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Bogrog gro-Shub

4 posts · started by Eisotopius on Feb 05, 2017 · 559 views · in Approved Character Sheets
EisotopiusFeb 05, 2017
Feb 05, 2017 at 04:22 PM #1
@Eisotopius0
Bogrog gro-Shub
Known to his friends simply as Bog
39 y.o. male Orc
Vampire of Lamae Bal bloodline
Picture

Physical Description
Bogrog is a large and tall Orc with a large upper body and plenty of muscle on his arms and legs. His hair is often kept in dreadlocks, and his beard is shaved on the sides and untouched in the middle, save for being tied up within itself to shorten it. He generally wears simple claw-shaped earrings and has a gold lion circlet on his brow. A keen eye might notice that he has a scar on the left side of his face, running down near his eye. He also has a scar indicative of a puncture wound on his chest, and so will rarely be without a shirt. His tusks are kept sharp and clean at all times.
No matter what he’s wearing, he’s always got a golden badge with an intricate heart-shaped emblem pinned to his clothes near his left lung. On his armor he attaches this badge to one of the leather bands running across his chest. He also has three leather pouches on his belt, their contents known only to Bogrog himself.
Bogrog never makes any attempts to hide his vampirism, and as such it is obvious to any that know what to look for what he is.

Personality
Bogrog is a proud but seemingly easy-going Orc who has great knowledge of alchemy and magic. In most situations, he would prefer to keep to himself and those that he knows and trusts, and in these situations he demonstrates a fondness for his friends and a great sense of humor. When it comes time to do business, Bogrog adopts a much more serious demeanor and will outright refuse to discuss anything not related to the task at hand. He is fiercely protective of his friends and his employees, and will not allow them to come to harm in any way.

He has a lingering fondness of Nord mead, as it was his beverage of choice when he was a mortal, though he rarely drinks it now as he simply cannot taste normal food or drink anymore. He also greatly enjoys reading magical and scientific texts, and the popular series of books describing how the various races of Tamriel construct their arms and armor.

Bogrog has little tolerance for drunkards and Skoomaheads, and abhors murderers. He is a veteran of the Alliance War, and sees no purpose in its continuation and refuses to participate in it any further.

He accepts his condition fully, and as such will not mention it unless someone else does first, and makes no effort to conceal himself. Therefore, he is aware that people will notice, and that there are places that would be uncomfortable with someone of his kind. He would most likely avoid such places unless specifically invited to go there, but may very well end up wandering on in if something interesting seems to be happening.

He has a rather detailed knowledge of the Daedra.

To those that do not know him well, Bogrog seems to have little empathy and seems to care little for others; such people would be partially correct, for Bogrog does not care at all for people he does not know.

Why he's in Dominion territory
Bogrog has a habit of traveling the world as a part of his most recent line of work. His official business purpose is to do recruitment, but he is aware of the existence of other companies that would not appreciate him stealing their employees, and thus will not attempt to convert those that are already employed elsewhere. Realistically, he's in Dominion territory because he likes to wander around Tamriel and see what there is to see.

Background

Bogrog was born in Wayrest 39 years ago, to a father serving in the Imperial Legion and a stay-at-home mother. He has a sister six years older than he, Magaza gra-Nozurga. The family was brought up reading and writing in the Daedric text, and worshipping the Daedra Malacath. His life in Wayrest was largely uneventful for the seven years he lived there. When he was seven years old, his mother was murdered in a manner indicating a vampire attack, though the perpetrator was never caught. As his father was away serving within the Legion in Cyrodiil at the time and was not expected to return to Wayrest any time soon, Magaza made the decision that the two should flee the city.

Thus, they ended up wandering through the Stormhaven wilderness, raiding unprotected merchants and anyone who might have supplies they needed to survive. This trend continued for eleven years, during which time the two also became capable game hunters and alchemists and moved throughout much of High Rock to avoid capture and punishment for the many crimes they had committed. At some point during this time, Magaza and Bogrog broke into a house in Rivenspire that they thought was empty, with the intention of looting it of anything that could be of use to them. Instead, they found the house to be occupied by a commoner who had been preparing a meal for his family. Unsure of what to do and afraid of being reported to the guards, Bogrog murdered the farmer and hid him in the wilderness.

Afterwards, the pair fled into Glenumbra, with Bogrog particularly having a long-lasting memory of the family he destroyed. Magaza and Bogrog would go on to kill another three innocents who tried to report their activites. Eventually, in the woods not far from Daggerfall, the two were preparing to assault an elderly, seemingly defenseless Orc who also happened to appear to be rather wealthy. As luck would have it, that particular Orc was Shub gro-Kesh, their father. They realized this and told him everything that had happened. Shub was generous, and gave each of them the money needed to pay off their bounties, and some extra to establish themselves in the Covenant as law-abiding citizens.

At this point, Magaza and Bogrog went their separate ways and would reunite only briefly and rarely, though they would communicate in writing often. Bogrog went to Daggerfall, where he became the apprentice to a local blacksmith, and would often visit the local tavern where he developed a taste for mead, often using money plundered from the market to buy some. When the blacksmithing work proved to no longer be sufficient and his raids on the market being too suspicious, Bogrog signed up as a mercenary with the local Fighters’ Guild. He held this job rather uneventfully for several years until the start of the Alliance War, when he eagerly signed up to fight on behalf of the Covenant.

After several years of service, he left the military and found himself a place in several High Rock-based guilds. During this time, he managed to convince the vampire head of one of his guilds to give him vampirism, which he claimed was so that he could fight for Malacath and the Covenant forever, but in reality he was feeling severely drained by all he had experienced, and knew himself to be near death, so made a bargain to gain immortality. The details of this exchange are known to none, not even to Bogrog himself, who barely remembers the ordeal.

