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Naglfar Mörhogg

3 posts · started by Naveena Vice on Feb 05, 2017 · 877 views · in Approved Character Sheets
Naveena ViceFeb 05, 2017
Feb 05, 2017 at 02:10 AM #1
Basic Information
This is the basic information about your character, such as name, age, and race. There are a few other, optional details that you can decide to include, based on what others have put into the past.

ESO @name:
@naveena.vice
Character Name:
Naglfar Mörhogg
Race:
Dunmer
Age:
150 (born circa 2E 433), looks like in his late 20s-early 30s
Sex:
Male
Marital Status:
Single
Sexual Orientation:
Straight
Affliction:
None

Physical Description

My Hottie


Personality
This is a required section
This section tells us about how your character acts and interacts with people and the world around them. You can include details, such as hobbies, what they enjoy doing, character traits, and flaws. There are many different formats you can use to do this. You could make subcategories that list their likes and dislikes and then go on to talk about how they act. Or, you could write a bio paragraph that explains what you want people to know about your character.


Likes:
  • Reading:
Naglfar is a researcher at heart. He loves to read, loves smell of books, sound of crispy parchment and knowledge of long ago it beholds.

  • Magic:
part of being a researcher, to Naglfar’s belief, is to be a researcher of magic, it’s variations and possibilities, that includes alchemical experiments and practicing enchanting.

Dislikes:
  • Getting into political debates:
despite having his points of view, opinion and clear idea where he stands with the War, Naglfar prefers to avoid political conversations and reveal his attitude to matters at hand.

  • Magical Restrictions:] Naglfar, being extremely interested in research of conjuration, daedric magic and necromancy, dislikes magical restrictions applied to all those who wield the power of magic that any magic that intervenes with natural order is abomination and is strictly prohibited. Naglfar strongly believes that true mages and researches must strive to acquire more knowledge of magic and discover its secrets regardless of the source they belong to.

    • Nords:
    Naglfar is not a strict racist per se, but he dislikes Nords for their stuck up attitude, bragging and inexplicable desire to dink themselves into Oblivion.

    Strengths:
    • Naglfar dedicated a great deal of time to languages. He has learnt and researched some of the Dwemer, Ayled writings, and of those Elves that used to be called Snow Elves. He is, naturally, fluent in his native tongue of Dunmer people, as well as Altmer and Argonians.

    • Naglfar has delved deeply into research of Daedric artefacts, history how Daedra came about and the origins of their magic. Not much is known to him, but he strives to discover more information. His favorite pick of Daedric Prince is Boethiah. Mostly due to its name rather than…sphere of operation, but that doesn’t mean Naglfar would be shy to kill…

    • Despite being of a rather off-putting sarcastic and sardonic nature if he shows his true mood or intentions, Naglfar quite often found himself surrounded by damsels. He is not a womanizer, but if he happens to share bed with anyone, it would always be a woman Mer.

    • Naglfar is VERY inquisitive. He pays attention to everything, every rumor, every bit of news. Recently he started a project of his own – researching his lineage and how far he can go…


    Weaknesses:
    • Naglfar hardly experiences any feeling towards others. He is quite cold-hearted, some might say his fascination over conjuration and necromancy has extinguished emotions from him. Or perhaps it’s a few dark secrets of the past that make him hold back.

    • Magic: Naglfar, while being very fascinated by Magic, also easily succumbs to it. There is a high chance he can lose control of his spells and therefore he must always watch his incantations and keep himself in check.


    Why is your character in Dominion territory? How did they get here?
    This is required.
    Naglfar has travelled far and wide after he left his home in North East of Skyrim. He grew fond of lads of Auridon and Summerset Isles as well as Grahtwood and decided to stick around.

    Background
    This is required.

    Born circa 2E 433 in NW Skyrim. His family, despite not being native to frozen soil of Nord lands, managed to become fairly wealthy and build up business in trade. Originally, they were from Vvanderfell (although Naglfar himself doesn’t know about his ancestry yet) and takes its roots from House Dagoth. In fact, his parents had that name before fleeing from the Black Isle, after his father was accused of practicing forbidden magic, to Skyrim before Naglfar was born. They changed their name to Mörhogg to cover their tracks and settled in Skyrim. Naglfar has a younger sister, Daveena, and neither of them were told their true family history.
    His parents paid little attention to him dedicating boy’s upbringing to maids. Naglfar demonstrated magical abilities at very young age when he burnt his father’s barn. He was harshly punished, but to avoid future incidents of that nature, he was given into care of a local elderly mage. Despite being mostly home schooled and not attending any high society establishments, Naglfar grew up very smart, and where maids and private tutors missed in lectures, inquisitive by nature young Dunmer filled the gaps himself spending hours drowned in books of family library. There he discovered origins of magic beyond of what he was taught. He studies history of the Psijic Order, or as much as home library could afford to supply him, and especially his attention was drawn to an Altmer wizard by name Mannimarco. Despite being able to find very little information, Naglfar found himself searching for more records of his achievements as he traveled around Tamriel after leaving his homestead. His departure was surrounded by chain of unfortunate events that resulted into actions he will forever hold secret – murder of his parents and younger sister.
    As years went by, Naglfar has dedicated more and more time to study Daedric magic and artifacts of the Daedra, history of the Princes and their realms, origins of Conjuration and Necromancy. While tapping into his researches, he came across some facts that forced Naglfar to start a quest of finding the lineage of his family. To do so, Naglfar has sent a request to join Mage’s Guild in town of Vulkwasten in Malabar Tor…
AelwynFeb 05, 2017
Feb 05, 2017 at 02:26 AM #2
Everything looks good here. I would like to warn you that for balance's sake the use of daedric artifacts can be quite overpowered, especially given the fact that they are almost exclusively held by that Prince's champion which in and of itself is prohibited, though the act of seeking them out is perfectly fine.

I'm approving this on 2/4/2017. Please read through our Guild Bank Rules and take a look at our Guild Factions, as approaching an officer to discuss these things is required for promotion.
Naveena ViceFeb 05, 2017
Feb 05, 2017 at 02:30 AM #3
I am not going to use them, just researching out of curiousity