spell. Oblivion does grant a Drain Health spell, however it works differently, effectively lowering the victim's max health without bestowing vitality upon the caster.

There are two ways to work around this. Firstly, that Miira is capable in destruction and/or restoration schools, able to wield magic for both damage and healing, including self-healing. Secondly, in order to wield the ability to siphon health, Miira would have to be a vampire, however that comes with its own rules for advantages and disadvantages, especially socially, and depending on the bloodline.
Ember FlamestrikeJan 28, 2017
Jan 28, 2017 at 03:34 PM #4
And fixed :D
AelwynJan 28, 2017
Jan 28, 2017 at 05:17 PM #5
Looks good to me. I'd like to point out that the "non-vampiric" label is a bit pointless since there are few spells unique to vampires due to the way magic in TES is organized into schools. While the spells themselves are only usable by vampires, they are still categorized into one of eight schools, Destruction, Restoration, Conjuration, Alteration, Illusion, Mysticism, or Thaumaturgy. Of course, this isn't a problem, just something I'd like to point out. You can read more about the various schools of magic here. Again, I forget about this issue of not knowing lore from playing ESO because ESO works against established TES lore in many ways, and it's in no way your own fault.

Everything else looks good. I'm approving this sheet on 1/28/2017. Please read through our Banking Rules and take a look at our Guild Factions, as talking with an officer about these things is required for promotion.

Edited Jan 28, 2017 at 05:19 PM by 0