Some time after gaining his vampirism, he broke away from his old guilds and formed the Goldheart Mercenary Company, and has been scouring all Tamriel for new recruits ever since. It is not unheard of for him to end up in the middle of territories belonging to those he once called his enemies in search of the very best.

Edited Feb 05, 2017 at 04:24 PM by 0

AelwynFeb 05, 2017
Feb 05, 2017 at 06:20 PM #2
Hi, I'm Talia, roster officer.

While I don't see anything overtly wrong here I would like to point out one huge thing: Bogrog's refusal to hide his vampirism. I would like to make you aware that openly displaying curses, vampirism and lycanthropy alike, is grounds for punishment by death as decreed by the Aldmeri Dominion. By law, all supernaturals are placed on Kill on Sight, though of course since we, the town of Vulkwasten, only kill with player consent we instead have the following laws regarding vampires specifically:

Vampires
Unless the vampirism is kept hidden by a mask and clothing, some form of enchanted jewelry that changes their appearance, or anything of that matter, vampires will be approached and an arrest will be attempted. They will be given the options to:
-Leave town
-Be taken to jail, with ability to leave only if they post bail (not real in-game gold) or perform community service, and agree to the guard keeping a close watch on them.



>TO AVOID THIS, a vampire can have someone either write a statement or verbally testify that said vampire is not violent. While waiting for this statement, vampires are to be kept in jail. Each person who is a non-supernatural is allowed to pardon 5 supernaturals.
>IF THE VAMPIRE BECOMES VIOLENT/ RESISTS ARREST, combat and force will be used. At first the guard will still attempt to make the arrest, however if the violence persists, they will be charged with the second degree offense of assault, and will receive punishments for that as well. If the vampire kills someone, they will receive punishments for a third degree offense, and may be banished.

Crime and Punishment
Being an Open Vampire in Town - Any public display of having the curse of Vampirism in town breaks Dominion law.
Punishment - One weeks' jail time, two weeks' probation wearing a locked bracer enchanted with "Turn Undead: Calm" spell to prevent aggression, placed on watch, possible banishment. The Dominion and Mages Guild will be notified of your crime.
After 3 violations, forced banishment (you will not be able to RP in town without being arrested and thrown out, non-negotiable), or execution (we will ask your permission for execution).
>>If attack happens:
Punishment - One week and three days' jail time, two weeks' probation wearing a locked bracer enchanted with "Turn Undead: Calm" spell to prevent aggression, 1000g fine, placed on watch, possible banishment. The Dominion and Mages Guild will be notified of your crime.
After 3 violations, forced banishment (you will not be able to RP in town without being arrested and thrown out, non-negotiable), or execution (we will ask your permission for execution).
>>If murder happens:
Punishment - Two weeks' jail time, Five weeks' probation wearing a locked bracer enchanted with "Turn Undead: Calm" spell to prevent aggression, placed on watch, possible banishment. The Dominion and Mages Guild will be notified of your crime.
After 1 violation, forced banishment (you will not be able to RP in town without being arrested and thrown out, non-negotiable), or execution (we will ask your permission for execution).


These laws are pulled directly from our Town Laws, and I want to make it indisputably clear what you are signing on for by not hiding Bogrog's vampirism. If Bogrog is jailed and serves his sentence you will be unable to RP him outside of jail for one IRL week. To break out of jail illegally you will need to approach an officer OOCly. Probation will allow Bogrog to move around town, however the enchanted bracer would completely prevent him from becoming angry and thus violent.

I would also like to make it clear that punishments are only issued on a character-by-character basis, so if you have one character who is banished from town you are still welcome to make a new one and RP with them. Many of our members, myself included, have multiple Alts (Alternates) that we play for added variety.

Due to the possible consequences of Bogrog's nature I am going to have to ask that you fully understand these laws and the implications of Bogrog's interaction with the town of Vulkwasten before I approve this sheet.
EisotopiusFeb 05, 2017
Feb 05, 2017 at 06:32 PM #3
Aelwyn wrote
Due to the possible consequences of Bogrog's nature I am going to have to ask that you fully understand these laws and the implications of Bogrog's interaction with the town of Vulkwasten before I approve this sheet.

Yep, I've read these in advance and I'm working on ways to ensure that nothing bad will happen, and, hell, I even specifically mentioned that because of these, and because I thought that it would be a very interesting RP opportunity.

For now I might just have him continue to wear the hood and mask that he normally wears on his travels, so at least there's some hiding (because even though that isn't the intent of the article, it does fulfill that purpose, and he would likely just leave it on in such a situation because he knows the consequences of doing otherwise), but I am going to have some other solutions available.

For instance, I might be able to have him befriend someone who can write something up indicating he's of no threat, or something else of the sort.

He won't go out of his way to hide it, but he does conveniently hide his condition by default as a consequence of his travelling gear, so as long as he leaves it on (which he will), there probably won't be any problems until I can get people comfortable with him.

Edited Feb 05, 2017 at 06:32 PM by 0

AelwynFeb 05, 2017
Feb 05, 2017 at 06:39 PM #4
Okay, that sounds like a solid plan. Due to the expense of enchanted gear many vampires use hoods and masks to hide their condition and that works perfectly well for us.

I'm approving this on 2/5/2017. Please read through our Guild Bank Rules and take a look at our Guild Factions, as approaching an officer to talk about these two things is required for promotion.